Fixes for ScriptSet throwing when adding a not yet found volatile script.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -59,10 +59,10 @@ export BattleParty* const* CreatureLib_Battle_GetParties(const Battle* p) {
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export BattleScript* CreatureLib_Battle_GetVolatileScript(Battle* p, const char* key) {
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auto v = p->GetVolatileScript(ArbUt::StringView::CalculateHash(key));
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if (!v.has_value()) {
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if (!v.HasValue()) {
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return nullptr;
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}
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return v.value();
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return v.GetValue();
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}
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export uint8_t CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
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Try(p->AddVolatileScript(ArbUt::StringView(key));)
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@ -155,15 +155,15 @@ void Battle::ValidateBattleState() {
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}
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BattleScript* Battle::AddVolatileScript(const ArbUt::StringView& key) {
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auto script = _volatile.Get(key);
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if (script.has_value()) {
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script.value()->Stack();
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return script.value();
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if (script.HasValue()) {
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script.GetValue()->Stack();
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return script.GetValue();
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}
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script = _library->LoadScript(ScriptCategory::Battle, key);
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if (!script.has_value()) {
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if (!script.HasValue()) {
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THROW("Invalid volatile script requested for battle: '" << key.c_str() << "'.");
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}
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return _volatile.Add(script.value().GetRaw());
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return _volatile.Add(script.GetValue());
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}
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BattleScript* Battle::AddVolatileScript(BattleScript* script) { return _volatile.Add(script); }
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void Battle::RemoveVolatileScript(BattleScript* script) { _volatile.Remove(script->GetName()); }
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@ -86,10 +86,10 @@ namespace CreatureLib::Battling {
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const ArbUt::UniquePtrList<BattleParty>& GetParties() const noexcept { return _parties; }
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const ArbUt::UniquePtrList<BattleSide>& GetSides() const noexcept { return _sides; }
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std::optional<ArbUt::BorrowedPtr<BattleScript>> GetVolatileScript(const ArbUt::StringView& key) const {
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
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return _volatile.Get(key);
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}
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std::optional<ArbUt::BorrowedPtr<BattleScript>> GetVolatileScript(uint32_t keyHash) const noexcept {
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ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(uint32_t keyHash) const noexcept {
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return _volatile.Get(keyHash);
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}
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BattleScript* AddVolatileScript(const ArbUt::StringView& key);
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@ -281,15 +281,15 @@ namespace CreatureLib::Battling {
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BattleScript* Creature::AddVolatileScript(const ArbUt::StringView& name) {
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auto script = _volatile.Get(name);
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if (script.has_value()) {
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script.value()->Stack();
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return script.value();
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if (script.HasValue()) {
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script.GetValue()->Stack();
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return script.GetValue();
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}
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script = this->_library->LoadScript(ScriptCategory::Creature, name);
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if (!script.has_value()) {
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if (!script.HasValue()) {
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THROW("Invalid volatile script requested for creature: '" << name.c_str() << "'.");
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}
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return _volatile.Add(script.value().GetRaw());
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return _volatile.Add(script.GetValue());
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}
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BattleScript* Creature::AddVolatileScript(BattleScript* script) { return _volatile.Add(script); }
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@ -28,14 +28,14 @@ namespace CreatureLib::Battling {
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return script;
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}
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std::optional<ArbUt::BorrowedPtr<BattleScript>> Get(const ArbUt::BasicStringView& key) const {
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ArbUt::OptionalBorrowedPtr<BattleScript> Get(const ArbUt::BasicStringView& key) const {
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return Get(key.GetHash());
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}
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std::optional<ArbUt::BorrowedPtr<BattleScript>> Get(uint32_t keyHash) const noexcept {
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ArbUt::OptionalBorrowedPtr<BattleScript> Get(uint32_t keyHash) const noexcept {
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auto v = _lookup.TryGet(keyHash);
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if (v.has_value()) {
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return _scripts[v.value()];
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return _scripts[v.value()].GetRaw();
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}
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return {};
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}
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