Commit Graph
160 Commits
Author SHA1 Message Date
Deukhoofd 5e6572aca5 Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd 428b318baf Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd 3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd a606fbbc7b Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
Deukhoofd 5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd 32584ac406 Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd be6b2778a5 Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
Deukhoofd 442d6cd5b1 Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
Deukhoofd d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593 Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd b886f0aebf Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
Deukhoofd 5e29f50ea1 Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329 Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9 Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd 252be18630 Make growth rate library case insensitive, add exception if not found.
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2020-02-16 10:07:01 +01:00
Deukhoofd f37e27378e Add methods for getting all talents and hidden talents from a species variant.
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2020-02-16 09:17:09 +01:00
Deukhoofd d609d5ca53 Mark CreatureSpecies GetVariantIterator as const.
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2020-02-15 19:35:56 +01:00
Deukhoofd 629567a2a5 Fix BaseLibrary GetCount, add functions that use std string.
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2020-02-15 19:14:10 +01:00
Deukhoofd d6ea16b467 Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd a47f60cdf7 Implements iterator functions for libraries.
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2020-02-15 18:15:31 +01:00
Deukhoofd a6f91faba4 Fix variants lowercasing causing stack smashing error.
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2020-02-13 18:45:41 +01:00
Deukhoofd 667821df28 Mark TryGetVariant as const.
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2020-02-13 17:37:37 +01:00
Deukhoofd 2ea5f9f9bd Make variant keys case insensitive, added helper functions for variants.
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2020-02-13 17:16:07 +01:00
Deukhoofd 611198009b Make Attack, Item and Species libraries be case insensitive.
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2020-02-13 16:05:27 +01:00
Deukhoofd 8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd 02aa6f252e Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00
Deukhoofd 0ef909cf55 Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd 42050de18a Use ENUM macro for Item Category enums.
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2020-02-13 10:49:45 +01:00
Deukhoofd 1969f59a9c Add vector dependency to Enum macro
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2020-02-12 20:12:17 +01:00
Deukhoofd 2dea2e6cd0 Add newlines after MacroUtils to hopefully keep the build happy.
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2020-02-12 19:53:42 +01:00
Deukhoofd 2732a904c4 Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00
Deukhoofd a8944e2026 Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
Deukhoofd 80708040a4 When setting variant of species with the same name of already existing variant, delete previous variant.
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2020-02-09 12:04:59 +01:00
Deukhoofd 3f57051219 Made CreatureSpecies destructor virtual.
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2020-02-09 10:47:18 +01:00
Deukhoofd f973259bef Force insertion when setting species variant, as to prevent memory leaks.
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2020-02-08 20:16:47 +01:00
Deukhoofd 52d24922ff Make type library work case insensitive.
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2020-02-08 17:50:27 +01:00
Deukhoofd 925763752f Add function to set variants for a species, and a function to get the count of species in a species library.
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2020-02-08 14:52:45 +01:00
Deukhoofd e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd cd7ddcf78e Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd c6620021a7 Fix issues.
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2020-02-03 18:32:03 +01:00