Commit Graph

285 Commits

Author SHA1 Message Date
Deukhoofd 06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd 3efd7a6974
Added C interface for EventData.
continuous-integration/drone/push Build is passing Details
2020-03-09 11:12:24 +01:00
Deukhoofd ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
continuous-integration/drone/push Build is passing Details
2020-03-09 10:16:57 +01:00
Deukhoofd 1afb13cfd1
Added C Interface for BattleParty.
continuous-integration/drone/push Build is passing Details
2020-03-08 15:19:19 +01:00
Deukhoofd bbe99da0f0
Fixes and tweaks for CreatureParty, added C Interface.
continuous-integration/drone/push Build is passing Details
2020-03-08 13:53:58 +01:00
Deukhoofd 1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
continuous-integration/drone/push Build is passing Details
2020-03-07 11:00:48 +01:00
Deukhoofd e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
continuous-integration/drone/push Build is passing Details
2020-03-05 11:25:41 +01:00
Deukhoofd e7d3c6afd4
Changed DamageLibrary to use appropriate integer types, instead of 'int'.
continuous-integration/drone/push Build is passing Details
2020-03-04 18:28:14 +01:00
Deukhoofd ea8afcd0b3
C interface for BattleLibrary.
continuous-integration/drone/push Build is passing Details
2020-03-04 17:04:44 +01:00
Deukhoofd 6bffea953d
Implements extern growthrate that uses function pointers. 2020-03-04 15:00:57 +01:00
Deukhoofd 81e173ec1a
C Interface for Lookup GrowthRate.
continuous-integration/drone/push Build is passing Details
2020-03-04 09:11:32 +01:00
Deukhoofd 33de8424be
Tweaks and fixes for Item, added C interface.
continuous-integration/drone/push Build is passing Details
2020-03-03 19:37:21 +01:00
Deukhoofd 461da76f59
Tweaks and fixes for AttackData, added C interface.
continuous-integration/drone/push Build is passing Details
2020-03-02 15:38:18 +01:00
Deukhoofd 81ae0e8454
Make Attack name a ConstString.
continuous-integration/drone/push Build is passing Details
2020-03-02 15:29:42 +01:00
Deukhoofd 3bca3c0673
Reworked LearnedAttacks class, added C interface.
continuous-integration/drone/push Build is passing Details
2020-03-02 15:23:08 +01:00
Deukhoofd 0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
continuous-integration/drone/push Build was killed Details
2020-03-02 13:59:49 +01:00
Deukhoofd 5f341ffbb7
Use hash as key for Species variants, added C interface for Species.
continuous-integration/drone/push Build is passing Details
2020-02-29 17:00:29 +01:00
Deukhoofd 70ad3eb838
Tweaks and fixes for TypeLibrary 2020-02-29 16:06:36 +01:00
Deukhoofd 671077259e
Make typelibrary be based around the hash value instead of conststring value. 2020-02-29 15:54:02 +01:00
Deukhoofd 4341efb54c
Support ConstString in TypeLibrary. 2020-02-29 15:42:44 +01:00
Deukhoofd 4866edebab
Make GrowthRate library be key based on uint32, instead of on the ConstString, to save memory.
continuous-integration/drone/push Build is passing Details
2020-02-29 15:07:05 +01:00
Deukhoofd b7b54c04e8
Add the baselibrary classes to the C Interface.
continuous-integration/drone/push Build is passing Details
2020-02-29 14:52:15 +01:00
Deukhoofd 5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
continuous-integration/drone/push Build is passing Details
2020-02-28 19:23:24 +01:00
Deukhoofd 469fcfe280
Make item name ConstString.
continuous-integration/drone/push Build is passing Details
2020-02-27 18:30:30 +01:00
Deukhoofd 412e0a4d63
Implements ConstString in several core places in the library, improving performance.
continuous-integration/drone/push Build is passing Details
2020-02-27 18:23:23 +01:00
Deukhoofd 5e6572aca5
Move several classes from Core to Arbutils.
