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Battle.cpp
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Fixes for ScriptSet throwing when adding a not yet found volatile script.
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2021-03-27 20:20:49 +01:00 |
BattleLibrary.cpp
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Adds getter for pointer to script resolver on battle library.
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2021-03-07 19:04:15 +01:00 |
BattleParty.cpp
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Merge the two different libs together into the same library.
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2020-07-31 10:51:03 +02:00 |
BattleRandom.cpp
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Merge the two different libs together into the same library.
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2020-07-31 10:51:03 +02:00 |
BattleScript.cpp
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Renamed Script --> BattleScript, some cleanup on it.
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2021-03-07 10:26:41 +01:00 |
BattleSide.cpp
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Support for swapping two creatures on a side.
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2021-03-26 12:01:18 +01:00 |
BattleStatCalculator.cpp
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Merge the two different libs together into the same library.
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2020-07-31 10:51:03 +02:00 |
Creature.cpp
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Change Creature::Nickname to be an optional.
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2021-09-19 11:40:18 +02:00 |
CreatureParty.cpp
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Overhaul memory model to new Arbutils memory.
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2020-12-12 12:22:48 +01:00 |
DamageLibrary.cpp
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Merge the two different libs together into the same library.
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2020-07-31 10:51:03 +02:00 |
EventData.cpp
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Trigger event when stat boost changes.
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2021-01-16 21:16:47 +01:00 |
ExecutingAttack.cpp
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Support overriding attacks through script hooks.
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2021-05-13 13:16:52 +02:00 |
ExperienceLibrary.cpp
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Merge the two different libs together into the same library.
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2020-07-31 10:51:03 +02:00 |
HistoryHandler.cpp
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Overhaul memory model to new Arbutils memory.
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2020-12-12 12:22:48 +01:00 |
ItemUseScript.cpp
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Adds support for scripts for item use handling.
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2021-03-07 10:54:42 +01:00 |
LearnedAttack.cpp
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Merge the two different libs together into the same library.
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2020-07-31 10:51:03 +02:00 |
MiscLibrary.cpp
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Merge the two different libs together into the same library.
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2020-07-31 10:51:03 +02:00 |
ScriptResolver.cpp
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Use Item pointer for Script resolving for item use script.
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2021-03-07 11:24:45 +01:00 |
TurnChoices.cpp
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Renamed Script --> BattleScript, some cleanup on it.
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2021-03-07 10:26:41 +01:00 |