Commit Graph

132 Commits

Author SHA1 Message Date
5a976e4031 Added display text event hook. 2020-03-09 17:43:36 +01:00
06336c64cd Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
3efd7a6974 Added C interface for EventData.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-09 11:12:24 +01:00
ce2fc320bd Tweaks for Battle and ScriptSet, added Battle C interface.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-09 10:16:57 +01:00
1afb13cfd1 Added C Interface for BattleParty.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-08 15:19:19 +01:00
bbe99da0f0 Fixes and tweaks for CreatureParty, added C Interface.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-08 13:53:58 +01:00
1d18066bcc Made Battle take battleparties as a pointer instead of value for external use.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-07 11:00:48 +01:00
e990c13109 Added Creature C Interface, misc fixes and changes for Creature.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-05 11:25:41 +01:00
e7d3c6afd4 Changed DamageLibrary to use appropriate integer types, instead of 'int'.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-04 18:28:14 +01:00
ea8afcd0b3 C interface for BattleLibrary.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-04 17:04:44 +01:00
81ae0e8454 Make Attack name a ConstString.
All checks were successful
continuous-integration/drone/push Build is passing
2020-03-02 15:29:42 +01:00
0c1580ade6 Reworked retrieving talent, new method is cleaner and harder to misunderstand.
Some checks reported errors
continuous-integration/drone/push Build was killed
2020-03-02 13:59:49 +01:00
5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-28 19:23:24 +01:00
412e0a4d63 Implements ConstString in several core places in the library, improving performance.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-27 18:23:23 +01:00
5e6572aca5 Move several classes from Core to Arbutils.
Some checks failed
continuous-integration/drone/push Build is failing
2020-02-26 13:51:16 +01:00
428b318baf Mark ScriptSet.Has as const.
Some checks failed
continuous-integration/drone/push Build is failing
2020-02-23 16:20:11 +01:00
3802587313 Added HasVolatileScript function to Creature and Battle.
Some checks failed
continuous-integration/drone/push Build is failing
2020-02-23 16:17:57 +01:00
a606fbbc7b Make basic Script class abstract, require implementation of GetName function.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-23 12:58:13 +01:00
5f891cd4ed Added Remove Volatile functions for battle and creatures.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-23 11:11:47 +01:00
645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
All checks were successful
continuous-integration/drone/push Build is passing
Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
142889ad8a Add functions to add volatile scripts to Creature.cpp.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-22 15:53:51 +01:00
32584ac406 Fixed Windows build.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-22 15:11:18 +01:00
442d6cd5b1 Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-20 13:05:15 +01:00
f22c23d593 Make ScriptMacro a header instead of source file.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-19 15:32:43 +01:00
b886f0aebf Add Damage library script hooks.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-19 10:12:36 +01:00
5e29f50ea1 Mark SetHeldItem with item object as const ptr.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-17 17:24:55 +01:00
ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-17 17:16:28 +01:00
75bce0e329 Add virtual destructor to CreatureParty.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-17 15:52:59 +01:00
445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
da90c3d59e Reset active scripts on Creature when battle is set.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-17 10:05:32 +01:00
17552c33ca Only get active scripts from side if side exists.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-17 09:57:15 +01:00
65f054bfab Added functions for battle to manipulate volatile scripts.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-16 17:44:41 +01:00
428483e73d Make GetRandom in Battle class a pointer.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-16 17:24:33 +01:00
f3b5f9e8f9 Move reference to cpp file outside of header.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-16 16:31:06 +01:00
54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-16 15:08:22 +01:00
579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-16 12:02:17 +01:00
d6ea16b467 Implement basic library class that other libraries inherit from for performance.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-15 18:51:21 +01:00
8d4860f553 Support for Heal function for Creatures.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-13 14:48:09 +01:00
0ef909cf55 Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-05 14:52:50 +01:00
cd7ddcf78e Actually implement handling of StopBeforeAttack script hook
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-03 19:11:44 +01:00
c6620021a7 Fix issues.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-03 18:32:03 +01:00
59f7d3aa4f Make Script functions pass out parameters by pointer instead of reference.
Some checks failed
continuous-integration/drone/push Build is failing
2020-02-03 18:27:39 +01:00
c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-03 16:49:28 +01:00
c3b573c7da Initialize Battle pointers with nullptr in Create class.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-02 14:39:57 +01:00
fc5826edb1 Check whether a battle has been set when calling Damage function.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-02 12:34:02 +01:00
dba271681d Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
All checks were successful
continuous-integration/drone/push Build is passing
2020-02-01 13:30:51 +01:00
23c4e89c2d Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
1256d7d2e3 Add virtual modifiers to LearnedAttack.hpp
All checks were successful
continuous-integration/drone/push Build is passing
2020-01-25 12:37:05 +01:00