continuous-integration/drone/push Build is failing Details
2020-02-26 13:51:16 +01:00
Deukhoofd 428b318baf
Mark ScriptSet.Has as const.
continuous-integration/drone/push Build is failing Details
2020-02-23 16:20:11 +01:00
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
continuous-integration/drone/push Build is failing Details
2020-02-23 16:17:57 +01:00
Deukhoofd a606fbbc7b
Make basic Script class abstract, require implementation of GetName function.
continuous-integration/drone/push Build is passing Details
2020-02-23 12:58:13 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
continuous-integration/drone/push Build is passing Details
2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
continuous-integration/drone/push Build is passing Details
Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a
Add functions to add volatile scripts to Creature.cpp.
continuous-integration/drone/push Build is passing Details
2020-02-22 15:53:51 +01:00
Deukhoofd 32584ac406
Fixed Windows build.
continuous-integration/drone/push Build is passing Details
2020-02-22 15:11:18 +01:00
Deukhoofd be6b2778a5
Make CreatureException inherit from runtime_error.
continuous-integration/drone/push Build is failing Details
2020-02-22 15:07:16 +01:00
Deukhoofd 442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
Deukhoofd d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
continuous-integration/drone/push Build is passing Details
2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593
Make ScriptMacro a header instead of source file.
continuous-integration/drone/push Build is passing Details
2020-02-19 15:32:43 +01:00
Deukhoofd b886f0aebf
Add Damage library script hooks.
continuous-integration/drone/push Build is passing Details
2020-02-19 10:12:36 +01:00
Deukhoofd 5e29f50ea1
Mark SetHeldItem with item object as const ptr.
continuous-integration/drone/push Build is passing Details
2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
continuous-integration/drone/push Build is passing Details
2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329
Add virtual destructor to CreatureParty.
continuous-integration/drone/push Build is passing Details
2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5
Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e
Reset active scripts on Creature when battle is set.
continuous-integration/drone/push Build is passing Details
2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca
Only get active scripts from side if side exists.
continuous-integration/drone/push Build is passing Details
2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab
Added functions for battle to manipulate volatile scripts.
continuous-integration/drone/push Build is passing Details
2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d
Make GetRandom in Battle class a pointer.
continuous-integration/drone/push Build is passing Details
2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9
Move reference to cpp file outside of header.
continuous-integration/drone/push Build is passing Details
2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
continuous-integration/drone/push Build is passing Details
2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
continuous-integration/drone/push Build is passing Details
2020-02-16 12:02:17 +01:00
Deukhoofd 252be18630
Make growth rate library case insensitive, add exception if not found.
continuous-integration/drone/push Build is passing Details
2020-02-16 10:07:01 +01:00
Deukhoofd f37e27378e
Add methods for getting all talents and hidden talents from a species variant.
continuous-integration/drone/push Build is passing Details
2020-02-16 09:17:09 +01:00
Deukhoofd d609d5ca53
Mark CreatureSpecies GetVariantIterator as const.
continuous-integration/drone/push Build is passing Details
2020-02-15 19:35:56 +01:00
Deukhoofd 629567a2a5
Fix BaseLibrary GetCount, add functions that use std string.
continuous-integration/drone/push Build is passing Details
2020-02-15 19:14:10 +01:00
Deukhoofd d6ea16b467
Implement basic library class that other libraries inherit from for performance.
continuous-integration/drone/push Build is passing Details
2020-02-15 18:51:21 +01:00
Deukhoofd a47f60cdf7
Implements iterator functions for libraries.
continuous-integration/drone/push Build is passing Details
2020-02-15 18:15:31 +01:00
Deukhoofd a6f91faba4
Fix variants lowercasing causing stack smashing error.
continuous-integration/drone/push Build is passing Details
2020-02-13 18:45:41 +01:00
Deukhoofd 667821df28
Mark TryGetVariant as const.
continuous-integration/drone/push Build is passing Details
2020-02-13 17:37:37 +01:00
Deukhoofd 2ea5f9f9bd
Make variant keys case insensitive, added helper functions for variants.
