Rework LearnableAttacks to use ArbUt::BorrowedPtr
continuous-integration/drone/push Build is passing Details

Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
This commit is contained in:
Deukhoofd 2020-08-11 19:09:58 +02:00
parent 7ac63839b8
commit 2c4c0f2277
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
3 changed files with 12 additions and 10 deletions

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@ -13,7 +13,7 @@ export void CreatureLib_LearnableAttacks_AddLevelAttack(LearnableAttacks* p, uin
}
export const AttackData* const* CreatureLib_LearnableAttacks_GetAttacksForLevel(LearnableAttacks* p, uint8_t level) {
return p->GetAttacksForLevel(level).RawData();
return reinterpret_cast<const AttackData* const*>(p->GetAttacksForLevel(level).RawData());
}
export bool CreatureLib_LearnableAttacks_HasAttacksForLevel(LearnableAttacks* p, uint8_t level) {
return p->HasAttacksForLevel(level);
@ -27,5 +27,5 @@ export size_t CreatureLib_LearnableAttacks_GetDistinctLevelAttacksCount(Learnabl
}
export const AttackData* const* CreatureLib_LearnableAttacks_GetDistinctLevelAttacks(LearnableAttacks* p) {
return p->GetDistinctLevelAttacks().RawData();
return reinterpret_cast<const AttackData* const*>(p->GetDistinctLevelAttacks().RawData());
}

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@ -2,7 +2,7 @@
using namespace CreatureLib::Library;
void LearnableAttacks::AddLevelAttack(uint8_t level, const AttackData* attack) {
void LearnableAttacks::AddLevelAttack(uint8_t level, ArbUt::BorrowedPtr<const AttackData> attack) {
if (_learnedByLevel.Has(level)) {
_learnedByLevel[level].Append(attack);
} else {

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@ -4,6 +4,7 @@
#include <Arbutils/Assert.hpp>
#include <Arbutils/Collections/Dictionary.hpp>
#include <Arbutils/Collections/List.hpp>
#include <Arbutils/Memory/BorrowedPtr.hpp>
#include <Arbutils/Random.hpp>
#include <unordered_map>
#include "../Attacks/AttackData.hpp"
@ -11,30 +12,31 @@
namespace CreatureLib::Library {
class LearnableAttacks {
protected:
ArbUt::Dictionary<uint8_t, ArbUt::List<const AttackData*>> _learnedByLevel;
ArbUt::List<const AttackData*> _distinctLevelAttacks;
ArbUt::Dictionary<uint8_t, ArbUt::List<ArbUt::BorrowedPtr<const AttackData>>> _learnedByLevel;
ArbUt::List<ArbUt::BorrowedPtr<const AttackData>> _distinctLevelAttacks;
public:
explicit LearnableAttacks(size_t levelAttackCapacity)
: _learnedByLevel(ArbUt::Dictionary<uint8_t, ArbUt::List<const AttackData*>>(levelAttackCapacity)) {}
: _learnedByLevel(
ArbUt::Dictionary<uint8_t, ArbUt::List<ArbUt::BorrowedPtr<const AttackData>>>(levelAttackCapacity)) {}
virtual ~LearnableAttacks() = default;
void AddLevelAttack(uint8_t level, const AttackData* attack);
void AddLevelAttack(uint8_t level, ArbUt::BorrowedPtr<const AttackData> attack);
inline bool HasAttacksForLevel(uint8_t level) const noexcept { return _learnedByLevel.Has(level); }
inline const ArbUt::List<const AttackData*>& GetAttacksForLevel(uint8_t level) const {
inline const ArbUt::List<ArbUt::BorrowedPtr<const AttackData>>& GetAttacksForLevel(uint8_t level) const {
if (!_learnedByLevel.Has(level)) {
THROW_CREATURE("No attacks found for level " << (uint32_t)level << ".");
}
return _learnedByLevel.Get(level);
}
inline const ArbUt::List<const AttackData*>& GetDistinctLevelAttacks() const noexcept {
inline const ArbUt::List<ArbUt::BorrowedPtr<const AttackData>>& GetDistinctLevelAttacks() const noexcept {
return _distinctLevelAttacks;
}
virtual const AttackData* GetRandomAttack(ArbUt::Random& rand) const {
virtual ArbUt::BorrowedPtr<const AttackData> GetRandomAttack(ArbUt::Random& rand) const {
if (_distinctLevelAttacks.Count() == 0) {
return nullptr;
}