Commit Graph

67 Commits

Author SHA1 Message Date
be82abeece Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
772619db0f Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
48639eeee5 Update to new Arbutils
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2020-06-26 17:08:23 +02:00
c8314d6018 Support for changing variants.
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2020-06-10 14:39:20 +02:00
9e7607338f Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
f463ba8496 Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
7262ae9e8b Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
62583ecb17 Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
e4b9550efa Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
f898698f49 Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
ff181204ae Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
25f65eb47b Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
8418c814b4 Make SpeciesVariants smart pointers.
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2020-05-26 14:35:18 +02:00
36208da2fb Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
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2020-05-26 14:13:30 +02:00
d82792e27a Make BaseLibraries use shared_ptr.
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2020-05-24 20:57:22 +02:00
2e860192c7 Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
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2020-05-20 15:18:27 +02:00
864a9d933d Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
734d056449 Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
97fa37ea7d Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
83f427368e Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
7ce3e6940d Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
899e432271 Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
a7b87ab4f8 Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
06336c64cd Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
e990c13109 Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
0c1580ade6 Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
412e0a4d63 Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
5e29f50ea1 Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
c3b573c7da Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
b02577554f Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
568232c7a5 Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
18236981ed Fixed syntax error.
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2020-01-02 18:43:16 +01:00
1a246f57e8 Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
ae4d8f5e12 Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
9e0d8d76fb Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
8e53ffb53d Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
649de39571 Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
3baed93597 Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
c25d7b865e Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
2ee181bca7 Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00