2020-03-05 10:25:41 +00:00
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#include "../../src/Battling/Models/Creature.hpp"
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2020-07-31 08:51:03 +00:00
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#include "../Core.hpp"
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2020-03-05 10:25:41 +00:00
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using namespace CreatureLib::Battling;
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2022-04-02 10:33:26 +00:00
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export_func u8 CreatureLib_Creature_Construct(Creature*& out, const BattleLibrary* library,
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const CreatureLib::Library::CreatureSpecies* species,
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const CreatureLib::Library::SpeciesVariant* variant, level_int_t level,
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u32 experience, u32 uid, CreatureLib::Library::Gender gender, u8 coloring,
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const CreatureLib::Library::Item* heldItem, const char* nickname,
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bool secretTalent, u8 talent, LearnedAttack* attacks[], size_t attacksNum,
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bool allowedExperienceGain) {
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2020-05-31 15:26:39 +00:00
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Try(auto attacksVec = std::vector<LearnedAttack*>(attacks, attacks + (attacksNum * sizeof(LearnedAttack*)));
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2020-12-12 12:40:30 +00:00
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out =
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new Creature(library, ArbUt::BorrowedPtr<const CreatureLib::Library::CreatureSpecies>(species), variant,
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level, experience, uid, gender, coloring,
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ArbUt::OptionalBorrowedPtr<const CreatureLib::Library::Item>(heldItem), std::string(nickname),
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CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec, allowedExperienceGain);)
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2020-03-05 10:25:41 +00:00
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};
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export_func void CreatureLib_Creature_Destruct(const Creature* p) { delete p; }
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export_func u8 CreatureLib_Creature_Initialize(Creature* p) { Try(p->Initialize();) }
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2020-08-17 15:23:03 +00:00
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2020-07-25 13:02:11 +00:00
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BORROWED_GET_FUNC(Creature, GetLibrary, const CreatureLib::Battling::BattleLibrary*);
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2020-07-07 13:33:43 +00:00
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BORROWED_GET_FUNC(Creature, GetSpecies, const CreatureLib::Library::CreatureSpecies*);
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BORROWED_GET_FUNC(Creature, GetVariant, const CreatureLib::Library::SpeciesVariant*);
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2020-06-10 12:39:20 +00:00
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2022-04-02 10:33:26 +00:00
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export_func u8 CreatureLib_Creature_ChangeSpecies(Creature* p, const CreatureLib::Library::CreatureSpecies* species,
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const CreatureLib::Library::SpeciesVariant* variant) {
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2020-08-13 08:38:56 +00:00
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Try(p->ChangeSpecies(species, variant);)
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}
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export_func u8 CreatureLib_Creature_ChangeVariant(Creature* p, const CreatureLib::Library::SpeciesVariant* variant) {
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2020-06-10 12:39:20 +00:00
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Try(p->ChangeVariant(variant);)
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}
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2020-08-19 18:11:00 +00:00
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SIMPLE_GET_FUNC(Creature, GetLevel, level_int_t);
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SIMPLE_GET_FUNC(Creature, GetExperience, u32);
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SIMPLE_GET_FUNC(Creature, GetUniqueIdentifier, u32);
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SIMPLE_GET_FUNC(Creature, GetGender, CreatureLib::Library::Gender);
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SIMPLE_GET_FUNC(Creature, GetColoring, u8);
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export_func bool CreatureLib_Creature_HasHeldItem(const Creature* p, const char* name) {
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2020-06-26 15:08:23 +00:00
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return p->HasHeldItem(ArbUt::StringView(name));
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}
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export_func bool CreatureLib_Creature_HasHeldItemWithHash(const Creature* p, u32 hash) { return p->HasHeldItem(hash); }
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2020-12-12 12:40:30 +00:00
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OPTIONAL_GET_FUNC(Creature, GetHeldItem, const CreatureLib::Library::Item*);
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export_func u8 CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) {
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Try(p->SetHeldItem(ArbUt::StringView(name));)
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}
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2022-05-16 15:21:39 +00:00
