Commit Graph

422 Commits

Author SHA1 Message Date
Deukhoofd 5536a6b83d
Implements Attack Use event.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 14:00:41 +02:00
Deukhoofd 64b08d4ff0
Cleaned up Events, added events on species and variant changes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 13:52:22 +02:00
Deukhoofd c484c376c3
When changing species, account for gender changes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-13 12:23:49 +02:00
Deukhoofd 50236f4ece
Adds Miss event.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-13 11:17:04 +02:00
Deukhoofd bb35248174
Support changing species for a creature.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-13 10:38:56 +02:00
Deukhoofd 51325943ab
Support swapping attacks.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-12 18:54:01 +02:00
Deukhoofd 9c6d149ad9
Support for adding and replacing attacks.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-12 17:51:06 +02:00
Deukhoofd e39b352934
Make BaseLibrary members protected instead of private.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-11 19:54:10 +02:00
Deukhoofd 2c4c0f2277
Rework LearnableAttacks to use ArbUt::BorrowedPtr
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-11 19:09:58 +02:00
Deukhoofd 7ac63839b8
Fixes and improvements for LearnableAttacks,
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-11 18:53:01 +02:00
Deukhoofd f3d22f7ba9
Support getting distinct level attacks from LearnableAttacks.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-11 17:25:04 +02:00
Deukhoofd 2ca4f53b0c
Support for adding flags to CreatureSpecies and CreatureVariant.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-10 17:46:09 +02:00
Deukhoofd 1807e720dd
Support for packing party.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-10 17:37:30 +02:00
Deukhoofd 3a75a40671
Support getting an item from BaseLibrary by index, for iterating purposes.
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-10 17:01:21 +02:00
Deukhoofd 48660f3a4c
Adds getter for UniqueIdentifier
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-09 11:48:40 +02:00
Deukhoofd 15100f3cd5
Add functionality to retrieve a variants list.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-08 18:56:00 +02:00
Deukhoofd 4ffc8ba01f
Support for getting type names from TypeLibrary.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-08 12:54:28 +02:00
Deukhoofd 9cab330dbd
Update Arbutils.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-08 12:28:20 +02:00
Deukhoofd d6335359eb
Style fix.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-08 11:38:11 +02:00
Deukhoofd 4ef24dd122
Helper method to restore all attack uses on a Creature.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-08 11:32:25 +02:00
Deukhoofd 3d21b7c42d
Remove event hook threads, as it caused issues when being called from dotnet.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 20:11:03 +02:00
Deukhoofd 5b1c73a2af
Fixed valgrind issues.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 12:27:46 +02:00
Deukhoofd 208bb097dd
Make event listeners threaded.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 12:20:59 +02:00
Deukhoofd 5aa04a4b15 Add TurnStart, TurnEnd and ExperienceGain event triggers.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 11:02:37 +02:00
Deukhoofd 3a170d8924 Adds creature Switch event.
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2020-08-07 10:38:35 +02:00
Deukhoofd 9b9b644143
Tweak EventHook data allocation based on testing.
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2020-08-04 13:43:51 +02:00
Deukhoofd 5cd5a634e2
Further memory fixes for getting HitData in ExecutingAttack.
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2020-08-04 12:45:11 +02:00
Deukhoofd f38161f573
Fixed issue where hitdata read wrong memory.
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2020-08-04 12:22:05 +02:00
Deukhoofd 08ef84f6d6
Defensive programming.
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2020-08-03 17:44:29 +02:00
Deukhoofd 93b3847b31
Revert "Disable EventHook system for now for testing."
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This reverts commit 84e03021
2020-08-03 17:28:43 +02:00
Deukhoofd 84e030213d
Disable EventHook system for now for testing.
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2020-08-02 10:14:56 +02:00
Deukhoofd d55a9e8494
Add more assertions to prevent segfaults.
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2020-08-02 09:52:11 +02:00
Deukhoofd 1b9da9a721
Added more security to EventHook.
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2020-08-01 11:34:25 +02:00
Deukhoofd 301f9b9656
Removed StringView initialization, and use the default uninitialized pointer for it.
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2020-08-01 10:34:40 +02:00
Deukhoofd 670abd7229
Fixed Segfault when overriding talent.
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2020-08-01 10:27:46 +02:00
Deukhoofd fa5184ad77
Tweaks for EventHook.
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2020-07-31 19:52:12 +02:00
Deukhoofd c3de280ebb
Fixes for EventHook corruptions, unit tests for EventHooks.
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2020-07-31 18:39:47 +02:00
Deukhoofd 0eaae43444
Reworked event hook to a system with pre-allocated memory, owned by the battle. This deals with cleaning up event data memory.
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2020-07-31 16:19:39 +02:00
Deukhoofd 3e8f9340f3
Dont delete events after triggering the event listener. Once they're in the event listeners hands, it's their responsibility to properly clean up the memory. 2020-07-31 15:47:18 +02:00
Deukhoofd bd7ecb6b33
More work on exceptions.
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2020-07-31 14:17:38 +02:00
Deukhoofd 9c93ca6995
Fixed exception messages being wrong.
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2020-07-31 11:23:23 +02:00
Deukhoofd 5a41208fdb
Further clearer error handling.
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2020-07-31 10:45:20 +02:00
Deukhoofd b56226076e
Fixed issue where multiple targets would cause the same target to be hit over and over again.
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2020-07-30 20:15:58 +02:00
Deukhoofd b3b9698831
More clearer exception messages. 2020-07-30 20:15:27 +02:00
Deukhoofd 13c4609cdd
Tweaks for exception handling.
