CreatureLib/src/Battling/Models/BattleSide.cpp

80 lines
2.4 KiB
C++

#include "BattleSide.hpp"
#include <algorithm>
#include "../../Library/Exceptions/CreatureException.hpp"
#include "Battle.hpp"
using namespace CreatureLib::Battling;
bool BattleSide::AllChoicesSet() const { return _choicesSet == _creaturesPerSide; }
bool BattleSide::AllPossibleSlotsFilled() const {
AssertNotNull(_battle)
for (size_t i = 0; i < _creatures.Count(); i++) {
auto c = _creatures[i];
if (c == nullptr || c->IsFainted()) {
if (_battle->CanSlotBeFilled(_index, i))
return false;
}
}
return true;
}
void BattleSide::ResetChoices() {
_choicesSet = 0;
for (uint8_t i = 0; i < _creaturesPerSide; i++) {
_choices[i] = nullptr;
}
}
const List<BaseTurnChoice*>& BattleSide::GetChoices() const { return _choices; }
void BattleSide::SetChoice(BaseTurnChoice* choice) {
AssertNotNull(choice)
auto find = std::find(_creatures.begin(), _creatures.end(), choice->GetUser());
if (find == _creatures.end())
throw CreatureException("User not found");
uint8_t index = std::distance(_creatures.begin(), find);
_choices[index] = choice;
_choicesSet++;
}
void BattleSide::SetCreature(Creature* creature, uint8_t index) {
AssertNotNull(creature)
auto old = _creatures[index];
if (old != nullptr) {
old->SetOnBattleField(false);
}
_creatures[index] = creature;
creature->SetBattleData(_battle, this);
creature->SetOnBattleField(true);
if (_battle == nullptr)
return;
for (auto side : _battle->GetSides()) {
if (side == this)
continue;
for (auto c : side->GetCreatures()) {
if (c != nullptr) {
c->MarkOpponentAsSeen(creature);
creature->MarkOpponentAsSeen(c);
}
}
}
}
bool BattleSide::CreatureOnSide(const Creature* creature) const {
AssertNotNull(creature)
return std::find(_creatures.begin(), _creatures.end(), creature) != _creatures.end();
}
Creature* BattleSide::GetCreature(uint8_t index) const { return _creatures[index]; }
void BattleSide::GetActiveScripts(Arbutils::Collections::List<ScriptWrapper>& scripts) {
scripts.Append(&_volatile);
_battle->GetActiveScripts(scripts);
}
uint8_t BattleSide::GetRandomCreatureIndex() {
// TODO: Consider adding parameter to only get index for available creatures.
AssertNotNull(_battle)
return _battle->GetRandom()->Get(_creaturesPerSide);
}