Commit Graph

209 Commits

Author SHA1 Message Date
3802587313 Added HasVolatileScript function to Creature and Battle.
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2020-02-23 16:17:57 +01:00
4728be18b2 Fixed conan alias.
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2020-02-23 13:48:14 +01:00
cf7c6291df Rename conan package.
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2020-02-23 13:39:35 +01:00
56f5bbf174 Rename conan package.
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2020-02-23 13:30:30 +01:00
d5eae8580f Add latest alias to conan package.
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2020-02-23 13:08:50 +01:00
a606fbbc7b Make basic Script class abstract, require implementation of GetName function.
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2020-02-23 12:58:13 +01:00
5f891cd4ed Added Remove Volatile functions for battle and creatures.
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2020-02-23 11:11:47 +01:00
645ba95bbc Performance improvements for battle and creature AddVolatileScript methods when passing a string as parameter.
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Instead of loading a script, then passing it to the ScriptSet class and checking if it already exists before invoking stack, we now check whether the ScriptSet has that script. If one already exists we just invoke stack on it, if not we continue to the process of creating a new script instance.
2020-02-22 16:01:01 +01:00
142889ad8a Add functions to add volatile scripts to Creature.cpp.
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2020-02-22 15:53:51 +01:00
32584ac406 Fixed Windows build.
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2020-02-22 15:11:18 +01:00
be6b2778a5 Make CreatureException inherit from runtime_error.
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2020-02-22 15:07:16 +01:00
442d6cd5b1 Added Helper function to ChoiceQueue to move a specific creature's choice up next. 2020-02-22 14:16:38 +01:00
d4fd7282f5 Move ScriptCategory enum outside of class scope of ScriptResolver.
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2020-02-20 13:05:15 +01:00
f22c23d593 Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00
b886f0aebf Add Damage library script hooks.
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2020-02-19 10:12:36 +01:00
5e29f50ea1 Mark SetHeldItem with item object as const ptr.
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2020-02-17 17:24:55 +01:00
ce31309b2a Functions to set Creature Held Item, and helper function to check whether Creature is holding a specific held item.
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2020-02-17 17:16:28 +01:00
75bce0e329 Add virtual destructor to CreatureParty.
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2020-02-17 15:52:59 +01:00
445f7eb3d5 Add virtual destructor to Battle. 2020-02-17 15:52:02 +01:00
da90c3d59e Reset active scripts on Creature when battle is set.
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2020-02-17 10:05:32 +01:00
17552c33ca Only get active scripts from side if side exists.
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2020-02-17 09:57:15 +01:00
65f054bfab Added functions for battle to manipulate volatile scripts.
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2020-02-16 17:44:41 +01:00
428483e73d Make GetRandom in Battle class a pointer.
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2020-02-16 17:24:33 +01:00
f3b5f9e8f9 Move reference to cpp file outside of header.
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2020-02-16 16:31:06 +01:00
54e366fc1b Implements BattleRandom class with support for Effect Chance, and script hooks to modify this.
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2020-02-16 15:08:22 +01:00
579ee82f02 Pass ExecutingAttack for target as pointer instead of reference.
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2020-02-16 12:02:17 +01:00
252be18630 Make growth rate library case insensitive, add exception if not found.
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2020-02-16 10:07:01 +01:00
f37e27378e Add methods for getting all talents and hidden talents from a species variant.
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2020-02-16 09:17:09 +01:00
d609d5ca53 Mark CreatureSpecies GetVariantIterator as const.
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2020-02-15 19:35:56 +01:00
629567a2a5 Fix BaseLibrary GetCount, add functions that use std string.
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2020-02-15 19:14:10 +01:00
d6ea16b467 Implement basic library class that other libraries inherit from for performance.
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2020-02-15 18:51:21 +01:00
a47f60cdf7 Implements iterator functions for libraries.
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2020-02-15 18:15:31 +01:00
0b50d2bf43 Force newest build in drone to be Conan version
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2020-02-15 17:34:48 +01:00
a6f91faba4 Fix variants lowercasing causing stack smashing error.
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2020-02-13 18:45:41 +01:00
667821df28 Mark TryGetVariant as const.
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2020-02-13 17:37:37 +01:00
2ea5f9f9bd Make variant keys case insensitive, added helper functions for variants.
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2020-02-13 17:16:07 +01:00
611198009b Make Attack, Item and Species libraries be case insensitive.
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2020-02-13 16:05:27 +01:00
8d4860f553 Support for Heal function for Creatures.
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2020-02-13 14:48:09 +01:00
2dcb197191 Fix issue in tests where we compared with equality operator instead of strcmp.
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2020-02-13 13:33:07 +01:00
02aa6f252e Make Enum Helper parse functions constexpr, added Enum Helper Try Parse functions.
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2020-02-13 13:19:59 +01:00
0ef909cf55 Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
42050de18a Use ENUM macro for Item Category enums.
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2020-02-13 10:49:45 +01:00
1969f59a9c Add vector dependency to Enum macro
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2020-02-12 20:12:17 +01:00
f4449cc101 Tell Drone to use CLang.
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2020-02-12 19:57:15 +01:00
2dea2e6cd0 Add newlines after MacroUtils to hopefully keep the build happy.
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2020-02-12 19:53:42 +01:00
2732a904c4 Add easy to use macro to generate enum helper functions for parsing, stringifying and iteration.
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2020-02-12 19:48:56 +01:00
a8944e2026 Fix AttackData constructor to use signed byte for priority instead of unsigned. 2020-02-12 10:11:25 +01:00
80708040a4 When setting variant of species with the same name of already existing variant, delete previous variant.
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2020-02-09 12:04:59 +01:00
3f57051219 Made CreatureSpecies destructor virtual.
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2020-02-09 10:47:18 +01:00
f973259bef Force insertion when setting species variant, as to prevent memory leaks.
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2020-02-08 20:16:47 +01:00