Deukhoofd
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314e9dbe1a
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Initial work on adding documentation, reorganises modules
continuous-integration/drone/push Build is passing
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2022-06-19 21:34:08 +02:00 |
Deukhoofd
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715f16e2b8
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More work on switching battle data to interior mutability, instead of exterior mutability.
continuous-integration/drone/push Build is passing
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2022-06-19 12:07:54 +02:00 |
Deukhoofd
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dd535b30af
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Rework setting while active to be slightly less hacky.
continuous-integration/drone/push Build was killed
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2022-06-18 18:41:23 +02:00 |
Deukhoofd
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a1051d059e
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We need to be able to remove and change scripts while they're currently being active.
continuous-integration/drone/push Build is failing
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2022-06-18 18:08:25 +02:00 |
Deukhoofd
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c99b1bf8d9
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Fixes a bunch of clippy warnings, adds clippy to CI
continuous-integration/drone/push Build is passing
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2022-06-18 16:06:54 +02:00 |
Deukhoofd
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5576bc8b80
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More work on using interior mutability instead of exterior mutability for dynamic types (Battle, Pokemon, etc).
continuous-integration/drone/push Build is passing
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2022-06-18 15:52:39 +02:00 |
Deukhoofd
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c45c7538bf
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More removal of RwLocks and replace it with Atomics, to prevent locks.
continuous-integration/drone/push Build is passing
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2022-06-18 14:17:29 +02:00 |
Deukhoofd
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59d7344729
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Don't store the ChoiceQueue as an Arc<RwLock> to prevent locking issues.
continuous-integration/drone/push Build is passing
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2022-06-18 10:41:42 +02:00 |
Deukhoofd
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09c2533bf5
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Don't store the TurnChoices as Arc<RwLock>>, to prevent locking issues.
continuous-integration/drone/push Build is passing
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2022-06-18 09:49:17 +02:00 |
Deukhoofd
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b6ddd1ee13
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First chunk of battling is now fully working, along with integration tests! 🎉
continuous-integration/drone/push Build is failing
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2022-06-17 19:53:33 +02:00 |
Deukhoofd
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59cc150643
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Adds style checking to CI, remove debug code
continuous-integration/drone/push Build is passing
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2022-06-16 19:05:54 +02:00 |
Deukhoofd
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ff541b0696
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Loads more work on battling, initial stretch to run a turn done.
continuous-integration/drone/push Build is passing
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2022-06-16 17:59:33 +02:00 |
Deukhoofd
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a33369afcc
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Some more functionality for battling, check if choice is valid, implement target resolvers.
continuous-integration/drone/push Build is passing
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2022-06-14 19:11:24 +02:00 |
Deukhoofd
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00f66bbf59
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Implements the script source methods on all current structs that implement it.
continuous-integration/drone/push Build is passing
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2022-06-12 18:41:49 +02:00 |
Deukhoofd
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2aadab5a42
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A lot more work on handling scripts properly.
continuous-integration/drone/push Build is passing
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2022-06-12 17:57:39 +02:00 |
Deukhoofd
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6e8f4dd4a5
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A lot more work on a bunch of different parts of the system.
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2022-06-11 17:22:46 +02:00 |
Deukhoofd
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10e93949e4
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Cleaner handling of tracking seen opponents.
Instead of keeping track of unique identifiers, keep track of weak pointers to the pokemon, so we can just try and upgrade them later.
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2022-06-06 16:24:13 +02:00 |
Deukhoofd
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c27ea0ae1e
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Removes derive-getters, as it was incredibly annoying in IDEs, and couldn't figure out borrow lifetimes.
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2022-06-06 14:43:41 +02:00 |
Deukhoofd
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ce33ec0649
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Further massive amounts of work
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2022-06-06 13:54:59 +02:00 |
Deukhoofd
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df662ce6b5
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Change to RwLock over Mutex, so we can read without locking, changes to BattleRandom to allow for cloning, and prevent race conditions.
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2022-06-04 12:40:32 +02:00 |
Deukhoofd
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310bf857d2
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Major amounts of progress
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2022-06-03 16:35:18 +02:00 |
Deukhoofd
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c194c5d209
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Initial work on outlining the dynamic side of the library.
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2021-01-31 17:31:22 +01:00 |