PkmnLib_rs/src/dynamic_data/models/pokemon.rs

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use crate::defines::{LevelInt, MAX_MOVES};
use crate::dynamic_data::event_hooks::event_hook::Event;
use crate::dynamic_data::libraries::dynamic_library::DynamicLibrary;
use crate::dynamic_data::models::battle::Battle;
use crate::dynamic_data::models::damage_source::DamageSource;
use crate::dynamic_data::models::learned_move::LearnedMove;
use crate::dynamic_data::script_handling::script::{Script, ScriptContainer};
use crate::dynamic_data::script_handling::script_set::ScriptSet;
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use crate::dynamic_data::script_handling::volatile_scripts::VolatileScripts;
use crate::dynamic_data::script_handling::{ScriptSource, ScriptSourceData, ScriptWrapper};
use crate::static_data::items::item::Item;
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use crate::static_data::natures::Nature;
use crate::static_data::species_data::ability::Ability;
use crate::static_data::species_data::ability_index::AbilityIndex;
use crate::static_data::species_data::form::Form;
use crate::static_data::species_data::gender::Gender;
use crate::static_data::species_data::species::Species;
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use crate::static_data::statistic_set::{ClampedStatisticSet, StatisticSet};
use crate::static_data::statistics::Statistic;
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use crate::utils::random::Random;
use crate::{script_hook, PkmnResult, ScriptCategory, StringKey};
use parking_lot::RwLock;
use std::sync::{Arc, Weak};
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#[derive(Debug)]
pub struct PokemonBattleData<'a> {
battle: Weak<RwLock<Battle<'a>>>,
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battle_side_index: u8,
index: u8,
on_battle_field: bool,
seen_opponents: Vec<Weak<RwLock<Pokemon<'a>>>>,
}
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impl<'a> PokemonBattleData<'a> {
pub fn battle(&'a mut self) -> &'a mut Weak<RwLock<Battle<'a>>> {
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&mut self.battle
}
pub fn battle_side_index(&self) -> u8 {
self.battle_side_index
}
pub fn on_battle_field(&'a mut self) -> &mut bool {
&mut self.on_battle_field
}
pub fn seen_opponents(&'a mut self) -> &'a mut Vec<Weak<RwLock<Pokemon<'a>>>> {
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&mut self.seen_opponents
}
}
#[derive(Debug)]
pub struct Pokemon<'a> {
library: &'a DynamicLibrary<'a>,
species: &'a Species<'a>,
form: &'a Form<'a>,
display_species: Option<&'a Species<'a>>,
display_form: Option<&'a Form<'a>>,
level: LevelInt,
experience: u32,
unique_identifier: u32,
gender: Gender,
coloring: u8,
held_item: Option<&'a Item>,
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current_health: u32,
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weight: f32,
height: f32,
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stat_boost: ClampedStatisticSet<i8, -6, 6>,
flat_stats: StatisticSet<u32>,
boosted_stats: StatisticSet<u32>,
individual_values: ClampedStatisticSet<u8, 0, 31>,
effort_values: ClampedStatisticSet<u8, 0, 252>,
nature: &'a Nature,
nickname: Option<String>,
ability_index: AbilityIndex,
is_ability_overridden: bool,
override_ability: Option<Ability>,
battle_data: Option<PokemonBattleData<'a>>,
moves: [Option<LearnedMove>; MAX_MOVES],
allowed_experience: bool,
types: Vec<u8>,
is_egg: bool,
is_caught: bool,
held_item_trigger_script: ScriptContainer,
ability_script: ScriptContainer,
status_script: ScriptContainer,
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volatile: Arc<RwLock<ScriptSet>>,
}
impl<'a> Pokemon<'a> {
pub fn new(
library: &'a DynamicLibrary,
species: &'a Species,
form: &'a Form,
ability: AbilityIndex,
level: LevelInt,
unique_identifier: u32,
gender: Gender,
coloring: u8,
nature: &StringKey,
) -> Pokemon<'a> {
// Calculate experience from the level for the specified growth rate.