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export_func u8 CreatureLib_Creature_SetHeldItemWithHash(Creature* p, u32 hash) { Try(p->SetHeldItemByHash(hash);) }
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export_func void CreatureLib_Creature_SetHeldItemFromItem(Creature* p, const CreatureLib::Library::Item* item) {
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2020-05-26 16:31:06 +00:00
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return p->SetHeldItem(ArbUt::BorrowedPtr<const CreatureLib::Library::Item>(item));
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}
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SIMPLE_GET_FUNC(Creature, GetCurrentHealth, u32);
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2020-12-12 11:22:48 +00:00
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OPTIONAL_GET_FUNC(Creature, GetBattle, Battle*);
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OPTIONAL_GET_FUNC(Creature, GetBattleSide, BattleSide*);
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SIMPLE_GET_FUNC(Creature, IsOnBattleField, bool);
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export_func const char* CreatureLib_Creature_GetNickname(Creature* p) {
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auto s = p->GetNickname();
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if (s.has_value()) {
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return p->GetNickname().value().data();
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}
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return "";
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}
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export_func void CreatureLib_Creature_SetNickname(Creature* p, const char* nickname) { p->SetNickname(nickname); }
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export_func bool CreatureLib_Creature_HasType(Creature* p, u8 type) { return p->HasType(type); }
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export_func size_t CreatureLib_Creature_GetTypeCount(Creature* p) { return p->GetTypes().size(); }
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export_func const u8* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().data(); }
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SIMPLE_GET_FUNC(Creature, GetMaxHealth, u32);
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export_func u8 CreatureLib_Creature_ChangeLevelBy(Creature* p, i8 level) { Try(p->ChangeLevelBy(level);) }
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export_func u8 CreatureLib_Creature_Damage(Creature* p, u32 damage, DamageSource source) {
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Try(p->Damage(damage, source);)
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}
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export_func u8 CreatureLib_Creature_Heal(Creature* p, u32 health, bool canRevive) { Try(p->Heal(health, canRevive);) }
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export_func u8 CreatureLib_Creature_RestoreAllAttackUses(Creature* p) { Try(p->RestoreAllAttackUses();) }
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2020-09-05 12:51:06 +00:00
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2022-04-02 10:33:26 +00:00
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export_func bool CreatureLib_Creature_GetRealTalentIsSecret(const Creature* p) { return p->GetRealTalent().IsSecret(); }
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export_func bool CreatureLib_Creature_GetRealTalentIndex(const Creature* p) { return p->GetRealTalent().GetIndex(); }
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export_func u8 CreatureLib_Creature_GetActiveTalent(const Creature* p, const CreatureLib::Library::Talent*& out) {
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2021-11-15 11:04:45 +00:00
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Try(out = p->GetActiveTalent().GetRaw();)
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2020-07-24 08:16:57 +00:00
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}
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export_func u8 CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) {
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2020-06-26 15:08:23 +00:00
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Try(p->OverrideActiveTalent(ArbUt::StringView(talent));)
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}
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export_func u8 CreatureLib_Creature_AddExperience(Creature* p, u32 experience) { Try(p->AddExperience(experience);) }
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export_func u8 CreatureLib_Creature_ClearVolatileScripts(Creature* p) { Try(p->ClearVolatileScripts();) }
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export_func u8 CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) {
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Try(p->AddVolatileScript(ArbUt::StringView(scriptName));)
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}
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export_func u8 CreatureLib_Creature_AddVolatileScript(Creature* p, BattleScript* script) {
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2020-03-25 18:07:36 +00:00
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Try(p->AddVolatileScript(script);)
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}
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export_func u8 CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) {
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2020-06-26 15:08:23 +00:00
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Try(p->RemoveVolatileScript(ArbUt::StringView(scriptName));)
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2020-03-25 18:07:36 +00:00
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}
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export_func u8 CreatureLib_Creature_RemoveVolatileScript(Creature* p, BattleScript* script) {
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2020-03-25 18:07:36 +00:00
