Split off battle creature stats into boosted and non-boosted

This commit is contained in:
Deukhoofd 2019-10-23 18:27:31 +02:00
parent bc7c42c50d
commit 65cf190367
6 changed files with 57 additions and 33 deletions

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@ -4,15 +4,27 @@
using namespace CreatureLib;
Core::StatisticSet<uint32_t>
Battling::BattleStatCalculator::CalculateStats(Battling::BattleCreature *creature) const {
Battling::BattleStatCalculator::CalculateFlatStats(Battling::BattleCreature *creature) const {
return Core::StatisticSet<uint32_t>(
CalculateStat(creature, Core::Statistic::Health),
CalculateStat(creature, Core::Statistic::PhysicalAttack),
CalculateStat(creature, Core::Statistic::PhysicalDefense),
CalculateStat(creature, Core::Statistic::MagicalAttack),
CalculateStat(creature, Core::Statistic::MagicalDefense),
CalculateStat(creature, Core::Statistic::Speed)
);
CalculateFlatStat(creature, Core::Statistic::Health),
CalculateFlatStat(creature, Core::Statistic::PhysicalAttack),
CalculateFlatStat(creature, Core::Statistic::PhysicalDefense),
CalculateFlatStat(creature, Core::Statistic::MagicalAttack),
CalculateFlatStat(creature, Core::Statistic::MagicalDefense),
CalculateFlatStat(creature, Core::Statistic::Speed)
);
}
Core::StatisticSet<uint32_t>
Battling::BattleStatCalculator::CalculateBoostedStats(Battling::BattleCreature *creature) const {
return Core::StatisticSet<uint32_t>(
CalculateBoostedStat(creature, Core::Statistic::Health),
CalculateBoostedStat(creature, Core::Statistic::PhysicalAttack),
CalculateBoostedStat(creature, Core::Statistic::PhysicalDefense),
CalculateBoostedStat(creature, Core::Statistic::MagicalAttack),
CalculateBoostedStat(creature, Core::Statistic::MagicalDefense),
CalculateBoostedStat(creature, Core::Statistic::Speed)
);
}
uint32_t CalculateHealthStat(Battling::BattleCreature *creature){
@ -32,8 +44,12 @@ uint32_t CalculateOtherStat(Battling::BattleCreature *creature, Core::Statistic
}
uint32_t Battling::BattleStatCalculator::CalculateStat(Battling::BattleCreature *creature, Core::Statistic stat) const{
uint32_t Battling::BattleStatCalculator::CalculateFlatStat(Battling::BattleCreature *creature, Core::Statistic stat) const{
if (stat == Core::Statistic::Health)
return CalculateHealthStat(creature);
return CalculateOtherStat(creature, stat);
}
uint32_t Battling::BattleStatCalculator::CalculateBoostedStat(Battling::BattleCreature *creature, Core::Statistic stat) const{
throw "TODO";
}

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@ -9,8 +9,10 @@ namespace CreatureLib::Battling {
class BattleStatCalculator {
public:
virtual Core::StatisticSet<uint32_t > CalculateStats(BattleCreature* creature) const;
virtual uint32_t CalculateStat(BattleCreature* creature, Core::Statistic stat) const;
virtual Core::StatisticSet<uint32_t > CalculateFlatStats(BattleCreature* creature) const;
virtual Core::StatisticSet<uint32_t > CalculateBoostedStats(BattleCreature* creature) const;
virtual uint32_t CalculateFlatStat(BattleCreature* creature, Core::Statistic stat) const;
virtual uint32_t CalculateBoostedStat(BattleCreature* creature, Core::Statistic stat) const;
};
}

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@ -21,17 +21,27 @@ void Battling::BattleCreature::ApplyPostBattleEffects() {
}
uint32_t Battling::BattleCreature::GetStat(Core::Statistic stat) {
return _fullStats.GetStat(stat);
uint32_t Battling::BattleCreature::GetFlatStat(Core::Statistic stat) {
return _flatStats.GetStat(stat);
}
void Battling::BattleCreature::RecalculateStats() {
this->_fullStats = this->__Battle->GetLibrary()->GetStatCalculator()->CalculateStats(this);
uint32_t Battling::BattleCreature::GetBoostedStat(Core::Statistic stat) {
return _boostedStats.GetStat(stat);
}
void Battling::BattleCreature::RecalculateStat(Core::Statistic stat) {
auto s = this->__Battle->GetLibrary()->GetStatCalculator()->CalculateStat(this, stat);
this->_fullStats.SetStat(stat, s);
void Battling::BattleCreature::RecalculateFlatStats() {
this->_flatStats = this->__Battle->GetLibrary()->GetStatCalculator()->CalculateFlatStats(this);
}
void Battling::BattleCreature::RecalculateBoostedStats() {
this->_boostedStats = this->__Battle->GetLibrary()->GetStatCalculator()->CalculateFlatStats(this);
}
void Battling::BattleCreature::RecalculateFlatStat(Core::Statistic stat) {
auto s = this->__Battle->GetLibrary()->GetStatCalculator()->CalculateFlatStat(this, stat);
this->_flatStats.SetStat(stat, s);
}
void Battling::BattleCreature::RecalculateBoostedStat(Core::Statistic stat) {
auto s = this->__Battle->GetLibrary()->GetStatCalculator()->CalculateBoostedStat(this, stat);
this->_boostedStats.SetStat(stat, s);
}

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@ -15,7 +15,8 @@ namespace CreatureLib::Battling{
private:
Library::Creature* _creature;
Core::StatisticSet<int8_t > _statBoost;
Core::StatisticSet<uint32_t > _fullStats;
Core::StatisticSet<uint32_t > _flatStats;
Core::StatisticSet<uint32_t > _boostedStats;
public:
BattleCreature(Battle* battle, Library::Creature* creature);
@ -23,10 +24,13 @@ namespace CreatureLib::Battling{
const Library::Creature* GetBackingCreature();
void ApplyPostBattleEffects();
uint32_t GetStat(Core::Statistic stat);
void RecalculateStats();
uint32_t GetFlatStat(Core::Statistic stat);
uint32_t GetBoostedStat(Core::Statistic stat);
void RecalculateFlatStats();
void RecalculateBoostedStats();
void RecalculateStat(Core::Statistic);
void RecalculateFlatStat(Core::Statistic);
void RecalculateBoostedStat(Core::Statistic);
};
}

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@ -1,10 +0,0 @@
#include <exception>
#include "StatisticSet.hpp"
template <class T>
CreatureLib::Core::StatisticSet<T>::StatisticSet()
: _health(0), _physicalAttack(0), _physicalDefense(0), _magicalAttack(0), _magicalDefense(0), _speed(0)
{
}

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@ -20,7 +20,9 @@ namespace CreatureLib::Core{
: _health(health), _physicalAttack(physicalAttack),
_physicalDefense(physicalDefense), _magicalAttack(magicalAttack),
_magicalDefense(magicalDefense), _speed(speed){}
StatisticSet();
StatisticSet()
: _health(0), _physicalAttack(0), _physicalDefense(0), _magicalAttack(0), _magicalDefense(0), _speed(0)
{}
inline T GetHealth() const{ return _health; }
inline T GetPhysicalAttack() const{ return _physicalAttack; }