let experience = library
.static_data()
.growth_rates()
.calculate_experience(species.growth_rate(), level);
let health = form.get_base_stat(Statistic::HP) as u32;
let weight = form.weight();
let height = form.height();
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let nature = library
.static_data()
.natures()
.get_nature(&nature)
.expect("Unknown nature name was given.");
let mut pokemon = Pokemon {
library,
species,
form,
display_species: None,
display_form: None,
level,
experience,
unique_identifier,
gender,
coloring,
held_item: None,
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current_health: health,
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weight,
height,
stat_boost: Default::default(),
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flat_stats: Default::default(),
boosted_stats: Default::default(),
individual_values: Default::default(),
effort_values: Default::default(),
nature,
nickname: None,
ability_index: ability,
is_ability_overridden: false,
override_ability: None,
battle_data: None,
moves: [None, None, None, None],
allowed_experience: false,
types: form.types().to_vec(),
is_egg: false,
is_caught: false,
held_item_trigger_script: ScriptContainer::default(),
ability_script: ScriptContainer::default(),
status_script: ScriptContainer::default(),
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volatile: Default::default(),
};
pokemon.recalculate_flat_stats();
pokemon
}
pub fn library(&self) -> &'a DynamicLibrary<'a> {
self.library
}
pub fn species(&self) -> &'a Species<'a> {
self.species
}
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pub fn form(&self) -> &'a Form<'a> {
self.form
}
pub fn display_species(&self) -> &'a Species<'a> {
if let Some(v) = self.display_species {
v
} else {
self.species
}
}
pub fn display_form(&self) -> &'a Form<'a> {
if let Some(v) = self.display_form {
v
} else {
self.form
}
}
pub fn level(&self) -> LevelInt {
self.level
}
pub fn experience(&self) -> u32 {
self.experience
}
pub fn unique_identifier(&self) -> u32 {
self.unique_identifier
}
pub fn gender(&self) -> Gender {
self.gender
}
pub fn coloring(&self) -> u8 {
self.coloring
}
pub fn held_item(&self) -> Option<&'a Item> {
self.held_item
}
pub fn has_held_item(&self, name: &StringKey) -> bool {
// Only true if we have an item, and the item name is the same as the requested item.
if let Some(v) = self.held_item {
return v.name() == name;
}
false
}
pub fn set_held_item(&mut self, item: &'a Item) {
self.held_item = Some(item);
}
pub fn remove_held_item(&mut self) {
self.held_item = None;
}
pub fn consume_held_item(&mut self) -> bool {
if self.held_item.is_none() {
return false;
}
let script = self
.library
.load_item_script(self.held_item.unwrap())
.unwrap();
if script.is_none() {
return false;
}
// TODO: the entire item use part.
todo!();
}
pub fn current_health(&self) -> u32 {
self.current_health
}
pub fn max_health(&self) -> u32 {
self.boosted_stats.hp()
}
pub fn weight(&self) -> f32 {
self.weight
}
pub fn height(&self) -> f32 {
self.height
}
pub fn nickname(&self) -> &Option<String> {
&self.nickname
}
pub fn real_ability(&self) -> &AbilityIndex {
&self.ability_index
}
pub fn types(&self) -> &Vec<u8> {
&self.types
}
pub fn learned_moves(&self) -> &[Option<LearnedMove>; MAX_MOVES] {
&self.moves
}
pub fn status(&self) -> &ScriptContainer {
&self.status_script
}
pub fn flat_stats(&self) -> &StatisticSet<u32> {
&self.flat_stats
}
pub fn boosted_stats(&self) -> &StatisticSet<u32> {
&self.boosted_stats
}
pub fn stat_boost(&self) -> &ClampedStatisticSet<i8, -6, 6> {
&self.stat_boost
}
pub fn individual_values(&self) -> &ClampedStatisticSet<u8, 0, 31> {
&self.individual_values
}
pub fn effort_values(&self) -> &ClampedStatisticSet<u8, 0, 252> {
&self.effort_values
}
pub fn get_battle(&self) -> Option<&Weak<RwLock<Battle<'a>>>> {