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Try(p->RemoveVolatileScript(script);)
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}
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export_func bool CreatureLib_Creature_HasVolatileScript(Creature* p, const char* scriptName) {
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return p->HasVolatileScript(ArbUt::StringView(scriptName));
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}
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export_func size_t CreatureLib_Creature_GetAttacksCount(Creature* p) { return p->GetAttacks().Count(); }
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export_func LearnedAttack* const* CreatureLib_Creature_GetAttacks(Creature* p) { return p->GetAttacks().RawData(); }
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export_func bool CreatureLib_Creature_HasAttack(Creature* p, const char* scriptName) {
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2020-08-09 09:48:40 +00:00
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return p->HasAttack(ArbUt::StringView(scriptName));
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}
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2020-12-12 11:22:48 +00:00
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OPTIONAL_GET_FUNC(Creature, GetDisplaySpecies, const CreatureLib::Library::CreatureSpecies*);
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OPTIONAL_GET_FUNC(Creature, GetDisplayVariant, const CreatureLib::Library::SpeciesVariant*);
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export_func void CreatureLib_Creature_SetDisplaySpecies(Creature* p,
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const CreatureLib::Library::CreatureSpecies* species) {
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2020-05-26 16:31:06 +00:00
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return p->SetDisplaySpecies(ArbUt::BorrowedPtr<const CreatureLib::Library::CreatureSpecies>(species));
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}
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export_func void CreatureLib_Creature_SetDisplayVariant(Creature* p,
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const CreatureLib::Library::SpeciesVariant* variant) {
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return p->SetDisplayVariant(variant);
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}
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export_func bool CreatureLib_Creature_AllowedExperienceGain(Creature* p) { return p->AllowedExperienceGain(); }
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export_func void CreatureLib_Creature_SetAllowedExperienceGain(Creature* p, bool b) { p->SetAllowedExperienceGain(b); }
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2021-06-26 09:48:13 +00:00
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export_func void CreatureLib_Creature_ChangeStatBoost(Creature* p, CreatureLib::Library::Statistic stat,
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i8 diffAmount) {
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p->ChangeStatBoost(stat, diffAmount);
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}
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export_func u32 CreatureLib_Creature_GetFlatStat(Creature* p, CreatureLib::Library::Statistic stat) {
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return p->GetFlatStat(stat);
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}
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export_func u32 CreatureLib_Creature_GetBoostedStat(Creature* p, CreatureLib::Library::Statistic stat) {
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return p->GetBoostedStat(stat);
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}
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export_func u32 CreatureLib_Creature_GetBaseStat(Creature* p, CreatureLib::Library::Statistic stat) {
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return p->GetBaseStat(stat);
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}
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export_func i8 CreatureLib_Creature_GetStatBoost(Creature* p, CreatureLib::Library::Statistic stat) {
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return p->GetStatBoost(stat);
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2020-08-12 15:51:06 +00:00
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}
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2022-03-23 12:56:45 +00:00
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SIMPLE_GET_FUNC(Creature, GetAvailableAttackSlot, u8);
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export_func u8 CreatureLib_Creature_AddAttack(Creature* p, LearnedAttack* attack) { Try(p->AddAttack(attack);) }
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export_func u8 CreatureLib_Creature_ReplaceAttack(Creature* p, size_t index, LearnedAttack* attack) {
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2020-08-12 15:51:06 +00:00
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Try(p->ReplaceAttack(index, attack);)
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2020-08-12 16:54:01 +00:00
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}
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export_func u8 CreatureLib_Creature_SwapAttack(Creature* p, size_t a, size_t b) { Try(p->SwapAttacks(a, b);) }
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export_func u8 CreatureLib_Creature_SetStatus(Creature* p, const char* name) {
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Try(p->SetStatus(ArbUt::StringView(name)));
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};
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export_func u8 CreatureLib_Creature_ClearStatus(Creature* p) { Try(p->ClearStatus()); };
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export_func const char* CreatureLib_Creature_GetStatusName(Creature* p) { return p->GetStatusName().c_str(); }
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