continuous-integration/drone/push Build is passing Details
2020-02-13 17:16:07 +01:00
Deukhoofd 611198009b
Make Attack, Item and Species libraries be case insensitive.
continuous-integration/drone/push Build is passing Details
2020-02-13 16:05:27 +01:00
Deukhoofd 8d4860f553
Support for Heal function for Creatures.
continuous-integration/drone/push Build is passing Details
2020-02-13 14:48:09 +01:00
Deukhoofd 02aa6f252e
Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
continuous-integration/drone/push Build is failing Details
2020-02-13 13:19:59 +01:00
Deukhoofd 0ef909cf55
Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd 42050de18a
Use ENUM macro for Item Category enums.
continuous-integration/drone/push Build is passing Details
2020-02-13 10:49:45 +01:00
Deukhoofd 1969f59a9c
Add vector dependency to Enum macro
continuous-integration/drone/push Build is passing Details
2020-02-12 20:12:17 +01:00
Deukhoofd 2dea2e6cd0
Add newlines after MacroUtils to hopefully keep the build happy.
continuous-integration/drone/push Build is failing Details
2020-02-12 19:53:42 +01:00
Deukhoofd 2732a904c4
Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
continuous-integration/drone/push Build is failing Details
2020-02-12 19:48:56 +01:00
Deukhoofd a8944e2026
Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
Deukhoofd 80708040a4
When setting variant of species with the same name of already existing variant, delete previous variant.
continuous-integration/drone/push Build is passing Details
2020-02-09 12:04:59 +01:00
Deukhoofd 3f57051219
Made CreatureSpecies destructor virtual.
continuous-integration/drone/push Build is passing Details
2020-02-09 10:47:18 +01:00
Deukhoofd f973259bef
Force insertion when setting species variant, as to prevent memory leaks.
continuous-integration/drone/push Build is passing Details
2020-02-08 20:16:47 +01:00
Deukhoofd 52d24922ff
Make type library work case insensitive.
continuous-integration/drone/push Build is passing Details
2020-02-08 17:50:27 +01:00
Deukhoofd 925763752f
Add function to set variants for a species, and a function to get the count of species in a species library.
continuous-integration/drone/push Build is failing Details
2020-02-08 14:52:45 +01:00
Deukhoofd e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
continuous-integration/drone/push Build is passing Details
2020-02-05 14:52:50 +01:00
Deukhoofd cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
continuous-integration/drone/push Build is passing Details
2020-02-03 19:11:44 +01:00
Deukhoofd c6620021a7
Fix issues.
continuous-integration/drone/push Build is passing Details
2020-02-03 18:32:03 +01:00
Deukhoofd 59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
continuous-integration/drone/push Build is failing Details
2020-02-03 18:27:39 +01:00
Deukhoofd c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
continuous-integration/drone/push Build is passing Details
2020-02-03 16:49:28 +01:00
Deukhoofd 07700008f7
Slight tweaks for CreatureException, add tests to see if what() works. 2020-02-03 13:05:46 +01:00
Deukhoofd c3b573c7da
Initialize Battle pointers with nullptr in Create class.
continuous-integration/drone/push Build is passing Details
2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1
Check whether a battle has been set when calling Damage function.
continuous-integration/drone/push Build is passing Details
2020-02-02 12:34:02 +01:00
Deukhoofd bb9b9609a6
Implements TryGet functions on several libraries.
continuous-integration/drone/push Build is passing Details
2020-02-01 15:33:44 +01:00
Deukhoofd dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
continuous-integration/drone/push Build is passing Details
2020-02-01 13:30:51 +01:00
Deukhoofd 7e0a1ec033
Make SpeciesVariant virtual
continuous-integration/drone/push Build is passing Details
2020-01-26 13:11:50 +01:00
Deukhoofd 23c4e89c2d
Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd faaafb5e1d
Make AttackData polymorphic
continuous-integration/drone/push Build is passing Details
2020-01-25 13:09:09 +01:00
Deukhoofd 1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
continuous-integration/drone/push Build is passing Details
2020-01-25 12:37:05 +01:00
Deukhoofd 15523a18a5
Return item name by reference instead of value.
