Commit Graph

67 Commits

Author SHA1 Message Date
Deukhoofd 84a14cff2b
Support for cloning battles for AI purposes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2021-04-11 15:20:50 +02:00
Deukhoofd 1ddbfd2357
Fixes for ScriptSet throwing when adding a not yet found volatile script.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2021-03-27 20:20:49 +01:00
Deukhoofd bfe83ef271
When adding volatile script, return the script object.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2021-03-27 16:36:20 +01:00
Deukhoofd 5178d5dcc0
Renamed Script --> BattleScript, some cleanup on it.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2021-03-07 10:26:41 +01:00
Deukhoofd 66b95a6e4d
Reset seen opponents on ClearBattle.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2021-01-15 15:46:48 +01:00
Deukhoofd a284641b5a
Fixes invalid pointers to a battle dangling when a battle is removed.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-28 13:40:39 +01:00
Deukhoofd e642f374b9
Update to latest Arbutils.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-13 12:15:40 +01:00
Deukhoofd 5c39694f19
Overhaul memory model to new Arbutils memory.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-12-12 12:22:48 +01:00
Deukhoofd 53bfbd36c2
Use a precompiled header.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-09-25 13:05:15 +02:00
Deukhoofd 3233daf9ab
More defensive programming.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-30 13:14:33 +02:00
Deukhoofd 32f75f4a47
Store time in turn execution on battle class.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-28 12:24:10 +02:00
Deukhoofd 98dacbccde
Use Arbutils exception Macros, instead of own ones.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-17 12:18:01 +02:00
Deukhoofd 93a763ab78
Rework exceptions.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-15 16:34:52 +02:00
Deukhoofd 64b08d4ff0
Cleaned up Events, added events on species and variant changes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-14 13:52:22 +02:00
Deukhoofd 3d21b7c42d
Remove event hook threads, as it caused issues when being called from dotnet.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 20:11:03 +02:00
Deukhoofd 208bb097dd
Make event listeners threaded.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 12:20:59 +02:00
Deukhoofd 5aa04a4b15 Add TurnStart, TurnEnd and ExperienceGain event triggers.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
2020-08-07 11:02:37 +02:00
Deukhoofd 0eaae43444
Reworked event hook to a system with pre-allocated memory, owned by the battle. This deals with cleaning up event data memory.
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2020-07-31 16:19:39 +02:00
Deukhoofd 13c4609cdd
Tweaks for exception handling.
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2020-07-28 19:37:03 +02:00
Deukhoofd e2e706693b
Clearer errors for C Interface.
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2020-07-28 17:22:43 +02:00
Deukhoofd 1d03adf0d1
Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
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2020-07-26 18:00:58 +02:00
Deukhoofd 36f1e5beeb
Further work on better exceptions.
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2020-07-26 17:41:11 +02:00
Deukhoofd 772619db0f
Changed LoadScript to StringView.
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2020-06-26 18:23:40 +02:00
Deukhoofd 48639eeee5
Update to new Arbutils
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2020-06-26 17:08:23 +02:00
Deukhoofd add77325a4
Several additional checks to ensure battle does not finish turn when ended.
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2020-06-12 16:48:49 +02:00
Deukhoofd fd1c6e9a0a
If no side is still alive, mark battle as inconclusive ended.
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2020-06-12 16:25:21 +02:00
Deukhoofd 44de4a0799
Use std::algorithm for Battle::CreatureInField
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2020-06-05 14:15:20 +02:00
Deukhoofd 1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
Deukhoofd f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
Deukhoofd 01f6e59cb6
Make battle class fields all smart pointers.
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2020-05-31 19:01:45 +02:00
Deukhoofd 29cb4eac37
Make ChoiceQueue use smart pointers.
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2020-05-31 18:00:39 +02:00
Deukhoofd 25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
Deukhoofd 734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
Deukhoofd dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
Deukhoofd 742d0c772c
Handling for tie breaking
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2020-04-22 23:09:54 +02:00
Deukhoofd d2cf26e950
Fixed issue where attack with 1 use remaining couldn't be used.
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2020-04-22 15:03:09 +02:00
Deukhoofd 2e5d463e45
Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
Deukhoofd 7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
Deukhoofd 27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
Deukhoofd 475392f9b6
Fixed issue where base stats of a variant got corrupted.
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2020-03-22 15:25:38 +01:00
Deukhoofd 899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
Deukhoofd 5a976e4031
Added display text event hook. 2020-03-09 17:43:36 +01:00
Deukhoofd ce2fc320bd
Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
Deukhoofd 1d18066bcc
Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
Deukhoofd 5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd 54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00