if let Some(data) = &self.battle_data {
Some(&data.battle)
} else {
None
}
}
pub fn get_battle_side_index(&self) -> Option<u8> {
self.battle_data.as_ref().map(|data| data.battle_side_index)
}
pub fn get_battle_index(&self) -> Option<u8> {
self.battle_data.as_ref().map(|data| data.index)
}
pub fn is_ability_overriden(&self) -> bool {
self.is_ability_overridden
}
pub fn active_ability(&self) -> &Ability {
if self.is_ability_overridden {
if let Some(v) = &self.override_ability {
return v;
}
}
self.form.get_ability(self.ability_index)
}
pub fn ability_script(&self) -> &ScriptContainer {
&self.ability_script
}
pub fn seen_opponents(&self) -> Option<&Vec<Weak<RwLock<Pokemon<'a>>>>> {
if let Some(data) = &self.battle_data {
Some(&data.seen_opponents)
} else {
None
}
}
pub fn allowed_experience_gain(&self) -> bool {
self.allowed_experience
}
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pub fn nature(&self) -> &'a Nature {
self.nature
}
pub fn recalculate_flat_stats(&mut self) {
self.flat_stats = self.library.stat_calculator().calculate_flat_stats(self);
self.recalculate_boosted_stats();
}
pub fn recalculate_boosted_stats(&mut self) {
self.boosted_stats = self.library.stat_calculator().calculate_boosted_stats(self);
}
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pub fn change_species(&mut self, species: &'a Species, form: &'a Form) {
self.species = species;
self.form = form;
// If the pokemon is genderless, but it's new species is not, we want to set its gender
if self.gender != Gender::Genderless && species.gender_rate() < 0.0 {
// If we're in battle, use the battle random for predictability
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if self.battle_data.is_some() {
let battle_data = self.battle_data.as_mut().unwrap();
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self.gender = species.get_random_gender(
&mut battle_data
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.battle
.upgrade()
.unwrap()
.read()
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.random()
.get_rng()
.lock()
.unwrap(),
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);
} else {
// If we're not in battle, just use a new random.
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self.gender = species.get_random_gender(&mut Random::default());
}
}
// Else if the new species is genderless, but the pokemon has a gender, make the creature genderless.
else if species.gender_rate() < 0.0 && self.gender != Gender::Genderless {
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self.gender = Gender::Genderless;
}
if let Some(battle_data) = &self.battle_data {
if let Some(battle) = battle_data.battle.upgrade() {
battle.read().event_hook().trigger(Event::SpeciesChange {
pokemon: self,
species,
form,
})
}
}
}
pub fn change_form(&mut self, form: &'a Form) {
if std::ptr::eq(self.form, form) {
return;
}
self.form = form;
self.types.clear();
for t in form.types() {
self.types.push(*t);
}
self.weight = form.weight();
self.height = form.height();
let ability_script = self
.library
.load_script(ScriptCategory::Ability, self.active_ability().name())
.unwrap();
if let Some(ability_script) = ability_script {
self.ability_script.set(ability_script);
// Ensure the ability script gets initialized with the parameters for the ability.
self.ability_script()
.get()
.as_mut()
.unwrap()
.as_mut()
.on_initialize(self.active_ability().parameters())
} else {
self.ability_script.clear();
}
let old_health = self.max_health();
self.recalculate_flat_stats();
let diff_health = (self.max_health() - old_health) as i32;
if self.current_health == 0 && (self.current_health as i32) < -diff_health {
self.current_health = 0;
} else {
self.current_health = self.current_health() + diff_health as u32;
}
// TODO: consider form specific attacks?