continuous-integration/drone/push Build is passing Details
2020-01-19 13:00:08 +01:00
Deukhoofd cc46cd46a7
Commit TurnHandler from earlier revert.
continuous-integration/drone/push Build is passing Details
2020-01-18 13:44:02 +01:00
Deukhoofd d66bcee979
Change AttackData type to byte instead of string.
continuous-integration/drone/push Build is failing Details
2020-01-18 13:41:01 +01:00
Deukhoofd e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
Deukhoofd b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
continuous-integration/drone/push Build is passing Details
2020-01-12 17:04:42 +01:00
Deukhoofd 779f0b08cf
Fixed CreatureException not saving error string.
continuous-integration/drone/push Build is passing Details
2020-01-11 19:25:16 +01:00
Deukhoofd c3877e0151
Make Script functions use pointers for out variables, instead of references.
continuous-integration/drone/push Build is passing Details
2020-01-11 16:05:39 +01:00
Deukhoofd 836a201b2d
Add initialize function to script resolver, where it can access the battle library.
continuous-integration/drone/push Build is passing Details
2020-01-11 11:35:59 +01:00
Deukhoofd 144d17d859
Fixed changing stat boost by negative actually increasing it.
continuous-integration/drone/push Build is passing Details
2020-01-05 14:57:17 +01:00
Deukhoofd fbfcc53a02
Furter fixes for changing stats.
continuous-integration/drone/push Build is passing Details
2020-01-05 14:39:10 +01:00
Deukhoofd f9494d4c38
Fix changing stat falling through enum and throwing exception.
continuous-integration/drone/push Build is failing Details
2020-01-05 14:25:48 +01:00
Deukhoofd 568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
continuous-integration/drone/push Build is passing Details
This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd dd8d4d738d
Allow getting Static Library from BattleLibrary.
continuous-integration/drone/push Build is passing Details
2020-01-02 19:33:10 +01:00
Deukhoofd 18236981ed
Fixed syntax error.
continuous-integration/drone/push Build is passing Details
2020-01-02 18:43:16 +01:00
Deukhoofd 1a246f57e8
Make Creature class variables mostly protected instead of private.
continuous-integration/drone/push Build is failing Details
2020-01-02 18:38:56 +01:00
Deukhoofd b98b470f0d
Mark destructors of several libraries as virtual.
continuous-integration/drone/push Build is passing Details
2020-01-02 17:48:14 +01:00
Deukhoofd f0c3f84a29
Remove use of unused field
continuous-integration/drone/push Build is passing Details
2020-01-02 16:19:32 +01:00
Deukhoofd b3d07f5a0e
Removed unused field from CreateCreature.hpp
continuous-integration/drone/push Build is failing Details
2020-01-02 16:18:46 +01:00
Deukhoofd 4d3dc28606
Allow most libraries to reserve capacity for their database.
continuous-integration/drone/push Build is passing Details
2019-12-31 10:48:52 +01:00
Deukhoofd db2eb0c3fa
Make DataLibrary destructor virtual.
continuous-integration/drone/push Build is passing Details
2019-12-30 16:03:46 +01:00
Deukhoofd 243b3a768c
Remove unused fields in CreateCreature class
continuous-integration/drone/push Build is passing Details
2019-12-27 12:36:32 +01:00
Deukhoofd ae4d8f5e12
Removes some variables that are better handled in implementations.
continuous-integration/drone/push Build is failing Details
2019-12-27 12:19:38 +01:00
Deukhoofd 9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
continuous-integration/drone/push Build is passing Details
2019-12-26 12:27:54 +01:00
Deukhoofd 8e53ffb53d
Implements functions for getting display species and variant.
continuous-integration/drone/push Build is passing Details
2019-12-21 14:32:45 +01:00
Deukhoofd db002c784f
Resolve memory issue with Event Hooks.
