CreatureLib/CInterface/Battling/TurnChoices.cpp

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#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/PassTurnChoice.hpp"
#include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp"
#include "../Core.hpp"
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using namespace CreatureLib::Battling;
export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack,
uint8_t sideIndex, uint8_t targetIndex) {
return new AttackTurnChoice(user, attack, CreatureIndex(sideIndex, targetIndex));
}
export FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); }
export PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); }
export SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) {
return new SwitchTurnChoice(user, newCreature);
}
export void CreatureLib_BaseTurnChoice_Destruct(const BaseTurnChoice* p) { delete p; }
#define SIMPLE_GET_FUNC(type, name, returnType) \
export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); }
#define SIMPLE_GET_FUNC_SMART_PTR(type, name, returnType) \
export returnType CreatureLib_##type##_##name(const type* p) { return p->name().operator->(); }
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SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind)
SIMPLE_GET_FUNC_SMART_PTR(BaseTurnChoice, GetUser, Creature*)
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SIMPLE_GET_FUNC_SMART_PTR(AttackTurnChoice, GetAttack, LearnedAttack*)
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SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind)
export uint8_t CreatureLib_BaseTurnChoice_GetPriority(int8_t& out, AttackTurnChoice* p) { Try(out = p->GetPriority()); }
SIMPLE_GET_FUNC_SMART_PTR(AttackTurnChoice, GetAttackScript, Script*)
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export uint8_t CreatureLib_BaseTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) {
return p->GetTarget().GetSideIndex();
}
export uint8_t CreatureLib_BaseTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) {
return p->GetTarget().GetCreatureIndex();
}
SIMPLE_GET_FUNC_SMART_PTR(SwitchTurnChoice, GetNewCreature, Creature*)
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#undef SIMPLE_GET_FUNC
#undef SIMPLE_GET_FUNC_SMART_PTR