Cleanup CMake file.
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@@ -30,7 +30,7 @@ namespace CreatureLib::Library {
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virtual ~AttackData() = default;
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inline const ArbUt::StringView& GetName() const noexcept { return _name; }
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inline const uint8_t GetType() const noexcept { return _type; }
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inline uint8_t GetType() const noexcept { return _type; }
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inline AttackCategory GetCategory() const noexcept { return _category; }
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inline uint8_t GetBasePower() const noexcept { return _basePower; }
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inline uint8_t GetAccuracy() const noexcept { return _accuracy; }
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@@ -48,8 +48,8 @@ namespace CreatureLib::Library {
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[[nodiscard]] inline uint16_t GetStatistic(Library::Statistic stat) const {
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return _baseStatistics.GetStat(stat);
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}
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[[nodiscard]] inline const size_t GetTalentCount() const noexcept { return _talents.Count(); }
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[[nodiscard]] inline const size_t GetSecretTalentCount() const noexcept { return _secretTalents.Count(); }
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[[nodiscard]] inline size_t GetTalentCount() const noexcept { return _talents.Count(); }
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[[nodiscard]] inline size_t GetSecretTalentCount() const noexcept { return _secretTalents.Count(); }
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[[nodiscard]] const ArbUt::StringView& GetTalent(const TalentIndex& index) const {
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if (index.IsSecret() && _secretTalents.Count() > 0) {
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auto i = index.GetIndex();
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@@ -24,7 +24,7 @@ namespace CreatureLib::Library {
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inline const ArbUt::StringView& GetName() const noexcept { return _name; }
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inline ItemCategory GetCategory() const noexcept { return _category; }
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inline BattleItemCategory GetBattleCategory() const noexcept { return _battleCategory; }
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inline const int32_t GetPrice() const noexcept { return _price; }
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inline int32_t GetPrice() const noexcept { return _price; }
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bool HasFlag(const ArbUt::BasicStringView& flag) const noexcept { return this->_flags.contains(flag); }
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bool HasFlag(uint32_t flag) const noexcept { return this->_flags.contains(flag); }
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