160 Commits

Author SHA1 Message Date
59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
07700008f7
Slight tweaks for CreatureException, add tests to see if what() works. 2020-02-03 13:05:46 +01:00
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
bb9b9609a6
Implements TryGet functions on several libraries.
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2020-02-01 15:33:44 +01:00
dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
7e0a1ec033
Make SpeciesVariant virtual
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2020-01-26 13:11:50 +01:00
23c4e89c2d
Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
faaafb5e1d
Make AttackData polymorphic
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2020-01-25 13:09:09 +01:00
1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
15523a18a5
Return item name by reference instead of value.
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2020-01-19 13:00:08 +01:00
cc46cd46a7
Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
d66bcee979
Change AttackData type to byte instead of string.
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2020-01-18 13:41:01 +01:00
e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
779f0b08cf
Fixed CreatureException not saving error string.
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2020-01-11 19:25:16 +01:00
c3877e0151
Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
836a201b2d
Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
144d17d859
Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
fbfcc53a02
Furter fixes for changing stats.
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2020-01-05 14:39:10 +01:00
f9494d4c38
Fix changing stat falling through enum and throwing exception.
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2020-01-05 14:25:48 +01:00
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
dd8d4d738d
Allow getting Static Library from BattleLibrary.
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2020-01-02 19:33:10 +01:00
18236981ed
Fixed syntax error.
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2020-01-02 18:43:16 +01:00
1a246f57e8
Make Creature class variables mostly protected instead of private.
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2020-01-02 18:38:56 +01:00
b98b470f0d
Mark destructors of several libraries as virtual.
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2020-01-02 17:48:14 +01:00
f0c3f84a29
Remove use of unused field
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2020-01-02 16:19:32 +01:00
b3d07f5a0e
Removed unused field from CreateCreature.hpp
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2020-01-02 16:18:46 +01:00
4d3dc28606
Allow most libraries to reserve capacity for their database.
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2019-12-31 10:48:52 +01:00
db2eb0c3fa
Make DataLibrary destructor virtual.
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2019-12-30 16:03:46 +01:00
243b3a768c
Remove unused fields in CreateCreature class
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2019-12-27 12:36:32 +01:00
ae4d8f5e12
Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
9e0d8d76fb
Change GenericTemplates.cpp to GenericTemplates.hpp, as to include it in header files.
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2019-12-26 12:27:54 +01:00
8e53ffb53d
Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00
db002c784f
Resolve memory issue with Event Hooks.
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2019-12-15 12:27:56 +01:00
410487c86b
Initial support for Event Hooks.
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2019-12-15 12:24:08 +01:00
6ba708ad12
Implements running from battle.
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2019-12-15 11:52:10 +01:00
0fad615050
Make LookupGrowthRate use unsigned integers instead of signed ones, to resolve Windows error.
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2019-12-14 14:09:07 +01:00
f5a71ca807
Fixed memory leak in growth rate library.
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2019-12-14 13:42:34 +01:00
649de39571
Implements experience gain on opponent faint.
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2019-12-14 13:28:23 +01:00
3baed93597
Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
c25d7b865e
Implements creature switching as turn choice.
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2019-12-14 12:15:30 +01:00
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
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2019-12-12 11:14:50 +01:00
dc9296194e
Fixed battle ending after any faint.
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2019-12-07 22:52:43 +01:00
f5aa168f1b Also set warnings to errors for Windows build, fix one of those warnings.
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2019-12-07 22:15:50 +01:00
7c642f7df5 Fixes for damage calculations always using a base power of 0. 2019-12-07 22:09:06 +01:00
262279bd2c Support for ending battles when only one side has creatures that are available for battle. 2019-12-07 21:56:29 +01:00
0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
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2019-12-07 13:45:44 +01:00
8897f2282f Put the check for slots filled behind the check whether all choices are set.
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00