Allow random to be passed to PokemonBuilder build function, if none is passed use a static fallback.

This commit is contained in:
Deukhoofd 2020-10-25 11:55:35 +01:00
parent c34d7960ab
commit 385d70e5ed
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
1 changed files with 7 additions and 2 deletions

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@ -11,6 +11,8 @@ namespace PkmnLibSharp.Battling
where TPokemon : Pokemon
where TLearnedMove :LearnedMove
{
private static readonly Random _defaultRandom = new Random();
protected readonly BattleLibrary Library;
public string Species { get; }
public string Forme { get; private set; } = "default";
@ -148,7 +150,7 @@ namespace PkmnLibSharp.Battling
protected abstract TLearnedMove CreateLearnedMove(MoveData move, byte maxUses, MoveLearnMethod learnMethod);
public TPokemon Build()
public TPokemon Build(Random? random = null)
{
if (!Library.StaticLibrary.SpeciesLibrary.TryGet(Species, out var species))
{
@ -160,7 +162,10 @@ namespace PkmnLibSharp.Battling
throw new Exception($"Forme '{Forme}' was not found on species '{Species}'");
}
var random = new Random();
if (random == null)
{
random = _defaultRandom;
}
Item? heldItem = null;
if (HeldItem != null)