629567a2a5
Fix BaseLibrary GetCount, add functions that use std string.
continuous-integration/drone/push Build is passing
2020-02-15 19:14:10 +01:00
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
continuous-integration/drone/push Build is passing
2020-02-15 18:51:21 +01:00
a47f60cdf7
Implements iterator functions for libraries.
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2020-02-15 18:15:31 +01:00
0b50d2bf43
Force newest build in drone to be Conan version
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2020-02-15 17:34:48 +01:00
a6f91faba4
Fix variants lowercasing causing stack smashing error.
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2020-02-13 18:45:41 +01:00
667821df28
Mark TryGetVariant as const.
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2020-02-13 17:37:37 +01:00
2ea5f9f9bd
Make variant keys case insensitive, added helper functions for variants.
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2020-02-13 17:16:07 +01:00
611198009b
Make Attack, Item and Species libraries be case insensitive.
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2020-02-13 16:05:27 +01:00
8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
2dcb197191
Fix issue in tests where we compared with equality operator instead of strcmp.
continuous-integration/drone/push Build is passing
2020-02-13 13:33:07 +01:00
02aa6f252e
Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00
0ef909cf55
Use ENUM macro for ScriptCategory enum.
2020-02-13 12:53:48 +01:00
42050de18a
Use ENUM macro for Item Category enums.
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2020-02-13 10:49:45 +01:00
1969f59a9c
Add vector dependency to Enum macro
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2020-02-12 20:12:17 +01:00
f4449cc101
Tell Drone to use CLang.
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2020-02-12 19:57:15 +01:00
2dea2e6cd0
Add newlines after MacroUtils to hopefully keep the build happy.
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2020-02-12 19:53:42 +01:00
2732a904c4
Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00
a8944e2026
Fix AttackData constructor to use signed byte for priority instead of unsigned.
2020-02-12 10:11:25 +01:00
80708040a4
When setting variant of species with the same name of already existing variant, delete previous variant.
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2020-02-09 12:04:59 +01:00
3f57051219
Made CreatureSpecies destructor virtual.
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2020-02-09 10:47:18 +01:00
f973259bef
Force insertion when setting species variant, as to prevent memory leaks.
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2020-02-08 20:16:47 +01:00
3303dfd82d
Move header files to CreatureLib subdirectory.
continuous-integration/drone/push Build is passing
2020-02-08 19:04:04 +01:00
52d24922ff
Make type library work case insensitive.
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2020-02-08 17:50:27 +01:00
925763752f
Add function to set variants for a species, and a function to get the count of species in a species library.
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2020-02-08 14:52:45 +01:00
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
continuous-integration/drone/push Build is passing
2020-02-03 19:11:44 +01:00
c6620021a7
Fix issues.
continuous-integration/drone/push Build is passing
2020-02-03 18:32:03 +01:00
59f7d3aa4f
Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
07700008f7
Slight tweaks for CreatureException, add tests to see if what() works.
2020-02-03 13:05:46 +01:00
c3b573c7da
Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
bb9b9609a6
Implements TryGet functions on several libraries.
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2020-02-01 15:33:44 +01:00
dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
7e0a1ec033
Make SpeciesVariant virtual
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2020-01-26 13:11:50 +01:00
23c4e89c2d
Removed unused function from ExecutingAttack
2020-01-26 13:10:45 +01:00
faaafb5e1d
Make AttackData polymorphic
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2020-01-25 13:09:09 +01:00
1256d7d2e3
Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00
15523a18a5
Return item name by reference instead of value.
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2020-01-19 13:00:08 +01:00
cc46cd46a7
Commit TurnHandler from earlier revert.
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2020-01-18 13:44:02 +01:00
d66bcee979
Change AttackData type to byte instead of string.
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2020-01-18 13:41:01 +01:00
e3bbc369fc
Revert "Make Script functions use pointers for out variables, instead of references."
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This reverts commit c3877e01
2020-01-18 13:38:47 +01:00
b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
continuous-integration/drone/push Build is passing
2020-01-12 17:04:42 +01:00
779f0b08cf
Fixed CreatureException not saving error string.
continuous-integration/drone/push Build is passing
2020-01-11 19:25:16 +01:00
c3877e0151
Make Script functions use pointers for out variables, instead of references.
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2020-01-11 16:05:39 +01:00
836a201b2d
Add initialize function to script resolver, where it can access the battle library.
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2020-01-11 11:35:59 +01:00
144d17d859
Fixed changing stat boost by negative actually increasing it.
continuous-integration/drone/push Build is passing
2020-01-05 14:57:17 +01:00
fbfcc53a02
Furter fixes for changing stats.
continuous-integration/drone/push Build is passing
2020-01-05 14:39:10 +01:00
f9494d4c38
Fix changing stat falling through enum and throwing exception.
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2020-01-05 14:25:48 +01:00
568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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continuous-integration/drone/push Build is passing
This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00