203 Commits

Author SHA1 Message Date
5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
32584ac406
Fixed Windows build.
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2020-02-22 15:11:18 +01:00
be6b2778a5
Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
442d6cd5b1
Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
b886f0aebf
Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
5e29f50ea1
Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
75bce0e329
Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
445f7eb3d5
Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
65f054bfab
Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
428483e73d
Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
f3b5f9e8f9
Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
54e366fc1b
Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
579ee82f02
Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
252be18630
Make growth rate library case insensitive, add exception if not found.
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2020-02-16 10:07:01 +01:00
f37e27378e
Add methods for getting all talents and hidden talents from a species variant.
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2020-02-16 09:17:09 +01:00
d609d5ca53
Mark CreatureSpecies GetVariantIterator as const.
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2020-02-15 19:35:56 +01:00
629567a2a5
Fix BaseLibrary GetCount, add functions that use std string.
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2020-02-15 19:14:10 +01:00
d6ea16b467
Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
a47f60cdf7
Implements iterator functions for libraries.
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2020-02-15 18:15:31 +01:00
0b50d2bf43
Force newest build in drone to be Conan version
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2020-02-15 17:34:48 +01:00
a6f91faba4
Fix variants lowercasing causing stack smashing error.
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2020-02-13 18:45:41 +01:00
667821df28
Mark TryGetVariant as const.
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2020-02-13 17:37:37 +01:00
2ea5f9f9bd
Make variant keys case insensitive, added helper functions for variants.
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2020-02-13 17:16:07 +01:00
611198009b
Make Attack, Item and Species libraries be case insensitive.
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2020-02-13 16:05:27 +01:00
8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
2dcb197191
Fix issue in tests where we compared with equality operator instead of strcmp.
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2020-02-13 13:33:07 +01:00
02aa6f252e
Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00
0ef909cf55
Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
42050de18a
Use ENUM macro for Item Category enums.
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2020-02-13 10:49:45 +01:00
1969f59a9c
Add vector dependency to Enum macro
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2020-02-12 20:12:17 +01:00
f4449cc101
Tell Drone to use CLang.
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2020-02-12 19:57:15 +01:00
2dea2e6cd0
Add newlines after MacroUtils to hopefully keep the build happy.
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2020-02-12 19:53:42 +01:00
2732a904c4
Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00
a8944e2026
Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
80708040a4
When setting variant of species with the same name of already existing variant, delete previous variant.
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2020-02-09 12:04:59 +01:00
3f57051219
Made CreatureSpecies destructor virtual.
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2020-02-09 10:47:18 +01:00
f973259bef
Force insertion when setting species variant, as to prevent memory leaks.
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2020-02-08 20:16:47 +01:00
3303dfd82d
Move header files to CreatureLib subdirectory.
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2020-02-08 19:04:04 +01:00
52d24922ff
Make type library work case insensitive.
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2020-02-08 17:50:27 +01:00
925763752f
Add function to set variants for a species, and a function to get the count of species in a species library.
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2020-02-08 14:52:45 +01:00
e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
cd7ddcf78e
Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
c6620021a7
Fix issues.
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2020-02-03 18:32:03 +01:00