Commit Graph

39 Commits

Author SHA1 Message Date
Deukhoofd 0483e635ea Reworks test suite, tweaks to Cmake config for Windows.
continuous-integration/drone/push Build is failing Details
2019-12-07 13:45:44 +01:00
Deukhoofd 8897f2282f Put the check for slots filled behind the check whether all choices are set.
This because this check can be more expensive, and should run as little times
as possible. In this case it should only run when all choices are set,
which should be in most cases once a turn.
2019-12-07 12:49:18 +01:00
Deukhoofd 57f16bc420
Better handling of filling empty slots.
continuous-integration/drone/push Build is passing Details
2019-12-07 12:13:12 +01:00
Deukhoofd 6f32d1245b
Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing Details
2019-12-05 12:56:41 +01:00
Deukhoofd 5d6ac316eb
Renamed Target class to CreatureIndex 2019-12-05 09:53:48 +01:00
Deukhoofd a8730d983f
Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing Details
2019-11-28 12:55:22 +01:00
Deukhoofd 3b685ae782
Added layout for CreatureParty 2019-11-28 12:16:03 +01:00
Deukhoofd aa356d74d7
Set data for executing attacks.
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2019-11-24 11:06:51 +01:00
Deukhoofd 49bd4813f6 Initialize Creature talent script when battle library is set, allow talent overriding
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2019-11-18 18:41:55 +01:00
Deukhoofd 86f8a1e37b
Adds talent script to Creature class
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2019-11-17 11:25:52 +01:00
Deukhoofd d8332f9e40 Another rework for scripthooks, for better performance.
continuous-integration/drone/push Build is passing Details
This new version caches pointers to the pointers to scripts, so that we can build the data once and then simply iterate over it whenever we want to run a hook.
2019-11-10 17:08:42 +01:00
Deukhoofd df3905fa49 Give Creature a virtual destructor.
continuous-integration/drone/push Build is failing Details
2019-11-10 14:37:06 +01:00
Deukhoofd 2a98f051c9 Give ExecutingAttack a virtual destructor.
continuous-integration/drone/push Build is failing Details
2019-11-10 14:33:26 +01:00
Deukhoofd 3488784409 Furter rework on script hooks, simplifying required logic. 2019-11-10 14:32:05 +01:00
Deukhoofd f72fd5f905 Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
continuous-integration/drone/push Build is failing Details
2019-11-09 13:18:45 +01:00
Deukhoofd 658672a246 More handling of script hooks. 2019-11-09 12:55:48 +01:00
Deukhoofd ee14efe22e Implemented better script handling. 2019-11-09 12:15:45 +01:00
Deukhoofd c3bfbb569e Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing Details
2019-11-08 18:45:43 +01:00
Deukhoofd 19e1308f93 Improve performance for setting choices. 2019-11-06 18:08:21 +01:00
Deukhoofd beac87f981 Reset choices on side when executing turn. 2019-11-06 18:06:48 +01:00
Deukhoofd 5fc2bf564a Support turn queue return prematurely when a creature is recalled, and the ability to resume it later. 2019-11-06 18:04:00 +01:00
Deukhoofd efa994c88d Fixes dependency issue, lack of virtual destructor for DamageLibrary
continuous-integration/drone/push Build is failing Details
2019-11-05 16:20:47 +01:00
Deukhoofd 1848d7b617 Implementation of damage calculation.
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2019-11-05 14:31:54 +01:00
Deukhoofd db2a577a85 Further implementation of types. 2019-11-05 08:06:12 +01:00
Deukhoofd b4e08049ce
Handle executing moves.
continuous-integration/drone/push Build is passing Details
2019-11-03 13:47:50 +01:00
Deukhoofd fc675efdf5
More work on basic turn layout.
continuous-integration/drone/push Build is passing Details
2019-11-02 13:57:43 +01:00
Deukhoofd 65f814b006
Implemented better exceptions
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2019-10-31 13:26:56 +01:00
Deukhoofd 42c1623985
Fully handle turn ordering
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2019-10-31 12:31:31 +01:00
Deukhoofd 972af35ecf
Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing Details
2019-10-31 12:02:23 +01:00
Deukhoofd af611070c5
Fixed syntax error
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2019-10-29 11:30:52 +01:00
Deukhoofd 99315174a8
Initial support for setting battle choices.
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2019-10-29 11:19:25 +01:00
Deukhoofd 7d6de3557c Support learning moves with CreateCreature class
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2019-10-25 20:08:25 +02:00
Deukhoofd 9588236183
Remove creature classes from Library lib, merged with Battling lib.
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2019-10-24 13:37:55 +02:00
Deukhoofd cdaa056810 Initial support for learned moves
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2019-10-23 18:57:50 +02:00
Deukhoofd 1e4f422117 Add changing level API to BattleCreature 2019-10-23 18:51:36 +02:00
Deukhoofd cd21e6c685 Implement stat boosting 2019-10-23 18:41:45 +02:00
Deukhoofd 3e9d030dc4 Automatically recalculate boosted stat after recalculating flat stat 2019-10-23 18:28:58 +02:00
Deukhoofd 65cf190367 Split off battle creature stats into boosted and non-boosted 2019-10-23 18:27:31 +02:00
Deukhoofd d580d81163
Initial work on battling
continuous-integration/drone/push Build is failing Details
2019-10-17 14:33:25 +02:00