Store time in turn execution on battle class.
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -78,4 +78,6 @@ export bool CreatureLib_Battle_HasVolatileScript(Battle* p, const char* key) {
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export uint8_t CreatureLib_Battle_RegisterEventListener(Battle* p, void (*func)(const EventData*)) {
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Try(p->RegisterEventListener(func);)
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}
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export const HistoryHolder* CreatureLib_Battle_GetHistory(Battle* p) { return &p->GetHistory(); }
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export const HistoryHolder* CreatureLib_Battle_GetHistory(Battle* p) { return &p->GetHistory(); }
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SIMPLE_GET_FUNC(Battle, GetLastTurnTimeMicroseconds, long);
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@ -46,6 +46,7 @@ void Battle::CheckChoicesSetAndRun() {
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THROW("Exception during choices set validation: '" << e.what() << "'.")
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}
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auto begin = std::chrono::steady_clock::now();
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auto choices = std::vector<std::shared_ptr<BaseTurnChoice>>(_numberOfSides * _creaturesPerSide);
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auto i = 0;
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try {
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@ -90,6 +91,8 @@ void Battle::CheckChoicesSetAndRun() {
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this->_currentTurnQueue = nullptr;
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}
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TriggerEventListener<TurnEndEvent>();
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auto end = std::chrono::steady_clock::now();
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_lastTurnTime = std::chrono::duration_cast<std::chrono::microseconds>(end - begin).count();
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}
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ArbUt::BorrowedPtr<ChoiceQueue> Battle::GetCurrentTurnQueue() const noexcept { return _currentTurnQueue; }
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@ -34,6 +34,7 @@ namespace CreatureLib::Battling {
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uint32_t _currentTurn = 0;
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ScriptSet _volatile;
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long _lastTurnTime;
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public:
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Battle(const BattleLibrary* library, ArbUt::List<BattleParty*> parties, bool canFlee = true,
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@ -113,6 +114,8 @@ namespace CreatureLib::Battling {
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, "Exception occurred during history element registration.");
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}
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const HistoryHolder& GetHistory() const noexcept { return _historyHolder; }
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long GetLastTurnTimeMicroseconds() const noexcept { return _lastTurnTime; }
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};
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}
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