Commit Graph

67 Commits

Author SHA1 Message Date
Deukhoofd 7262ae9e8b
Make ExecutingAttack use smart pointers. 2020-06-02 18:02:37 +02:00
Deukhoofd 62583ecb17
Make Creature use smart pointers.
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2020-06-02 16:20:47 +02:00
Deukhoofd 1ef50fd3a6
Use unique pointers in scriptset.
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2020-06-02 15:03:31 +02:00
Deukhoofd e4b9550efa
Make all individual scripts smart pointers.
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2020-06-02 13:43:44 +02:00
Deukhoofd f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
Deukhoofd ff181204ae
Make LearnedAttack of Creature a smart pointer.
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2020-05-31 17:26:39 +02:00
Deukhoofd 25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
Deukhoofd 16b67b0d54
Make most of the battle library use unique_ptr.
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2020-05-26 15:11:04 +02:00
Deukhoofd 8418c814b4
Make SpeciesVariants smart pointers.
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2020-05-26 14:35:18 +02:00
Deukhoofd 36208da2fb
Remove shared_ptr, instead use borrowed_ptr to more accurately depict ownership of the objects in the BaseLibraries.
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2020-05-26 14:13:30 +02:00
Deukhoofd d82792e27a
Make BaseLibraries use shared_ptr.
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2020-05-24 20:57:22 +02:00
Deukhoofd 2e860192c7
Support for blocking a creature from gaining experience, don't give experience when a creature is fainted.
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2020-05-20 15:18:27 +02:00
Deukhoofd 864a9d933d
Inlined get stats from Creature. These are frequently called one line methods.
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2020-04-25 16:15:27 +02:00
Deukhoofd 734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
Deukhoofd dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
Deukhoofd 97fa37ea7d
Implements clamped statistics for stat boost.
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2020-04-22 21:48:00 +02:00
Deukhoofd 75baf19ebd
Cleanup 2020-04-22 21:20:07 +02:00
Deukhoofd 83f427368e
Pass LearnedAttack list to creature by reference.
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2020-04-21 14:44:57 +02:00
Deukhoofd 2e5d463e45
Throw clean exception when no volatile script is found when adding one.
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2020-04-11 00:22:08 +02:00
Deukhoofd 3dd5aeffd8
C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
Deukhoofd 1e0d00d3b7
Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
2020-04-04 13:37:06 +02:00
Deukhoofd 214ff81992
Use smart pointers for basic libraries.
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2020-03-26 22:46:14 +01:00
Deukhoofd 7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
Deukhoofd 27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
Deukhoofd 899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
Deukhoofd a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
Deukhoofd 06336c64cd
Added canRevive parameter to Heal function, added Faint event. 2020-03-09 16:29:41 +01:00
Deukhoofd e990c13109
Added Creature C Interface, misc fixes and changes for Creature.
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2020-03-05 11:25:41 +01:00
Deukhoofd 0c1580ade6
Reworked retrieving talent, new method is cleaner and harder to misunderstand.
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2020-03-02 13:59:49 +01:00
Deukhoofd 5a05a2f4d3
Add ConstString to several other places where context isn't changed much during runtime.
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2020-02-28 19:23:24 +01:00
Deukhoofd 412e0a4d63
Implements ConstString in several core places in the library, improving performance.
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2020-02-27 18:23:23 +01:00
Deukhoofd 3802587313
Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
Deukhoofd 5f891cd4ed
Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
Deukhoofd 645ba95bbc
Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
Deukhoofd 142889ad8a
Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
Deukhoofd d4fd7282f5
Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
Deukhoofd f22c23d593
Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
Deukhoofd ce31309b2a
Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
Deukhoofd da90c3d59e
Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
Deukhoofd 17552c33ca
Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
Deukhoofd 8d4860f553
Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
Deukhoofd e45a36d78e
Move Script ownership to script holder, added OnRemove script hook.
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2020-02-05 14:52:50 +01:00
Deukhoofd c4d0a73df6
Remove display script hook functions, replace them with easy to use interface on Creature class.
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2020-02-03 16:49:28 +01:00
Deukhoofd fc5826edb1
Check whether a battle has been set when calling Damage function.
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2020-02-02 12:34:02 +01:00
Deukhoofd dba271681d
Change LibrarySettings to be a pointer instead of value, to allow for overriding in implementations.
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2020-02-01 13:30:51 +01:00
Deukhoofd b02577554f
Remove GetProperty macro, as it wasn't that intuitive, and caused issues later.
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2020-01-12 17:04:42 +01:00
Deukhoofd 144d17d859
Fixed changing stat boost by negative actually increasing it.
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2020-01-05 14:57:17 +01:00
Deukhoofd 568232c7a5
Split off initialization of Creature into new function that's not called in the constructor.
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This has to do with specific implementations of stat calculator requiring an inherited type of the Creature class, and by calling it in the constructor casting to this inherited type will fail.
2020-01-05 13:43:47 +01:00
Deukhoofd ae4d8f5e12
Removes some variables that are better handled in implementations.
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2019-12-27 12:19:38 +01:00
Deukhoofd 8e53ffb53d
Implements functions for getting display species and variant.
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2019-12-21 14:32:45 +01:00