Deukhoofd
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670abd7229
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Fixed Segfault when overriding talent.
continuous-integration/drone/push Build is passing
Details
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2020-08-01 10:27:46 +02:00 |
Deukhoofd
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fa5184ad77
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Tweaks for EventHook.
continuous-integration/drone/push Build is passing
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2020-07-31 19:52:12 +02:00 |
Deukhoofd
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c3de280ebb
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Fixes for EventHook corruptions, unit tests for EventHooks.
continuous-integration/drone/push Build is passing
Details
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2020-07-31 18:39:47 +02:00 |
Deukhoofd
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0eaae43444
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Reworked event hook to a system with pre-allocated memory, owned by the battle. This deals with cleaning up event data memory.
continuous-integration/drone/push Build is passing
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2020-07-31 16:19:39 +02:00 |
Deukhoofd
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3e8f9340f3
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Dont delete events after triggering the event listener. Once they're in the event listeners hands, it's their responsibility to properly clean up the memory.
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2020-07-31 15:47:18 +02:00 |
Deukhoofd
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bd7ecb6b33
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More work on exceptions.
continuous-integration/drone/push Build is passing
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2020-07-31 14:17:38 +02:00 |
Deukhoofd
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9c93ca6995
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Fixed exception messages being wrong.
continuous-integration/drone/push Build is passing
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2020-07-31 11:23:23 +02:00 |
Deukhoofd
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5a41208fdb
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Further clearer error handling.
continuous-integration/drone/push Build is passing
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2020-07-31 10:45:20 +02:00 |
Deukhoofd
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b56226076e
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Fixed issue where multiple targets would cause the same target to be hit over and over again.
continuous-integration/drone/push Build is passing
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2020-07-30 20:15:58 +02:00 |
Deukhoofd
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b3b9698831
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More clearer exception messages.
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2020-07-30 20:15:27 +02:00 |
Deukhoofd
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13c4609cdd
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Tweaks for exception handling.
continuous-integration/drone/push Build is passing
Details
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2020-07-28 19:37:03 +02:00 |
Deukhoofd
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e2e706693b
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Clearer errors for C Interface.
continuous-integration/drone/push Build is passing
Details
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2020-07-28 17:22:43 +02:00 |
Deukhoofd
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1d03adf0d1
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Implements replacement attack when an attack can't be used anymore, adds clearer exception handling.
continuous-integration/drone/push Build is passing
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2020-07-26 18:00:58 +02:00 |
Deukhoofd
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36f1e5beeb
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Further work on better exceptions.
continuous-integration/drone/push Build is passing
Details
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2020-07-26 17:41:11 +02:00 |
Deukhoofd
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29eb7c603a
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More reworks of exceptions.
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2020-07-26 17:29:06 +02:00 |
Deukhoofd
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a4bb8864a0
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When creating a CreatureParty with a size, don't just reserve the space, but append nullptr as well.
continuous-integration/drone/push Build is passing
Details
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2020-07-26 16:08:41 +02:00 |
Deukhoofd
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436e68293e
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Support for passing a random seed.
continuous-integration/drone/push Build is passing
Details
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2020-07-26 10:16:25 +02:00 |
Deukhoofd
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e6f84f182a
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Add Creature getter for the library.
continuous-integration/drone/push Build is passing
Details
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2020-07-25 15:02:11 +02:00 |
Deukhoofd
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8f921ce89b
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Add support for swapping in and out of a party.
continuous-integration/drone/push Build is passing
Details
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2020-07-25 14:35:13 +02:00 |
Deukhoofd
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be82abeece
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Change nickname to string from string_view.
continuous-integration/drone/push Build is passing
Details
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2020-07-19 12:15:14 +02:00 |
Deukhoofd
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367ed7fcbb
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Cleanup CMake file.
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2020-07-17 13:12:21 +02:00 |
Deukhoofd
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5032377554
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Remove Random passes by pointer.
continuous-integration/drone/push Build is passing
Details
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2020-07-12 15:26:00 +02:00 |
Deukhoofd
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c6974b6b5b
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Adds getter for Script for ExecutingAttack. Mostly useful for unit tests etc.
continuous-integration/drone/push Build is passing
Details
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2020-07-04 18:13:36 +02:00 |
Deukhoofd
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47515399fe
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Supports iterating over BaseLibrary.
continuous-integration/drone/push Build is passing
Details
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2020-07-04 17:18:24 +02:00 |
Deukhoofd
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772619db0f
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Changed LoadScript to StringView.
