Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
Deukhoofd
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
Deukhoofd
aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
Deukhoofd
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd
86f8a1e37b
Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
df3905fa49
Give Creature a virtual destructor.
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2019-11-10 14:37:06 +01:00
Deukhoofd
2a98f051c9
Give ExecutingAttack a virtual destructor.
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2019-11-10 14:33:26 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
f72fd5f905
Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00
Deukhoofd
658672a246
More handling of script hooks.
2019-11-09 12:55:48 +01:00
Deukhoofd
ee14efe22e
Implemented better script handling.
2019-11-09 12:15:45 +01:00
Deukhoofd
c3bfbb569e
Initial setup for script hooks (likely to be revamped)
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2019-11-08 18:45:43 +01:00
Deukhoofd
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
Deukhoofd
beac87f981
Reset choices on side when executing turn.
2019-11-06 18:06:48 +01:00
Deukhoofd
5fc2bf564a
Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
2019-11-06 18:04:00 +01:00
Deukhoofd
efa994c88d
Fixes dependency issue, lack of virtual destructor for DamageLibrary
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2019-11-05 16:20:47 +01:00
Deukhoofd
1848d7b617
Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
Deukhoofd
db2a577a85
Further implementation of types.
2019-11-05 08:06:12 +01:00
Deukhoofd
b4e08049ce
Handle executing moves.
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2019-11-03 13:47:50 +01:00
Deukhoofd
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
Deukhoofd
65f814b006
Implemented better exceptions
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2019-10-31 13:26:56 +01:00
Deukhoofd
42c1623985
Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
Deukhoofd
972af35ecf
Initial support for ordering choices and getting them ready for execution.
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2019-10-31 12:02:23 +01:00
Deukhoofd
af611070c5
Fixed syntax error
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2019-10-29 11:30:52 +01:00
Deukhoofd
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
Deukhoofd
7d6de3557c
Support learning moves with CreateCreature class
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2019-10-25 20:08:25 +02:00
Deukhoofd
9588236183
Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00
Deukhoofd
cdaa056810
Initial support for learned moves
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2019-10-23 18:57:50 +02:00
Deukhoofd
1e4f422117
Add changing level API to BattleCreature
2019-10-23 18:51:36 +02:00
Deukhoofd
cd21e6c685
Implement stat boosting
2019-10-23 18:41:45 +02:00
Deukhoofd
3e9d030dc4
Automatically recalculate boosted stat after recalculating flat stat
2019-10-23 18:28:58 +02:00
Deukhoofd
65cf190367
Split off battle creature stats into boosted and non-boosted
2019-10-23 18:27:31 +02:00
Deukhoofd
d580d81163
Initial work on battling
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2019-10-17 14:33:25 +02:00