Commit Graph

66 Commits

Author SHA1 Message Date
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing Details
2019-11-28 12:55:22 +01:00
Deukhoofd 3b685ae782
Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
Deukhoofd aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing Details
2019-11-24 11:06:51 +01:00
Deukhoofd 583bde3768
Adds more script hooks 2019-11-24 10:34:42 +01:00
Deukhoofd f6415fba27
Added more script hooks
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2019-11-23 11:53:00 +01:00
Deukhoofd 49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd 4d796204f8 Implements functionality for loading scripts. 2019-11-18 08:29:17 +01:00
Deukhoofd 86f8a1e37b
Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
Deukhoofd 5e71c59f77
Implements tests for randomness distributions.
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2019-11-17 11:05:31 +01:00
Deukhoofd 3e81784f6f
Fix memory leaks in unit tests.
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2019-11-17 10:42:09 +01:00
Deukhoofd 3a2c9f4c61 Adds tests for ScriptSets
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2019-11-17 10:27:18 +01:00
Deukhoofd fd16152121 Make scriptset return scripts in order of insertion, unit tests for ScriptSource 2019-11-12 18:38:09 +01:00
Deukhoofd cdd1ac992f
Fix build on Linux.
continuous-integration/drone/push Build is passing Details
2019-11-11 20:04:59 +01:00
Deukhoofd 859cd02478 Tests for script aggregator.
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2019-11-10 19:55:01 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
continuous-integration/drone/push Build is passing Details
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd e1a8d80863 Add default implementation for OnBeforeTurn script hook.
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2019-11-10 14:45:07 +01:00
Deukhoofd df3905fa49 Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd 2a98f051c9 Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00
Deukhoofd 96d1b6251f Implements OnSecondaryEffect script hook 2019-11-09 13:09:39 +01:00
Deukhoofd aca3359c98 Fixed compile error in OnAfterHits script hook. 2019-11-09 12:57:12 +01:00
Deukhoofd 658672a246 More handling of script hooks. 2019-11-09 12:55:48 +01:00
Deukhoofd ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
Deukhoofd c3bfbb569e Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00
Deukhoofd 19e1308f93 Improve performance for setting choices. 2019-11-06 18:08:21 +01:00
Deukhoofd beac87f981 Reset choices on side when executing turn. 2019-11-06 18:06:48 +01:00
Deukhoofd 5fc2bf564a Support turn queue return prematurely when a creature is recalled, and the ability to resume it later. 2019-11-06 18:04:00 +01:00
Deukhoofd f184572837 Add virtual destructor to the CriticalLibrary
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2019-11-05 18:26:27 +01:00
Deukhoofd 2ecc5cfccd Implements critical calculation, fixes some library pointers being unset, causing segfaults.
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2019-11-05 17:42:45 +01:00
Deukhoofd b290f16a15 Give DamageLibrary an implementation for its destructor.
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2019-11-05 17:27:54 +01:00
Deukhoofd efa994c88d Fixes dependency issue, lack of virtual destructor for DamageLibrary
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2019-11-05 16:20:47 +01:00
Deukhoofd 549ba4c1c2 Fixed memory leak when deleting library.
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2019-11-05 14:32:30 +01:00
Deukhoofd 1848d7b617 Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
Deukhoofd db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
Deukhoofd 168e14d394 Implement basic type library.
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2019-11-04 17:58:26 +01:00
Deukhoofd b4e08049ce
Handle executing moves.
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2019-11-03 13:47:50 +01:00
Deukhoofd fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
Deukhoofd d7fee13002
Fix memory leak in unit tests
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2019-10-31 13:33:32 +01:00
Deukhoofd 163752a8ea
Fix memory leak in attack library 2019-10-31 13:30:22 +01:00
Deukhoofd 65f814b006
Implemented better exceptions
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2019-10-31 13:26:56 +01:00
Deukhoofd ffba5fb24c
Basic layout for turn execution 2019-10-31 13:13:36 +01:00
Deukhoofd 7da87956cf
Priority tests
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2019-10-31 13:03:41 +01:00
Deukhoofd 42c1623985
Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
Deukhoofd 972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing Details
2019-10-31 12:02:23 +01:00
Deukhoofd af611070c5
Fixed syntax error
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2019-10-29 11:30:52 +01:00
Deukhoofd 99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
Deukhoofd 3938500595 Pass settings by reference instead of value.
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2019-10-25 20:14:24 +02:00
Deukhoofd 7d6de3557c Support learning moves with CreateCreature class
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2019-10-25 20:08:25 +02:00
Deukhoofd 9588236183
Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00