|  | 7e31bba05e   | Support Windows. | 2020-12-31 14:49:03 +01:00 |  | 
			
				
					|  | 351465ec79   | Reduce file sizes. | 2020-12-31 14:01:43 +01:00 |  | 
			
				
					|  | bbc12f2754   | Don't use C# 9 for now. | 2020-12-31 13:04:33 +01:00 |  | 
			
				
					|  | 8c8a8da39a   | Further fixes for build. | 2020-12-31 12:58:19 +01:00 |  | 
			
				
					|  | a1668cd374   | Fixes build. | 2020-12-31 12:54:33 +01:00 |  | 
			
				
					|  | ed7e655783   | Fixes for clearing battle after it's finished. | 2020-12-28 15:11:25 +01:00 |  | 
			
				
					|  | e9a3a70c13   | Adds a setter to nickname for Pokemon. | 2020-12-23 13:50:00 +01:00 |  | 
			
				
					|  | 8d5f7f318f   | Updates to latest pkmnlib, fixes issues. | 2020-12-23 12:27:58 +01:00 |  | 
			
				
					|  | 506f10b085   | Adds switch and swap into event to party. | 2020-10-31 16:13:10 +01:00 |  | 
			
				
					|  | 813cf65331   | Populate uninitialized PokemonBuilder fields before running several initializion methods. | 2020-10-31 12:27:13 +01:00 |  | 
			
				
					|  | 385d70e5ed   | Allow random to be passed to PokemonBuilder build function, if none is passed use a static fallback. | 2020-10-25 11:55:35 +01:00 |  | 
			
				
					|  | c34d7960ab   | Support for getting types on Pokemon. | 2020-10-23 18:59:38 +02:00 |  | 
			
				
					|  | 06e252dbac   | Use full library names for Unity. | 2020-10-17 18:16:00 +02:00 |  | 
			
				
					|  | 0a2ce2d6e4   | Add generic LearnedMove in PokemonBuilder. | 2020-09-07 18:54:09 +02:00 |  | 
			
				
					|  | c797a4180b   | Getter for values of actual Pokemon ability. | 2020-09-05 14:55:14 +02:00 |  | 
			
				
					|  | ce54b8c2c2   | Dont lose references to libraries | 2020-09-04 21:01:18 +02:00 |  | 
			
				
					|  | 471c082527   | Allow ReadOnlyNativePtrArray to contain nulls when IntPtr is zero. | 2020-09-01 12:27:16 +02:00 |  | 
			
				
					|  | 2ba7dbf6a3   | Fix wrapper for MiscLibrary ReplacementMove | 2020-09-01 12:20:54 +02:00 |  | 
			
				
					|  | a90fb3e481   | Support for getting the last turn time. | 2020-08-30 13:50:19 +02:00 |  | 
			
				
					|  | ea4c9c6877   | Adds more events. | 2020-08-25 19:13:15 +02:00 |  | 
			
				
					|  | 2ded1d3ceb   | Cache pokemon in PokemonParty so they're not garbage collected. | 2020-08-25 17:56:57 +02:00 |  | 
			
				
					|  | b1f134c2a1   | Clear array passed to PokemonParty to assert dominance and take ownership of it. | 2020-08-24 19:52:14 +02:00 |  | 
			
				
					|  | 8a7872cf3a   | Fixed issue where .ArrayPtr() would not give the pointer to the desired array, and instead returned a pointer to an array of C# objects. | 2020-08-24 19:08:51 +02:00 |  | 
			
				
					|  | 2c5f35c640   | Use Constructor class in PointerArray | 2020-08-24 18:33:04 +02:00 |  | 
			
				
					|  | f74f29daef   | Make it possible to inherit from BattleBuilder. | 2020-08-22 16:49:31 +02:00 |  | 
			
				
					|  | a2cf693bbd   | Fixed bug with libraries returning some values twice in GetEnumerator, move more over to Constructor class. | 2020-08-22 16:42:56 +02:00 |  | 
			
				
					|  | 59a5ddf5da   | Move constructing from pointer to Constructor class to easily handle inheritance. | 2020-08-22 16:26:14 +02:00 |  | 
			
				
					|  | 01fcbc1935   | Update CreatureLib | 2020-08-22 15:45:50 +02:00 |  | 
			
				
					|  | ba9333ebb7   | Switch to NET Standard 2.0 for Unity | 2020-08-22 15:38:10 +02:00 |  | 
			
				
					|  | 2187221a17   | Additional support for ExecutingMove | 2020-08-22 14:45:13 +02:00 |  | 
			
				
					|  | 59fbe5edaa   | Wrapper for BattleSide functions. | 2020-08-22 14:20:08 +02:00 |  | 
			
				
					|  | 8080e921bc   | Support for getting a species by ID | 2020-08-22 13:33:39 +02:00 |  | 
			
				
					|  | 2c931bd32c   | Support for Evolution | 2020-08-22 13:10:43 +02:00 |  | 
			
				
					|  | 59b4223d18   | Grab stacktrace on signal. | 2020-08-18 19:26:39 +02:00 |  | 
			
				
					|  | c852824c91   | Update libraries | 2020-08-17 20:20:55 +02:00 |  | 
			
				
					|  | 743c63a99c   | Several fixes and improvements. | 2020-08-17 18:51:07 +02:00 |  | 
			
				
					|  | 00cfd3c469   | Cleanup for EventData. | 2020-08-14 16:15:19 +02:00 |  | 
			
				
					|  | 504bee3bda   | Support for finding a previous evolution of a Pokemon. | 2020-08-11 21:57:02 +02:00 |  | 
			
				
					|  | e08be5c013   | Implements more functionality. | 2020-08-11 21:48:41 +02:00 |  | 
			
				
					|  | e4f8e46102   | Additional functionality. | 2020-08-10 19:13:17 +02:00 |  | 
			
				
					|  | 12ed340643   | Adds additional functionality for Pokemon | 2020-08-09 11:49:13 +02:00 |  | 
			
				
					|  | a9b0ec0e98   | Support getting a nature iterator. | 2020-08-09 11:39:41 +02:00 |  | 
			
				
					|  | cae763fdc0   | Implements Formes iterator. | 2020-08-09 11:01:43 +02:00 |  | 
			
				
					|  | a19c3bdeb4   | Adds setters for IVs and EVs. | 2020-08-08 18:00:36 +02:00 |  | 
			
				
					|  | 00167ecbb4   | Add Friendship | 2020-08-08 17:09:01 +02:00 |  | 
			
				
					|  | 69ab7b197c   | Reworks PokemonBuilder. | 2020-08-08 17:07:05 +02:00 |  | 
			
				
					|  | 7f4ccbfe2a   | Implements all EvolutionData. | 2020-08-08 15:37:44 +02:00 |  | 
			
				
					|  | cecb1e9a83   | Remove public empty constructors for pointer arrays, implements basic evolutions. | 2020-08-08 15:24:14 +02:00 |  | 
			
				
					|  | 01e622c22c   | Use fancy C# 8 Nullable Reference pattern. | 2020-08-08 14:32:27 +02:00 |  | 
			
				
					|  | e0f4a38309   | Rework constructors to remove the Create pattern. | 2020-08-08 13:57:54 +02:00 |  |