Fixes for ScriptSet throwing when adding a not yet found volatile script.
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2021-03-27 20:20:49 +01:00
parent bfe83ef271
commit 1ddbfd2357
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
5 changed files with 17 additions and 17 deletions

View File

@ -59,10 +59,10 @@ export BattleParty* const* CreatureLib_Battle_GetParties(const Battle* p) {
export BattleScript* CreatureLib_Battle_GetVolatileScript(Battle* p, const char* key) {
auto v = p->GetVolatileScript(ArbUt::StringView::CalculateHash(key));
if (!v.has_value()) {
if (!v.HasValue()) {
return nullptr;
}
return v.value();
return v.GetValue();
}
export uint8_t CreatureLib_Battle_AddVolatileScriptByName(Battle* p, const char* key) {
Try(p->AddVolatileScript(ArbUt::StringView(key));)

View File

@ -155,15 +155,15 @@ void Battle::ValidateBattleState() {
}
BattleScript* Battle::AddVolatileScript(const ArbUt::StringView& key) {
auto script = _volatile.Get(key);
if (script.has_value()) {
script.value()->Stack();
return script.value();
if (script.HasValue()) {
script.GetValue()->Stack();
return script.GetValue();
}
script = _library->LoadScript(ScriptCategory::Battle, key);
if (!script.has_value()) {
if (!script.HasValue()) {
THROW("Invalid volatile script requested for battle: '" << key.c_str() << "'.");
}
return _volatile.Add(script.value().GetRaw());
return _volatile.Add(script.GetValue());
}
BattleScript* Battle::AddVolatileScript(BattleScript* script) { return _volatile.Add(script); }
void Battle::RemoveVolatileScript(BattleScript* script) { _volatile.Remove(script->GetName()); }

View File

@ -86,10 +86,10 @@ namespace CreatureLib::Battling {
const ArbUt::UniquePtrList<BattleParty>& GetParties() const noexcept { return _parties; }
const ArbUt::UniquePtrList<BattleSide>& GetSides() const noexcept { return _sides; }
std::optional<ArbUt::BorrowedPtr<BattleScript>> GetVolatileScript(const ArbUt::StringView& key) const {
ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(const ArbUt::StringView& key) const {
return _volatile.Get(key);
}
std::optional<ArbUt::BorrowedPtr<BattleScript>> GetVolatileScript(uint32_t keyHash) const noexcept {
ArbUt::OptionalBorrowedPtr<BattleScript> GetVolatileScript(uint32_t keyHash) const noexcept {
return _volatile.Get(keyHash);
}
BattleScript* AddVolatileScript(const ArbUt::StringView& key);

View File

@ -281,15 +281,15 @@ namespace CreatureLib::Battling {
BattleScript* Creature::AddVolatileScript(const ArbUt::StringView& name) {
auto script = _volatile.Get(name);
if (script.has_value()) {
script.value()->Stack();
return script.value();
if (script.HasValue()) {
script.GetValue()->Stack();
return script.GetValue();
}
script = this->_library->LoadScript(ScriptCategory::Creature, name);
if (!script.has_value()) {
if (!script.HasValue()) {
THROW("Invalid volatile script requested for creature: '" << name.c_str() << "'.");
}
return _volatile.Add(script.value().GetRaw());
return _volatile.Add(script.GetValue());
}
BattleScript* Creature::AddVolatileScript(BattleScript* script) { return _volatile.Add(script); }

View File

@ -28,14 +28,14 @@ namespace CreatureLib::Battling {
return script;
}
std::optional<ArbUt::BorrowedPtr<BattleScript>> Get(const ArbUt::BasicStringView& key) const {
ArbUt::OptionalBorrowedPtr<BattleScript> Get(const ArbUt::BasicStringView& key) const {
return Get(key.GetHash());
}
std::optional<ArbUt::BorrowedPtr<BattleScript>> Get(uint32_t keyHash) const noexcept {
ArbUt::OptionalBorrowedPtr<BattleScript> Get(uint32_t keyHash) const noexcept {
auto v = _lookup.TryGet(keyHash);
if (v.has_value()) {
return _scripts[v.value()];
return _scripts[v.value()].GetRaw();
}
return {};
}