if let Some(battle_data) = &self.battle_data {
if let Some(battle) = battle_data.battle.upgrade() {
battle.read().event_hook().trigger(Event::FormChange {
pokemon: self,
form,
})
}
}
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}
pub fn is_usable(&self) -> bool {
!self.is_caught && !self.is_egg && !self.is_fainted()
}
pub fn is_fainted(&self) -> bool {
self.current_health == 0
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}
pub fn set_battle_data(&mut self, battle: Weak<RwLock<Battle<'a>>>, battle_side_index: u8) {
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if let Some(battle_data) = &mut self.battle_data {
battle_data.battle = battle;
battle_data.battle_side_index = battle_side_index;
} else {
self.battle_data = Some(PokemonBattleData {
battle,
battle_side_index,
index: 0,
on_battle_field: false,
seen_opponents: Default::default(),
})
}
}
pub fn set_on_battlefield(&mut self, value: bool) {
if let Some(data) = &mut self.battle_data {
data.on_battle_field = value;
if !value {
self.volatile.write().clear();
self.weight = self.form.weight();
self.height = self.form.height();
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}
}
}
pub fn set_battle_index(&mut self, index: u8) {
if let Some(data) = &mut self.battle_data {
data.index = index;
}
}
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pub fn is_on_battlefield(&self) -> bool {
if let Some(data) = &self.battle_data {
data.on_battle_field
} else {
false
}
}
pub fn mark_opponent_as_seen(&mut self, pokemon: Weak<RwLock<Pokemon<'a>>>) {
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if let Some(battle_data) = &mut self.battle_data {
for seen_opponent in &battle_data.seen_opponents {
if seen_opponent.ptr_eq(&pokemon) {
return;
}
}
battle_data.seen_opponents.push(pokemon);
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}
}
pub fn damage(&mut self, mut damage: u32, source: DamageSource) {
if damage > self.current_health {
damage = self.current_health;
}
if damage == 0 {
return;
}
let new_health = self.current_health() - damage;
if let Some(battle_data) = &self.battle_data {
if let Some(battle) = battle_data.battle.upgrade() {
battle.read().event_hook().trigger(Event::Damage {
pokemon: self,
source,
original_health: self.current_health(),
new_health,
});
// TODO: register history
script_hook!(
on_damage,
self,
self,
source,
self.current_health,
new_health
);
}
}
self.current_health = new_health;
if self.is_fainted() && damage > 0 {
self.on_faint(source);
}
}
pub fn on_faint(&self, source: DamageSource) {
if let Some(battle_data) = &self.battle_data {
if let Some(battle) = battle_data.battle.upgrade() {
battle
.read()
.event_hook()
.trigger(Event::Faint { pokemon: self });
script_hook!(on_faint, self, self, source);
script_hook!(on_remove, self,);
}
// TODO: Experience gain
if let Some(battle) = battle_data.battle.upgrade() {
if !battle
.read()
.can_slot_be_filled(battle_data.battle_side_index, battle_data.index)
{
let mut battle = battle.write();
let side = &mut battle.sides_mut()[battle_data.battle_side_index as usize];
side.mark_slot_as_unfillable(self);
}
battle.write().validate_battle_state();
}
}
}
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}
impl<'a> ScriptSource<'a> for Pokemon<'a> {
fn get_script_count(&self) -> usize {
todo!()
}
fn get_script_source_data(&self) -> &RwLock<ScriptSourceData> {
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todo!()
}
fn get_own_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
scripts.push((&self.held_item_trigger_script).into());
scripts.push((&self.ability_script).into());
scripts.push((&self.status_script).into());
scripts.push((&self.volatile).into());
}
fn collect_scripts(&self, scripts: &mut Vec<ScriptWrapper>) {
self.get_own_scripts(scripts);
if let Some(battle_data) = &self.battle_data {
if let Some(battle) = battle_data.battle.upgrade() {
battle.read().sides()[battle_data.battle_side_index as usize]
.collect_scripts(scripts);
}
}
}
}
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impl<'a> VolatileScripts<'a> for Pokemon<'a> {
fn volatile_scripts(&self) -> &Arc<RwLock<ScriptSet>> {
&self.volatile
}
fn load_volatile_script(&self, key: &StringKey) -> PkmnResult<Option<Box<dyn Script>>> {
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self.library.load_script(ScriptCategory::Pokemon, key)
}
}
#[cfg(test)]
pub mod test {
use crate::dynamic_data::libraries::dynamic_library;
use crate::dynamic_data::models::pokemon::Pokemon;
use crate::static_data::libraries::data_library::DataLibrary;
use crate::static_data::species_data::ability_index::AbilityIndex;
use crate::static_data::species_data::gender::Gender;
#[test]
fn construct_pokemon() {
let lib = dynamic_library::test::build();
let species = lib.static_data().species().get(&"foo".into()).unwrap();
let form = species.get_form(&"default".into()).unwrap();
let pokemon = Pokemon::new(
&lib,
species,
form,
AbilityIndex {
hidden: false,
index: 0,
},
10,
0,
Gender::Male,
0,
&"test_nature".into(),
);
assert_eq!(pokemon.species.name(), &"foo".into());
assert_eq!(pokemon.form.name(), &"default".into());
}
}