Support overriding attacks through script hooks.
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2021-05-13 13:16:52 +02:00
parent 188e88ab80
commit 13153b3119
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
4 changed files with 21 additions and 14 deletions

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@ -4,11 +4,13 @@ using namespace CreatureLib::Battling;
export uint8_t CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Creature* const* targets,
size_t targetCount, uint8_t numberHits, Creature* user,
LearnedAttack* attack, BattleScript* script) {
LearnedAttack* attack,
CreatureLib::Library::AttackData* attackData,
BattleScript* script) {
Try(auto ls = ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>(targetCount);
for (size_t i = 0; i < targetCount; i++) { ls.Append(targets[i]); } auto s =
std::unique_ptr<BattleScript>(script);
out = new ExecutingAttack(ls, numberHits, user, attack, s);)
out = new ExecutingAttack(ls, numberHits, user, attack, attackData, s);)
}
export void CreatureLib_ExecutingAttack_Destruct(ExecutingAttack* p) { delete p; }
@ -29,6 +31,9 @@ export const Creature* const* CreatureLib_ExecutingAttack_GetTargets(ExecutingAt
export Creature* CreatureLib_ExecutingAttack_GetUser(ExecutingAttack* p) { return p->GetUser().GetRaw(); }
export LearnedAttack* CreatureLib_ExecutingAttack_GetAttack(ExecutingAttack* p) { return p->GetAttack().GetRaw(); }
export const CreatureLib::Library::AttackData* CreatureLib_ExecutingAttack_GetUseAttack(ExecutingAttack* p) {
return p->GetUseAttack().GetRaw();
}
#define HITDATA_GET_FUNC(name, returnType) \
export returnType CreatureLib_HitData##_##name(const ExecutingAttack::HitData* p) { return p->name(); }

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@ -84,17 +84,19 @@ void TurnHandler::ExecuteChoice(const ArbUt::BorrowedPtr<BaseTurnChoice>& choice
void TurnHandler::ExecuteAttackChoice(const ArbUt::BorrowedPtr<AttackTurnChoice>& choice) {
auto battle = choice->GetUser()->GetBattle();
auto attackName = choice->GetAttack()->GetAttack()->GetName();
auto attackData = choice->GetAttack()->GetAttack();
auto attackName = attackData->GetName();
HOOK(ChangeAttack, choice, choice.GetRaw(), &attackName);
if (attackName != choice->GetAttack()->GetAttack()->GetName()) {
// TODO: Change attack
attackData = battle.GetValue()->GetLibrary()->GetAttackLibrary()->Get(attackName);
}
auto targetType = choice->GetAttack()->GetAttack()->GetTarget();
auto targetType = attackData->GetTarget();
ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>> targets;
Ensure(battle.HasValue());
try_creature(targets = TargetResolver::ResolveTargets(choice->GetTarget(), targetType, battle.GetValue());
, "Exception during target determination");
// HOOK: override targets
u8 numberHits = 1;
HOOK(ModifyNumberOfHits, choice, choice, &numberHits);
@ -102,15 +104,14 @@ void TurnHandler::ExecuteAttackChoice(const ArbUt::BorrowedPtr<AttackTurnChoice>
return;
}
auto attackScoped = ArbUt::ScopedPtr<ExecutingAttack>(
new ExecutingAttack(targets, numberHits, choice->GetUser(), choice->GetAttack(), choice->GetAttackScript()));
auto attackScoped = ArbUt::ScopedPtr<ExecutingAttack>(new ExecutingAttack(
targets, numberHits, choice->GetUser(), choice->GetAttack(), attackData, choice->GetAttackScript()));
bool prevented = false;
HOOK(PreventAttack, attackScoped, attackScoped, &prevented);
if (prevented) {
return;
}
// HOOK: override targets
if (!choice->GetAttack()->TryUse(1)) {
return;
}
@ -119,7 +120,6 @@ void TurnHandler::ExecuteAttackChoice(const ArbUt::BorrowedPtr<AttackTurnChoice>
battle.GetValue()->TriggerEventListener<AttackUseEvent>(attack);
battle.GetValue()->RegisterHistoryElement<AttackUseHistory>(attack);
// HOOK: check if attack fails
bool fail = false;
HOOK(FailAttack, attack, attack, &fail);
if (fail) {
@ -173,8 +173,7 @@ void TurnHandler::HandleAttackForTarget(ExecutingAttack* attack, const ArbUt::Bo
return;
}
const auto& learnedAttack = attack->GetAttack();
const auto& attackData = learnedAttack->GetAttack();
const auto& attackData = attack->GetUseAttack();
const auto& library = battle.GetValue()->GetLibrary();
const auto& dmgLibrary = library->GetDamageLibrary();

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@ -20,7 +20,7 @@ uint8_t DamageLibrary::GetBasePower(ExecutingAttack* attack, Creature* target, u
[[maybe_unused]] const ExecutingAttack::HitData& hitData) const {
EnsureNotNull(attack)
EnsureNotNull(target)
auto bp = attack->GetAttack()->GetAttack()->GetBasePower();
auto bp = attack->GetUseAttack()->GetBasePower();
HOOK(OverrideBasePower, attack, attack, target, hitIndex, &bp);
return bp;
}
@ -34,7 +34,7 @@ float DamageLibrary::GetStatModifier(ExecutingAttack* attack, Creature* target,
HOOK(ChangeDamageStatsUser, attack, attack, target, hitIndex, &user);
Library::Statistic offensiveStat;
Library::Statistic defensiveStat;
if (attack->GetAttack()->GetAttack()->GetCategory() == Library::AttackCategory::Physical) {
if (attack->GetUseAttack()->GetCategory() == Library::AttackCategory::Physical) {
offensiveStat = Library::Statistic::PhysicalAttack;
defensiveStat = Library::Statistic::PhysicalDefense;
} else {

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@ -37,15 +37,17 @@ namespace CreatureLib::Battling {
std::unique_ptr<HitData[]> _hits;
ArbUt::BorrowedPtr<Creature> _user;
ArbUt::BorrowedPtr<LearnedAttack> _attack;
ArbUt::BorrowedPtr<const Library::AttackData> _useAttack;
std::unique_ptr<BattleScript> _script = nullptr;
ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>> _targets;
public:
ExecutingAttack(const ArbUt::List<ArbUt::OptionalBorrowedPtr<Creature>>& targets, uint8_t numberHits,
ArbUt::BorrowedPtr<Creature> user, const ArbUt::BorrowedPtr<LearnedAttack>& attack,
const ArbUt::BorrowedPtr<const Library::AttackData>& useAttack,
const std::unique_ptr<BattleScript>& script)
: _numberHits(numberHits), _hits(std::make_unique<HitData[]>(targets.Count() * numberHits)), _user(user),
_attack(attack), _targets(targets) {
_attack(attack), _useAttack(useAttack), _targets(targets) {
// Take ownership of the script of the attack choice, and give attack choice our initial nullptr.
_script.swap(const_cast<std::unique_ptr<BattleScript>&>(script));
}
@ -98,6 +100,7 @@ namespace CreatureLib::Battling {
inline const ArbUt::BorrowedPtr<Creature>& GetUser() noexcept { return _user; }
inline const ArbUt::BorrowedPtr<LearnedAttack>& GetAttack() noexcept { return _attack; }
inline const ArbUt::BorrowedPtr<const Library::AttackData>& GetUseAttack() noexcept { return _useAttack; }
size_t ScriptCount() const override { return _user->ScriptCount() + 1; }
inline ArbUt::BorrowedPtr<BattleScript> GetScript() const noexcept { return _script; }