Use Item pointer for Script resolving for item use script.
continuous-integration/drone/push Build is passing

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd committed 2021-03-07 11:24:45 +01:00
1 parent d908efff9d
commit 3a4171f565
2 files changed
+6 -3

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@@ -15,6 +15,6 @@ export uint8_t CreatureLib_ScriptResolver_LoadScript(BattleScript*& out, ScriptR
};
export uint8_t CreatureLib_ScriptResolver_LoadItemScript(ItemUseScript*& out, ScriptResolver* p,
const char* scriptName) {
Try(out = p->LoadItemScript(ArbUt::StringView(scriptName));)
const CreatureLib::Library::Item* item) {
Try(out = p->LoadItemScript(item);)
};
@@ -1,6 +1,7 @@
#ifndef CREATURELIB_SCRIPTRESOLVER_HPP
#define CREATURELIB_SCRIPTRESOLVER_HPP
#include "../../Library/Items/Item.hpp"
#include "BattleScript.hpp"
#include "ItemUseScript.hpp"
#include "ScriptCategory.hpp"
@@ -21,7 +22,9 @@ namespace CreatureLib::Battling {
return nullptr;
};
virtual ItemUseScript* LoadItemScript([[maybe_unused]] const ArbUt::StringView& scriptName) { return nullptr; };
virtual ItemUseScript* LoadItemScript([[maybe_unused]] const CreatureLib::Library::Item* item) {
return nullptr;
};
};
}