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2020-07-28 19:37:03 +02:00
Deukhoofd e2e706693b
Clearer errors for C Interface.
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2020-07-28 17:22:43 +02:00
Deukhoofd 1d03adf0d1
Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
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2020-07-26 18:00:58 +02:00
Deukhoofd 36f1e5beeb
Further work on better exceptions.
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2020-07-26 17:41:11 +02:00
Deukhoofd 29eb7c603a
More reworks of exceptions. 2020-07-26 17:29:06 +02:00
Deukhoofd a4bb8864a0
When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
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2020-07-26 16:08:41 +02:00
Deukhoofd 436e68293e
Support for passing a random seed.
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2020-07-26 10:16:25 +02:00
Deukhoofd e6f84f182a
Add Creature getter for the library.
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2020-07-25 15:02:11 +02:00
Deukhoofd 8f921ce89b
Add support for swapping in and out of a party.
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2020-07-25 14:35:13 +02:00
Deukhoofd be82abeece
Change nickname to string from string_view.
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2020-07-19 12:15:14 +02:00
Deukhoofd 367ed7fcbb
Cleanup CMake file. 2020-07-17 13:12:21 +02:00
Deukhoofd 5032377554
Remove Random passes by pointer.
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2020-07-12 15:26:00 +02:00
Deukhoofd c6974b6b5b
Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
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2020-07-04 18:13:36 +02:00
Deukhoofd 47515399fe
Supports iterating over BaseLibrary.
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2020-07-04 17:18:24 +02:00
Deukhoofd 772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
Deukhoofd 48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
Deukhoofd f50f76e993
Move priority scripthook to more sensible place in turn flow.
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2020-06-20 19:51:34 +02:00
Deukhoofd b3366f7b58
Script hook for changing priority.
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2020-06-20 19:44:41 +02:00
Deukhoofd f55ae5a809
Syntax fixes.
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2020-06-20 18:53:10 +02:00
Deukhoofd 14458ec30c
Bring Library class in line with style lines.
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2020-06-20 18:50:55 +02:00
Deukhoofd add77325a4
Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
Deukhoofd fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
Deukhoofd 32bb641f75
Fixed issue with underflow in ScriptAggregator.
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2020-06-12 15:49:37 +02:00
Deukhoofd 3358bf7378
Fixed comparing int32_t with uint32_t.
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2020-06-10 14:46:45 +02:00
Deukhoofd c8314d6018
Support for changing variants.
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2020-06-10 14:39:20 +02:00
Deukhoofd 637649c993
Deal with talent indices that are out of bounds.
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2020-06-10 12:29:38 +02:00
Deukhoofd fccf339e76
Implements genderless mons.
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2020-06-10 12:16:09 +02:00
Deukhoofd fddf2cabab
Rework ScriptIterator to jump to first value on reset.
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2020-06-05 18:06:45 +02:00
Deukhoofd 9e7607338f
Moved Creature types to creature itself, instead of using the variant types.
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2020-06-05 16:38:27 +02:00
Deukhoofd 3c5b3d5c03
Fixed potential reaching end of function.
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2020-06-05 15:42:28 +02:00
Deukhoofd 66379bfa65
Initial support for handling multi target attacks.
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2020-06-05 15:32:05 +02:00
Deukhoofd f463ba8496
Simplify check whether mon is on battle field.
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2020-06-05 14:35:23 +02:00
Deukhoofd 44de4a0799
Use std::algorithm for Battle::CreatureInField
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2020-06-05 14:15:20 +02:00
Deukhoofd 57e8595bdf
Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
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2020-06-04 21:58:28 +02:00
Deukhoofd 657d646fda
Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
Deukhoofd 7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
Deukhoofd a5a613ba5c
Make CreateCreature use smart pointers. 2020-06-02 17:19:23 +02:00
Deukhoofd 62583ecb17
Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
Deukhoofd 1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
Deukhoofd 23e2bc73bc
Style fixes.
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2020-06-02 14:14:24 +02:00
Deukhoofd e8650e2a03
Fixed build error.
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2020-06-02 14:02:32 +02:00
Deukhoofd e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
Deukhoofd dba1275813
Move ScriptIterator reset to get call instead of inside Macro.
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2020-06-02 13:21:23 +02:00
Deukhoofd f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
Deukhoofd 49e8ff055d
Use smart pointer for BattleParty.
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2020-06-02 12:16:26 +02:00
Deukhoofd 18203138d1
Use algorithm for IsResponsibleForIndex check.
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2020-06-02 12:14:49 +02:00
Deukhoofd 69f6a89c0d
Make CreatureParty use smart pointers.
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2020-05-31 19:04:40 +02:00
Deukhoofd 01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
Deukhoofd 29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
Deukhoofd ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
Deukhoofd a7069a5960
Ensure Attack script is deleted when not taken by ExecutingAttack.
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2020-05-29 20:05:05 +02:00
Deukhoofd 20be2815ce
Revert "Clean up choices if they can't be used."
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This reverts commit 04cef8b6
2020-05-29 19:29:25 +02:00
Deukhoofd 04cef8b6e2
Clean up choices if they can't be used.
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2020-05-29 19:25:46 +02:00
Deukhoofd d51919c74f
Make ExecutingAttack a local variable while being used, to ensure it's always cleaned up.
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2020-05-29 18:49:48 +02:00
Deukhoofd a9740cb1eb
Fixed memory leak in ExecutingAttack.
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2020-05-27 18:29:52 +02:00
Deukhoofd fcc6f2214e
Make ExecutingAttack have raw pointer array HitData, instead of a List. This is a very hot segment of code, and removing surrounding abstractions can give us a decent amount of performance.
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2020-05-27 18:26:09 +02:00