CreatureLib/src/Battling/ScriptHandling/Script.hpp

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#ifndef CREATURELIB_SCRIPT_HPP
#define CREATURELIB_SCRIPT_HPP
#include <any>
#include <string>
#include <utility>
#include <vector>
#include "../../Library/CreatureData/CreatureSpecies.hpp"
namespace CreatureLib::Battling {
class BaseTurnChoice;
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class AttackTurnChoice;
class SwitchTurnChoice;
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class ExecutingAttack;
class Creature;
class Script {
const std::string _name;
public:
explicit Script(std::string name) : _name(std::move(name)) {}
virtual ~Script() = default;
virtual void Stack(){};
virtual void OnRemove(){};
const std::string& GetName() { return _name; }
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virtual void OnBeforeTurn(const BaseTurnChoice* choice){};
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virtual void ChangeAttack(AttackTurnChoice* choice, std::string* outAttack){};
virtual void PreventAttack(ExecutingAttack* attack, bool* outResult){};
virtual void FailAttack(ExecutingAttack* attack, bool* outFailed){};
virtual void StopBeforeAttack(ExecutingAttack* attack, bool* outResult){};
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virtual void OnBeforeAttack(ExecutingAttack* attack){};
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virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool* outResult){};
virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target, bool* outResult){};
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virtual void OnAttackMiss(ExecutingAttack* attack, Creature* target){};
virtual void ChangeAttackType(ExecutingAttack* attack, Creature* target, uint8_t hitNumber, uint8_t* outType){};
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virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber,
bool* outResult){};
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virtual void OnSecondaryEffect(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
virtual void OnAfterHits(const ExecutingAttack* attack, Creature* target){};
virtual void PreventSelfSwitch(const SwitchTurnChoice* choice, bool* outResult){};
virtual void ModifyEffectChance(const ExecutingAttack* attack, Creature* target, float* chance){};
virtual void ModifyIncomingEffectChance(const ExecutingAttack* attack, Creature* target, float* chance){};
};
}
#endif // CREATURELIB_SCRIPT_HPP