CreatureLib/src/Battling/ScriptHandling
Deukhoofd da90c3d59e
continuous-integration/drone/push Build is passing Details
Reset active scripts on Creature when battle is set.
2020-02-17 10:05:32 +01:00
..
Script.hpp Implements BattleRandom class with support for Effect Chance, and script hooks to modify this. 2020-02-16 15:08:22 +01:00
ScriptAggregator.hpp Also set warnings to errors for Windows build, fix one of those warnings. 2019-12-07 22:15:50 +01:00
ScriptMacros.cpp Used ClangFormat style guide I'm happy with. 2019-11-28 12:55:22 +01:00
ScriptResolver.cpp Used ClangFormat style guide I'm happy with. 2019-11-28 12:55:22 +01:00
ScriptResolver.hpp Use ENUM macro for ScriptCategory enum. 2020-02-13 12:53:48 +01:00
ScriptSet.hpp Added functions for battle to manipulate volatile scripts. 2020-02-16 17:44:41 +01:00
ScriptSource.hpp Reset active scripts on Creature when battle is set. 2020-02-17 10:05:32 +01:00
ScriptWrapper.cpp Used ClangFormat style guide I'm happy with. 2019-11-28 12:55:22 +01:00
ScriptWrapper.hpp Used ClangFormat style guide I'm happy with. 2019-11-28 12:55:22 +01:00