0b9028ea97
Fixes BattleSide AddVolatile using the wrong script category.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-10-29 18:12:35 +02:00
19375c2f87
Adds functions to add, remove, and get volatile scripts from a BattleSide.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-10-28 14:49:24 +02:00
512a39e158
Deal with Creatures being deleted before a battle they're part of.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-08-28 19:05:52 +02:00
762915b1f7
Add new Creature::IsUsable function, which replaces IsFainted functionality in several places.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-06-19 12:33:31 +02:00
188e88ab80
Store CreatureIndex on Creature, includes helper function to get a creatures party from a battle.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-05-08 11:53:32 +02:00
8a9a6af0af
Pass battle pointer along with clone for battleside.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-04-13 22:45:48 +02:00
2b1a1792bf
Make Clone functions const.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-04-11 16:01:18 +02:00
84a14cff2b
Support for cloning battles for AI purposes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-04-11 15:20:50 +02:00
23bd0da646
Adds swap event when two creatures swap positions.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-03-28 11:58:26 +02:00
9b7c271a20
Support for swapping two creatures on a side.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-03-26 12:01:18 +01:00
66b95a6e4d
Reset seen opponents on ClearBattle.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2021-01-15 15:46:48 +01:00
e642f374b9
Update to latest Arbutils.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2020-12-13 12:15:40 +01:00
5c39694f19
Overhaul memory model to new Arbutils memory.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2020-12-12 12:22:48 +01:00
53bfbd36c2
Use a precompiled header.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2020-09-25 13:05:15 +02:00
98dacbccde
Use Arbutils exception Macros, instead of own ones.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2020-08-17 12:18:01 +02:00
64b08d4ff0
Cleaned up Events, added events on species and variant changes.
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Signed-off-by: Deukhoofd <Deukhoofd@gmail.com >
2020-08-14 13:52:22 +02:00
3a170d8924
Adds creature Switch event.
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2020-08-07 10:38:35 +02:00
e2e706693b
Clearer errors for C Interface.
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2020-07-28 17:22:43 +02:00
36f1e5beeb
Further work on better exceptions.
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2020-07-26 17:41:11 +02:00
657d646fda
Make the last couple classes use smart pointers.
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2020-06-02 18:30:37 +02:00
f898698f49
Use smart pointers for BattleSide.
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2020-06-02 13:06:24 +02:00
25f65eb47b
Update to newer Arbutils version.
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2020-05-26 18:31:06 +02:00
734d056449
Performance improvement for collecting scripts, by reserving size in ScriptSource.
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2020-04-25 11:33:25 +02:00
dd668f2b1c
Cleanup of ScriptAggregator class.
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2020-04-23 23:23:58 +02:00
3dd5aeffd8
C interface for Battle Side.
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2020-04-04 17:03:06 +02:00
7ce3e6940d
Rework for C Interfaces to handle exceptions a bit better.
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2020-03-25 19:09:17 +01:00
27288563cd
Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00
899e432271
Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00
970ca8ddd5
Fixed replacementattack not being complete.
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2020-03-22 10:30:45 +01:00
a7b87ab4f8
Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00
3baed93597
Implements marking opponents as seen.
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2019-12-14 12:40:50 +01:00
262279bd2c
Support for ending battles when only one side has creatures that are available for battle.
2019-12-07 21:56:29 +01:00
57f16bc420
Better handling of filling empty slots.
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2019-12-07 12:13:12 +01:00
6f32d1245b
Implemented and fixed all code required to run at least a single turn.
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2019-12-05 12:56:41 +01:00
a8730d983f
Used ClangFormat style guide I'm happy with.
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2019-11-28 12:55:22 +01:00
d8332f9e40
Another rework for scripthooks, for better performance.
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This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
3488784409
Furter rework on script hooks, simplifying required logic.
2019-11-10 14:32:05 +01:00
19e1308f93
Improve performance for setting choices.
2019-11-06 18:08:21 +01:00
fc675efdf5
More work on basic turn layout.
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2019-11-02 13:57:43 +01:00
65f814b006
Implemented better exceptions
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2019-10-31 13:26:56 +01:00
99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
d580d81163
Initial work on battling
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2019-10-17 14:33:25 +02:00