Deukhoofd
f5a71ca807
Fixed memory leak in growth rate library.
continuous-integration/drone/push Build is failing
Details
2019-12-14 13:42:34 +01:00
Deukhoofd
649de39571
Implements experience gain on opponent faint.
continuous-integration/drone/push Build is failing
Details
2019-12-14 13:28:23 +01:00
Deukhoofd
3baed93597
Implements marking opponents as seen.
continuous-integration/drone/push Build is passing
Details
2019-12-14 12:40:50 +01:00
Deukhoofd
c25d7b865e
Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
Details
2019-12-14 12:15:30 +01:00
Deukhoofd
2ee181bca7
Fixed _onBattleField field of Creature leading to cascading errors on release configuration.
continuous-integration/drone/push Build is passing
Details
2019-12-12 11:14:50 +01:00
Deukhoofd
dc9296194e
Fixed battle ending after any faint.
continuous-integration/drone/push Build is failing
Details
2019-12-07 22:52:43 +01:00
Deukhoofd
f5aa168f1b
Also set warnings to errors for Windows build, fix one of those warnings.
continuous-integration/drone/push Build is passing
Details
2019-12-07 22:15:50 +01:00
Deukhoofd
7c642f7df5
Fixes for damage calculations always using a base power of 0.
2019-12-07 22:09:06 +01:00
Deukhoofd
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
Deukhoofd
0483e635ea
Reworks test suite, tweaks to Cmake config for Windows.
continuous-integration/drone/push Build is failing
Details
2019-12-07 13:45:44 +01:00
Deukhoofd
8897f2282f
Put the check for slots filled behind the check whether all choices are set.
...
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd
57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
Details
2019-12-07 12:13:12 +01:00
Deukhoofd
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
Details
2019-12-05 12:56:41 +01:00
Deukhoofd
5d6ac316eb
Renamed Target class to CreatureIndex
2019-12-05 09:53:48 +01:00
Deukhoofd
a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
Details
2019-11-28 12:55:22 +01:00
Deukhoofd
3b685ae782
Added layout for CreatureParty
2019-11-28 12:16:03 +01:00
Deukhoofd
aa356d74d7
Set data for executing attacks.
continuous-integration/drone/push Build is passing
Details
2019-11-24 11:06:51 +01:00
Deukhoofd
583bde3768
Adds more script hooks
2019-11-24 10:34:42 +01:00
Deukhoofd
f6415fba27
Added more script hooks
continuous-integration/drone/push Build is passing
Details
2019-11-23 11:53:00 +01:00
Deukhoofd
49bd4813f6
Initialize Creature talent script when battle library is set, allow talent overriding
continuous-integration/drone/push Build is passing
Details
2019-11-18 18:41:55 +01:00
Deukhoofd
4d796204f8
Implements functionality for loading scripts.
2019-11-18 08:29:17 +01:00
Deukhoofd
86f8a1e37b
Adds talent script to Creature class
continuous-integration/drone/push Build is passing
Details
2019-11-17 11:25:52 +01:00
Deukhoofd
fd16152121
Make scriptset return scripts in order of insertion, unit tests for ScriptSource
2019-11-12 18:38:09 +01:00
Deukhoofd
cdd1ac992f
Fix build on Linux.
continuous-integration/drone/push Build is passing
Details
2019-11-11 20:04:59 +01:00
Deukhoofd
859cd02478
Tests for script aggregator.
continuous-integration/drone/push Build is failing
Details
2019-11-10 19:55:01 +01:00
Deukhoofd
d8332f9e40
Another rework for scripthooks, for better performance.
...
continuous-integration/drone/push Build is passing
Details
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd
e1a8d80863
Add default implementation for OnBeforeTurn script hook.
continuous-integration/drone/push Build is passing
Details
2019-11-10 14:45:07 +01:00
Deukhoofd
df3905fa49
Give Creature a virtual destructor.
continuous-integration/drone/push Build is failing
Details
2019-11-10 14:37:06 +01:00
Deukhoofd
2a98f051c9
Give ExecutingAttack a virtual destructor.
continuous-integration/drone/push Build is failing
Details
2019-11-10 14:33:26 +01:00
Deukhoofd
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
Deukhoofd
f72fd5f905
Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing
Details
2019-11-09 13:18:45 +01:00
Deukhoofd
96d1b6251f
Implements OnSecondaryEffect script hook
2019-11-09 13:09:39 +01:00
Deukhoofd
aca3359c98
Fixed compile error in OnAfterHits script hook.
2019-11-09 12:57:12 +01:00
Deukhoofd
658672a246
More handling of script hooks.
2019-11-09 12:55:48 +01:00
Deukhoofd
ee14efe22e
Implemented better script handling.
2019-11-09 12:15:45 +01:00
Deukhoofd
c3bfbb569e
Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing
Details
2019-11-08 18:45:43 +01:00
Deukhoofd
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
Deukhoofd
beac87f981
Reset choices on side when executing turn.
