Commit Graph
132 Commits
Author SHA1 Message Date
Deukhoofd 5a976e4031 Added display text event hook. 2020-03-09 17:43:36 +01:00
Deukhoofd 06336c64cd Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd 3efd7a6974 Added C interface for EventData.
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2020-03-09 11:12:24 +01:00
Deukhoofd ce2fc320bd Tweaks for Battle and ScriptSet, added Battle C interface.
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2020-03-09 10:16:57 +01:00
Deukhoofd 1afb13cfd1 Added C Interface for BattleParty.
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2020-03-08 15:19:19 +01:00
Deukhoofd bbe99da0f0 Fixes and tweaks for CreatureParty, added C Interface.
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2020-03-08 13:53:58 +01:00
Deukhoofd 1d18066bcc Made Battle take battleparties as a pointer instead of value for external use.
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2020-03-07 11:00:48 +01:00
Deukhoofd e990c13109 Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
Deukhoofd e7d3c6afd4 Changed DamageLibrary to use appropriate integer types, instead of 'int'.
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2020-03-04 18:28:14 +01:00
Deukhoofd ea8afcd0b3 C interface for BattleLibrary.
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2020-03-04 17:04:44 +01:00
Deukhoofd 81ae0e8454 Make Attack name a ConstString.
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2020-03-02 15:29:42 +01:00
Deukhoofd 0c1580ade6 Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd 5a05a2f4d3 Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd 412e0a4d63 Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd 5e6572aca5 Move several classes from Core to Arbutils.
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2020-02-26 13:51:16 +01:00
Deukhoofd 428b318baf Mark ScriptSet.Has as const.
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2020-02-23 16:20:11 +01:00
Deukhoofd 3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd a606fbbc7b Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
Deukhoofd 5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd 32584ac406 Fixed Windows build.
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2020-02-22 15:11:18 +01:00
Deukhoofd 442d6cd5b1 Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
Deukhoofd d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593 Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd b886f0aebf Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
Deukhoofd 5e29f50ea1 Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
Deukhoofd ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd 75bce0e329 Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
Deukhoofd 445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
Deukhoofd da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
Deukhoofd 428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
Deukhoofd f3b5f9e8f9 Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
Deukhoofd 54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
Deukhoofd 579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
Deukhoofd d6ea16b467 Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
Deukhoofd 8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd 0ef909cf55 Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
Deukhoofd e45a36d78e Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd cd7ddcf78e Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00
Deukhoofd c6620021a7 Fix issues.
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2020-02-03 18:32:03 +01:00
Deukhoofd 59f7d3aa4f Make Script functions pass out parameters by pointer instead of reference.
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2020-02-03 18:27:39 +01:00
Deukhoofd c4d0a73df6 Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd c3b573c7da Initialize Battle pointers with nullptr in Create class.
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2020-02-02 14:39:57 +01:00
Deukhoofd fc5826edb1 Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd dba271681d Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd 23c4e89c2d Removed unused function from ExecutingAttack 2020-01-26 13:10:45 +01:00
Deukhoofd 1256d7d2e3 Add virtual modifiers to LearnedAttack.hpp
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2020-01-25 12:37:05 +01:00