133 lines
4.2 KiB
C++
133 lines
4.2 KiB
C++
#include "BattleSide.hpp"
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#include "../EventHooks/EventDataClasses.hpp"
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#include "Battle.hpp"
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using namespace CreatureLib::Battling;
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bool BattleSide::AllChoicesSet() const noexcept { return _choicesSet == _creaturesPerSide; }
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bool BattleSide::AllPossibleSlotsFilled() const {
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try {
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for (size_t i = 0; i < _creatures.Count(); i++) {
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auto c = _creatures[i];
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if (!c.HasValue() || c.GetValue()->IsFainted()) {
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if (_battle->CanSlotBeFilled(_index, i)) {
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return false;
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}
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}
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}
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} catch (const std::exception& e) {
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THROW("Exception during AllPossibleSlotsFilled check: '" << e.what() << "'.");
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}
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return true;
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}
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void BattleSide::ResetChoices() noexcept {
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_choicesSet = 0;
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for (uint8_t i = 0; i < _creaturesPerSide; i++) {
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_choices[i] = nullptr;
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}
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}
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void BattleSide::SetChoice(BaseTurnChoice* choice) {
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EnsureNotNull(choice)
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try {
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for (size_t i = 0; i < _creatures.Count(); i++) {
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auto& c = _creatures[i];
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if (!c.HasValue()) {
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continue;
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}
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if (c.GetValue() == choice->GetUser()) {
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_choices[i] = std::shared_ptr<BaseTurnChoice>(choice);
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_choicesSet++;
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return;
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}
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}
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} catch (const std::exception& e) {
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THROW("Error during setting choice: '" << e.what() << "'.");
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}
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THROW("User not found");
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}
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void BattleSide::SetCreature(ArbUt::OptionalBorrowedPtr<Creature> creature, uint8_t index) {
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auto old = _creatures[index];
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if (old.HasValue()) {
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old.GetValue()->SetOnBattleField(false);
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}
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_creatures[index] = creature.GetValue();
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if (!creature.HasValue()) {
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return;
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}
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creature.GetValue()->SetBattleData(_battle, this);
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creature.GetValue()->SetOnBattleField(true);
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for (auto* side : _battle->GetSides()) {
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if (side == this) {
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continue;
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}
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for (const auto& c : side->GetCreatures()) {
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if (c.HasValue()) {
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c.GetValue()->MarkOpponentAsSeen(creature.GetValue());
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creature.GetValue()->MarkOpponentAsSeen(c.GetValue());
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}
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}
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}
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_battle->TriggerEventListener<SwitchEvent>(CreatureIndex(this->_index, index), creature.GetValue());
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}
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bool BattleSide::CreatureOnSide(const ArbUt::BorrowedPtr<Creature>& creature) const {
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return std::find(_creatures.begin(), _creatures.end(), creature.GetRaw()) != _creatures.end();
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}
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const ArbUt::OptionalBorrowedPtr<Creature>& BattleSide::GetCreature(uint8_t index) const { return _creatures[index]; }
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void BattleSide::GetActiveScripts(ArbUt::List<ScriptWrapper>& scripts) {
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scripts.Append(ScriptWrapper::FromSet(&_volatile));
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_battle->GetActiveScripts(scripts);
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}
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size_t BattleSide::ScriptCount() const { return _battle->ScriptCount() + 1; }
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uint8_t BattleSide::GetRandomCreatureIndex() {
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// TODO: Consider adding parameter to only get index for available creatures.
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return _battle->GetRandom()->Get(_creaturesPerSide);
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}
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bool BattleSide::SwapPositions(u8 a, u8 b) {
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// If out of range, don't allow swapping.
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if (a >= _creaturesPerSide || b >= _creaturesPerSide) {
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return false;
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}
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// If the two indices are the same, don't allow swapping.
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if (a == b) {
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return false;
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}
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// Fetch parties for the two indices.
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BattleParty* partyA = nullptr;
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BattleParty* partyB = nullptr;
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for (auto* party : this->_battle->GetParties()) {
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if (party->IsResponsibleForIndex(_index, a)) {
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partyA = party;
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}
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if (party->IsResponsibleForIndex(_index, b)) {
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partyB = party;
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}
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}
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// Don't allow swapping if different parties are responsible for the indices.
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if (partyA != partyB) {
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return false;
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}
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auto creatureA = _creatures[a];
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_creatures[a] = _creatures[b];
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_creatures[b] = creatureA;
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_battle->TriggerEventListener<SwapEvent>(_index, a, b);
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return true;
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}
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BattleSide* BattleSide::CloneWithoutCreatures() {
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auto* side = new BattleSide(_index, _battle, _creaturesPerSide);
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side->_choicesSet = _choicesSet;
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_volatile.Clone(side->_volatile);
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side->_hasFled = _hasFled;
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return side;
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}
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