continuous-integration/drone/push Build is failing
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2020-06-26 18:23:40 +02:00 |
Deukhoofd
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48639eeee5
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Update to new Arbutils
continuous-integration/drone/push Build is passing
Details
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2020-06-26 17:08:23 +02:00 |
Deukhoofd
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f50f76e993
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Move priority scripthook to more sensible place in turn flow.
continuous-integration/drone/push Build is passing
Details
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2020-06-20 19:51:34 +02:00 |
Deukhoofd
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b3366f7b58
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Script hook for changing priority.
continuous-integration/drone/push Build is passing
Details
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2020-06-20 19:44:41 +02:00 |
Deukhoofd
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f55ae5a809
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Syntax fixes.
continuous-integration/drone/push Build is passing
Details
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2020-06-20 18:53:10 +02:00 |
Deukhoofd
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14458ec30c
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Bring Library class in line with style lines.
continuous-integration/drone/push Build is failing
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2020-06-20 18:50:55 +02:00 |
Deukhoofd
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add77325a4
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Several additional checks to ensure battle does not finish turn when ended.
continuous-integration/drone/push Build is passing
Details
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2020-06-12 16:48:49 +02:00 |
Deukhoofd
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fd1c6e9a0a
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If no side is still alive, mark battle as inconclusive ended.
continuous-integration/drone/push Build is passing
Details
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2020-06-12 16:25:21 +02:00 |
Deukhoofd
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32bb641f75
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Fixed issue with underflow in ScriptAggregator.
continuous-integration/drone/push Build is passing
Details
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2020-06-12 15:49:37 +02:00 |
Deukhoofd
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3358bf7378
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Fixed comparing int32_t with uint32_t.
continuous-integration/drone/push Build is passing
Details
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2020-06-10 14:46:45 +02:00 |
Deukhoofd
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c8314d6018
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Support for changing variants.
continuous-integration/drone/push Build is failing
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2020-06-10 14:39:20 +02:00 |
Deukhoofd
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637649c993
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Deal with talent indices that are out of bounds.
continuous-integration/drone/push Build is passing
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2020-06-10 12:29:38 +02:00 |
Deukhoofd
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fccf339e76
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Implements genderless mons.
continuous-integration/drone/push Build is passing
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2020-06-10 12:16:09 +02:00 |
Deukhoofd
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fddf2cabab
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Rework ScriptIterator to jump to first value on reset.
continuous-integration/drone/push Build is failing
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2020-06-05 18:06:45 +02:00 |
Deukhoofd
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9e7607338f
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Moved Creature types to creature itself, instead of using the variant types.
continuous-integration/drone/push Build is passing
Details
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2020-06-05 16:38:27 +02:00 |
Deukhoofd
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3c5b3d5c03
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Fixed potential reaching end of function.
continuous-integration/drone/push Build is passing
Details
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2020-06-05 15:42:28 +02:00 |
Deukhoofd
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66379bfa65
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Initial support for handling multi target attacks.
continuous-integration/drone/push Build is failing
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2020-06-05 15:32:05 +02:00 |
Deukhoofd
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f463ba8496
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Simplify check whether mon is on battle field.
continuous-integration/drone/push Build is passing
Details
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2020-06-05 14:35:23 +02:00 |
Deukhoofd
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44de4a0799
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Use std::algorithm for Battle::CreatureInField
continuous-integration/drone/push Build is passing
Details
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2020-06-05 14:15:20 +02:00 |
Deukhoofd
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57e8595bdf
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Make ExecutingAttack creature list a raw C array, as this is a hot spot and could use some optimization.
continuous-integration/drone/push Build is passing
Details
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2020-06-04 21:58:28 +02:00 |
Deukhoofd
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657d646fda
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Make the last couple classes use smart pointers.
continuous-integration/drone/push Build is passing
Details
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2020-06-02 18:30:37 +02:00 |
Deukhoofd
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7262ae9e8b
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Make ExecutingAttack use smart pointers.
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2020-06-02 18:02:37 +02:00 |
Deukhoofd
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a5a613ba5c
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Make CreateCreature use smart pointers.
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2020-06-02 17:19:23 +02:00 |
Deukhoofd
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62583ecb17
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Make Creature use smart pointers.
continuous-integration/drone/push Build is passing
Details
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2020-06-02 16:20:47 +02:00 |
Deukhoofd
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1ef50fd3a6
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Use unique pointers in scriptset.
continuous-integration/drone/push Build is passing
Details
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2020-06-02 15:03:31 +02:00 |
Deukhoofd
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23e2bc73bc
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Style fixes.
continuous-integration/drone/push Build is passing
Details
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2020-06-02 14:14:24 +02:00 |