2020-03-11 11:22:13 +00:00
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#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
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#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
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2020-07-31 08:51:03 +00:00
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#include "../Core.hpp"
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2020-03-11 11:22:13 +00:00
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using namespace CreatureLib::Battling;
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export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack,
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uint8_t sideIndex, uint8_t targetIndex) {
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return new AttackTurnChoice(user, attack, CreatureIndex(sideIndex, targetIndex));
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}
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2020-07-26 09:37:05 +00:00
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export void CreatureLib_AttackTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
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2020-03-11 11:22:13 +00:00
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export FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); }
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2020-07-26 09:37:05 +00:00
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export void CreatureLib_FleeTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
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2020-03-11 11:22:13 +00:00
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export PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); }
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2020-07-26 09:37:05 +00:00
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export void CreatureLib_PassTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
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2020-03-11 11:22:13 +00:00
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export SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) {
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return new SwitchTurnChoice(user, newCreature);
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}
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2020-07-26 09:37:05 +00:00
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export void CreatureLib_SwitchTurnChoice_Destruct(AttackTurnChoice* p) { delete p; }
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2020-03-11 11:22:13 +00:00
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SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind)
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2020-07-07 13:33:43 +00:00
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BORROWED_GET_FUNC(BaseTurnChoice, GetUser, Creature*)
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2020-03-11 11:22:13 +00:00
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2020-07-07 13:33:43 +00:00
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BORROWED_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*)
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2020-03-11 11:22:13 +00:00
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SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
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2020-03-25 18:07:36 +00:00
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2020-07-26 09:24:31 +00:00
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export uint8_t CreatureLib_AttackTurnChoice_GetPriority(int8_t& out, AttackTurnChoice* p) {
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Try(out = p->GetPriority());
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}
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2020-03-25 18:07:36 +00:00
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2021-03-07 09:26:41 +00:00
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SMART_GET_FUNC(AttackTurnChoice, GetAttackScript, BattleScript*)
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2020-07-26 09:24:31 +00:00
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export uint8_t CreatureLib_AttackTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
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2020-03-11 11:22:13 +00:00
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return p->GetTarget().GetSideIndex();
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}
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2020-07-26 09:24:31 +00:00
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export uint8_t CreatureLib_AttackTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
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2020-03-11 11:22:13 +00:00
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return p->GetTarget().GetCreatureIndex();
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}
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2020-12-12 11:22:48 +00:00
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OPTIONAL_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)
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