Support for getting a creatures actual talent.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
Signed-off-by: Deukhoofd <Deukhoofd@gmail.com>
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@ -65,6 +65,10 @@ export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canR
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Try(p->Heal(health, canRevive);)
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}
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export uint8_t CreatureLib_Creature_RestoreAllAttackUses(Creature* p) { Try(p->RestoreAllAttackUses();) }
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export bool CreatureLib_Creature_GetRealTalentIsSecret(const Creature* p) { return p->GetRealTalent().IsSecret(); }
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export bool CreatureLib_Creature_GetRealTalentIndex(const Creature* p) { return p->GetRealTalent().GetIndex(); }
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export uint8_t CreatureLib_Creature_GetActiveTalent(const Creature* p, const char*& out) {
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Try(out = p->GetActiveTalent().c_str();)
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}
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@ -114,6 +114,7 @@ namespace CreatureLib::Battling {
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inline bool IsOnBattleField() const { return _onBattleField; }
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inline std::string_view GetNickname() const noexcept { return _nickname; }
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const CreatureLib::Library::TalentIndex& GetRealTalent() const noexcept { return _talentIndex; }
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const ArbUt::StringView& GetActiveTalent() const;
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[[nodiscard]] bool IsFainted() const noexcept;
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