be82abeece
Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
c8314d6018
Support for changing variants.
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2020-06-10 14:39:20 +02:00
9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
f463ba8496
Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
7262ae9e8b
Make ExecutingAttack use smart pointers.
2020-06-02 18:02:37 +02:00
62583ecb17
Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
8418c814b4
Make SpeciesVariants smart pointers.
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2020-05-26 14:35:18 +02:00
36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
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2020-05-26 14:13:30 +02:00
d82792e27a
Make BaseLibraries use shared_ptr.
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2020-05-24 20:57:22 +02:00
2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
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2020-05-20 15:18:27 +02:00
864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
97fa37ea7d
Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
83f427368e
Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
06336c64cd
Added canRevive parameter to Heal function, added Faint event.
2020-03-09 16:29:41 +01:00
e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
continuous-integration/drone/push Build is passing
2020-03-05 11:25:41 +01:00
0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
...
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
18236981ed
Fixed syntax error.
continuous-integration/drone/push Build is passing
2020-01-02 18:43:16 +01:00
1a246f57e8
Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
ae4d8f5e12
Removes some variables that are better handled in implementations.
continuous-integration/drone/push Build is failing
2019-12-27 12:19:38 +01:00
9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
8e53ffb53d
Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
2019-12-14 12:40:50 +01:00
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
2019-12-14 12:15:30 +01:00
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
2019-12-12 11:14:50 +01:00
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00