Commit Graph

73 Commits

Author SHA1 Message Date
be82abeece Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
772619db0f Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
48639eeee5 Update to new Arbutils
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2020-06-26 17:08:23 +02:00
3358bf7378 Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
c8314d6018 Support for changing variants.
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2020-06-10 14:39:20 +02:00
9e7607338f Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
7262ae9e8b Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
62583ecb17 Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
1ef50fd3a6 Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
e4b9550efa Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
f898698f49 Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
ff181204ae Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
25f65eb47b Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
16b67b0d54 Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
8418c814b4 Make SpeciesVariants smart pointers.
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2020-05-26 14:35:18 +02:00
36208da2fb Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
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2020-05-26 14:13:30 +02:00
d82792e27a Make BaseLibraries use shared_ptr.
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2020-05-24 20:57:22 +02:00
2e860192c7 Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
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2020-05-20 15:18:27 +02:00
864a9d933d Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
734d056449 Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
dd668f2b1c Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
97fa37ea7d Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
75baf19ebd Cleanup 2020-04-22 21:20:07 +02:00
83f427368e Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
2e5d463e45 Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
3dd5aeffd8 C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
1e0d00d3b7 Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
214ff81992 Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
7ce3e6940d Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
899e432271 Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
a7b87ab4f8 Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
06336c64cd Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
e990c13109 Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
0c1580ade6 Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
412e0a4d63 Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
f22c23d593 Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
17552c33ca Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
fc5826edb1 Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00