continuous-integration/drone/push Build is passing Details
2019-12-15 12:27:56 +01:00
Deukhoofd 410487c86b
Initial support for Event Hooks.
continuous-integration/drone/push Build is failing Details
2019-12-15 12:24:08 +01:00
Deukhoofd 6ba708ad12
Implements running from battle.
continuous-integration/drone/push Build is passing Details
2019-12-15 11:52:10 +01:00
Deukhoofd 0fad615050
Make LookupGrowthRate use unsigned integers instead of signed ones, to resolve Windows error.
continuous-integration/drone/push Build is passing Details
2019-12-14 14:09:07 +01:00
Deukhoofd f5a71ca807
Fixed memory leak in growth rate library.
continuous-integration/drone/push Build is failing Details
2019-12-14 13:42:34 +01:00
Deukhoofd 649de39571
Implements experience gain on opponent faint.
continuous-integration/drone/push Build is failing Details
2019-12-14 13:28:23 +01:00
Deukhoofd 3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing Details
2019-12-14 12:40:50 +01:00
Deukhoofd c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing Details
2019-12-14 12:15:30 +01:00
Deukhoofd 2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing Details
2019-12-12 11:14:50 +01:00
Deukhoofd dc9296194e
Fixed battle ending after any faint.
continuous-integration/drone/push Build is failing Details
2019-12-07 22:52:43 +01:00
Deukhoofd f5aa168f1b Also set warnings to errors for Windows build, fix one of those warnings.
continuous-integration/drone/push Build is passing Details
2019-12-07 22:15:50 +01:00
Deukhoofd 7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
Deukhoofd 262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
continuous-integration/drone/push Build is failing Details
2019-12-07 13:45:44 +01:00
Deukhoofd 8897f2282f Put the check for slots filled behind the check whether all choices are set.
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd 57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing Details
2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing Details
2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing Details
2019-11-28 12:55:22 +01:00
Deukhoofd 3b685ae782
Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
Deukhoofd aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing Details
2019-11-24 11:06:51 +01:00
Deukhoofd 583bde3768
Adds more script hooks 2019-11-24 10:34:42 +01:00
Deukhoofd f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing Details
2019-11-23 11:53:00 +01:00
Deukhoofd 49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
continuous-integration/drone/push Build is passing Details
2019-11-18 18:41:55 +01:00
Deukhoofd 4d796204f8 Implements functionality for loading scripts. 2019-11-18 08:29:17 +01:00
Deukhoofd 86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing Details
2019-11-17 11:25:52 +01:00
Deukhoofd fd16152121 Make scriptset return scripts in order of insertion, unit tests for ScriptSource 2019-11-12 18:38:09 +01:00
Deukhoofd cdd1ac992f
Fix build on Linux.
continuous-integration/drone/push Build is passing Details
2019-11-11 20:04:59 +01:00
Deukhoofd 859cd02478 Tests for script aggregator.
continuous-integration/drone/push Build is failing Details
2019-11-10 19:55:01 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
continuous-integration/drone/push Build is passing Details
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd e1a8d80863 Add default implementation for OnBeforeTurn script hook.
continuous-integration/drone/push Build is passing Details
2019-11-10 14:45:07 +01:00
Deukhoofd df3905fa49 Give Creature a virtual destructor.
continuous-integration/drone/push Build is failing Details
2019-11-10 14:37:06 +01:00
Deukhoofd 2a98f051c9 Give ExecutingAttack a virtual destructor.
continuous-integration/drone/push Build is failing Details
2019-11-10 14:33:26 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing Details
2019-11-09 13:18:45 +01:00
Deukhoofd 96d1b6251f Implements OnSecondaryEffect script hook 2019-11-09 13:09:39 +01:00
Deukhoofd aca3359c98 Fixed compile error in OnAfterHits script hook. 2019-11-09 12:57:12 +01:00
Deukhoofd 658672a246 More handling of script hooks. 2019-11-09 12:55:48 +01:00
Deukhoofd ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
Deukhoofd c3bfbb569e Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing Details
2019-11-08 18:45:43 +01:00