Add changing level API to BattleCreature

This commit is contained in:
Deukhoofd 2019-10-23 18:51:36 +02:00
parent cd21e6c685
commit 1e4f422117
2 changed files with 24 additions and 10 deletions

View File

@ -10,7 +10,8 @@ Battling::BattleCreature::BattleCreature(Battling::Battle *battle,
_creature(creature),
_statBoost(Core::StatisticSet<int8_t >())
{
// Initialize boosted stats. This initializes flat stats as well.
RecalculateBoostedStats();
}
const Library::Creature* Battling::BattleCreature::GetBackingCreature() {
@ -21,6 +22,16 @@ void Battling::BattleCreature::ApplyPostBattleEffects() {
}
//region Stat APIs
void Battling::BattleCreature::ChangeStatBoost(Core::Statistic stat, int8_t diffAmount){
if (diffAmount > 0)
this->_statBoost.IncreaseStatBy(stat, diffAmount);
else
this->_statBoost.DecreaseStatBy(stat, diffAmount);
this->RecalculateBoostedStat(stat);
}
uint32_t Battling::BattleCreature::GetFlatStat(Core::Statistic stat) const{
return _flatStats.GetStat(stat);
}
@ -48,10 +59,9 @@ void Battling::BattleCreature::RecalculateBoostedStat(Core::Statistic stat) {
this->_boostedStats.SetStat(stat, s);
}
void Battling::BattleCreature::ChangeStatBoost(Core::Statistic stat, int8_t diffAmount){
if (diffAmount > 0)
this->_statBoost.IncreaseStatBy(stat, diffAmount);
else
this->_statBoost.DecreaseStatBy(stat, diffAmount);
this->RecalculateBoostedStat(stat);
//endregion
void Battling::BattleCreature::ChangeLevel(int8_t amount) {
this->__Level += amount;
RecalculateFlatStats();
}

View File

@ -24,15 +24,19 @@ namespace CreatureLib::Battling{
const Library::Creature* GetBackingCreature();
void ApplyPostBattleEffects();
uint32_t GetFlatStat(Core::Statistic stat) const;
uint32_t GetBoostedStat(Core::Statistic stat) const;
//region Stat APIs
void ChangeStatBoost(Core::Statistic stat, int8_t diffAmount);
[[nodiscard]] uint32_t GetFlatStat(Core::Statistic stat) const;
[[nodiscard]] uint32_t GetBoostedStat(Core::Statistic stat) const;
void RecalculateFlatStats();
void RecalculateBoostedStats();
void RecalculateFlatStat(Core::Statistic);
void RecalculateBoostedStat(Core::Statistic);
//endregion
void ChangeStatBoost(Core::Statistic stat, int8_t diffAmount);
void ChangeLevel(int8_t amount);
};
}