Deukhoofd
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a6a9cb573f
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Work on FFI, fixes for learned_move::restore_uses
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2022-11-26 11:25:56 +01:00 |
Deukhoofd
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ddfb00d36b
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FFI for Battle
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2022-10-15 17:21:24 +02:00 |
Deukhoofd
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b1890681a1
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A lot more work on WASM script execution
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2022-09-07 18:01:26 +02:00 |
Deukhoofd
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c5fb81c179
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Clippy fixes, additional WASM registration work
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2022-08-26 18:23:35 +02:00 |
Deukhoofd
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55cc0906c9
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Remove lifetime mess, replace a lot of code with Arc instead of borrows.
This cleans up the codebase massively, and allows me to maintain some semblance of sanity.
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2022-08-20 13:17:20 +02:00 |
Deukhoofd
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8f6ecdd4ad
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More documentation.
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2022-07-01 17:07:22 +02:00 |
Deukhoofd
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03f5e3bb5a
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A lot more documentation, some initial work on the script resolver.
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2022-06-30 17:34:57 +02:00 |
Deukhoofd
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314e9dbe1a
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Initial work on adding documentation, reorganises modules
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2022-06-19 21:34:08 +02:00 |
Deukhoofd
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715f16e2b8
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More work on switching battle data to interior mutability, instead of exterior mutability.
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2022-06-19 12:07:54 +02:00 |
Deukhoofd
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dd535b30af
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Rework setting while active to be slightly less hacky.
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2022-06-18 18:41:23 +02:00 |
Deukhoofd
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c99b1bf8d9
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Fixes a bunch of clippy warnings, adds clippy to CI
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2022-06-18 16:06:54 +02:00 |
Deukhoofd
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5576bc8b80
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More work on using interior mutability instead of exterior mutability for dynamic types (Battle, Pokemon, etc).
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2022-06-18 15:52:39 +02:00 |
Deukhoofd
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09c2533bf5
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Don't store the TurnChoices as Arc<RwLock>>, to prevent locking issues.
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2022-06-18 09:49:17 +02:00 |
Deukhoofd
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b6ddd1ee13
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First chunk of battling is now fully working, along with integration tests! 🎉
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2022-06-17 19:53:33 +02:00 |
Deukhoofd
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ff541b0696
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Loads more work on battling, initial stretch to run a turn done.
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2022-06-16 17:59:33 +02:00 |
Deukhoofd
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00f66bbf59
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Implements the script source methods on all current structs that implement it.
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2022-06-12 18:41:49 +02:00 |
Deukhoofd
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2aadab5a42
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A lot more work on handling scripts properly.
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2022-06-12 17:57:39 +02:00 |
Deukhoofd
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6e8f4dd4a5
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A lot more work on a bunch of different parts of the system.
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2022-06-11 17:22:46 +02:00 |
Deukhoofd
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10e93949e4
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Cleaner handling of tracking seen opponents.
Instead of keeping track of unique identifiers, keep track of weak pointers to the pokemon, so we can just try and upgrade them later.
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2022-06-06 16:24:13 +02:00 |
Deukhoofd
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c27ea0ae1e
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Removes derive-getters, as it was incredibly annoying in IDEs, and couldn't figure out borrow lifetimes.
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2022-06-06 14:43:41 +02:00 |
Deukhoofd
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ce33ec0649
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Further massive amounts of work
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2022-06-06 13:54:59 +02:00 |
Deukhoofd
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df662ce6b5
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Change to RwLock over Mutex, so we can read without locking, changes to BattleRandom to allow for cloning, and prevent race conditions.
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2022-06-04 12:40:32 +02:00 |
Deukhoofd
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310bf857d2
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Major amounts of progress
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2022-06-03 16:35:18 +02:00 |
Deukhoofd
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c194c5d209
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Initial work on outlining the dynamic side of the library.
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2021-01-31 17:31:22 +01:00 |