2019-11-06 18:06:48 +01:00
Deukhoofd
5fc2bf564a
Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
2019-11-06 18:04:00 +01:00
Deukhoofd
f184572837
Add virtual destructor to the CriticalLibrary
continuous-integration/drone/push Build is passing
Details
2019-11-05 18:26:27 +01:00
Deukhoofd
2ecc5cfccd
Implements critical calculation, fixes some library pointers being unset, causing segfaults.
continuous-integration/drone/push Build is failing
Details
2019-11-05 17:42:45 +01:00
Deukhoofd
b290f16a15
Give DamageLibrary an implementation for its destructor.
continuous-integration/drone/push Build is failing
Details
2019-11-05 17:27:54 +01:00
Deukhoofd
efa994c88d
Fixes dependency issue, lack of virtual destructor for DamageLibrary
continuous-integration/drone/push Build is failing
Details
2019-11-05 16:20:47 +01:00
Deukhoofd
549ba4c1c2
Fixed memory leak when deleting library.
continuous-integration/drone/push Build is failing
Details
2019-11-05 14:32:30 +01:00
Deukhoofd
1848d7b617
Implementation of damage calculation.
continuous-integration/drone/push Build was killed
Details
2019-11-05 14:31:54 +01:00
Deukhoofd
db2a577a85
Further implementation of types.
2019-11-05 08:06:12 +01:00
Deukhoofd
168e14d394
Implement basic type library.
continuous-integration/drone/push Build is passing
Details
2019-11-04 17:58:26 +01:00
Deukhoofd
b4e08049ce
Handle executing moves.
continuous-integration/drone/push Build is passing
Details
2019-11-03 13:47:50 +01:00
Deukhoofd
fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing
Details
2019-11-02 13:57:43 +01:00
Deukhoofd
163752a8ea
Fix memory leak in attack library
2019-10-31 13:30:22 +01:00
Deukhoofd
65f814b006
Implemented better exceptions
continuous-integration/drone/push Build is failing
Details
2019-10-31 13:26:56 +01:00
Deukhoofd
ffba5fb24c
Basic layout for turn execution
2019-10-31 13:13:36 +01:00
Deukhoofd
42c1623985
Fully handle turn ordering
continuous-integration/drone/push Build is passing
Details
2019-10-31 12:31:31 +01:00
Deukhoofd
972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
Details
2019-10-31 12:02:23 +01:00
Deukhoofd
af611070c5
Fixed syntax error
continuous-integration/drone/push Build is passing
Details
2019-10-29 11:30:52 +01:00
Deukhoofd
99315174a8
Initial support for setting battle choices.
continuous-integration/drone/push Build is failing
Details
2019-10-29 11:19:25 +01:00
Deukhoofd
3938500595
Pass settings by reference instead of value.
continuous-integration/drone/push Build is passing
Details
2019-10-25 20:14:24 +02:00
Deukhoofd
7d6de3557c
Support learning moves with CreateCreature class
continuous-integration/drone/push Build is passing
Details
2019-10-25 20:08:25 +02:00
Deukhoofd
9588236183
Remove creature classes from Library lib, merged with Battling lib.
continuous-integration/drone/push Build is passing
Details
2019-10-24 13:37:55 +02:00
Deukhoofd
bb8978314f
Support for learnable moves
continuous-integration/drone/push Build is passing
Details
2019-10-24 11:04:19 +02:00
Deukhoofd
cfb7663d78
Fix build by adding get functions for otherwise inaccessible fields.
continuous-integration/drone/push Build is passing
Details
2019-10-23 19:21:21 +02:00
Deukhoofd
cdaa056810
Initial support for learned moves
continuous-integration/drone/push Build is failing
Details
2019-10-23 18:57:50 +02:00
Deukhoofd
1e4f422117
Add changing level API to BattleCreature
2019-10-23 18:51:36 +02:00
Deukhoofd
cd21e6c685
Implement stat boosting
2019-10-23 18:41:45 +02:00
Deukhoofd
3e9d030dc4
Automatically recalculate boosted stat after recalculating flat stat
2019-10-23 18:28:58 +02:00
Deukhoofd
65cf190367
Split off battle creature stats into boosted and non-boosted
2019-10-23 18:27:31 +02:00
Deukhoofd
d580d81163
Initial work on battling
continuous-integration/drone/push Build is failing
Details
2019-10-17 14:33:25 +02:00
Deukhoofd
212a7d1ad6
Added functionality to get full stats from creature
2019-10-10 15:08:34 +02:00
Deukhoofd
aaa4209cfc
Fixed trailing backslash-newline in generic templates
continuous-integration/drone/push Build is failing
Details
2019-10-06 14:21:34 +02:00
Deukhoofd
2966ba268f
Fix creature memory leaks
continuous-integration/drone/push Build is failing
Details
2019-10-06 14:06:17 +02:00
Deukhoofd
265923231f
Initial commit
2019-10-06 13:50:52 +02:00