2019-11-08 17:45:43 +00:00
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#ifndef CREATURELIB_SCRIPT_HPP
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#define CREATURELIB_SCRIPT_HPP
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#include <any>
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#include <string>
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#include <utility>
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#include <vector>
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namespace CreatureLib::Battling{
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2019-11-10 13:32:05 +00:00
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class BaseTurnChoice;
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2019-11-09 11:15:45 +00:00
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class ExecutingAttack;
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class Creature;
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2019-11-08 17:45:43 +00:00
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class Script{
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const std::string _name;
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public:
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explicit Script(std::string name) :_name(std::move(name)){}
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virtual ~Script() = default;
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virtual void Stack(){};
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const std::string& GetName(){
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return _name;
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}
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2019-11-10 13:45:07 +00:00
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virtual void OnBeforeTurn(const BaseTurnChoice* choice){};
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2019-11-09 11:55:48 +00:00
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virtual void FailIncomingAttack(ExecutingAttack* attack, Creature* target, bool& result){};
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virtual void IsInvulnerable(ExecutingAttack* attack, Creature* target , bool& result){};
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virtual void OnAttackMiss(ExecutingAttack* attack, Creature* target){};
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2019-11-09 11:55:48 +00:00
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virtual void ChangeAttackType(ExecutingAttack* attack, Creature* target, uint8_t hitNumber, uint8_t& type){};
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virtual void OnStatusMove(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
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virtual void PreventSecondaryEffects(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber, bool& result){};
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virtual void OnSecondaryEffect(const ExecutingAttack* attack, Creature* target, uint8_t hitNumber){};
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2019-11-09 11:57:12 +00:00
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virtual void OnAfterHits(const ExecutingAttack* attack, Creature* target){};
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2019-11-08 17:45:43 +00:00
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};
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}
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#endif //CREATURELIB_SCRIPT_HPP
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