Changes for Statistic Sets, use a new way for Atomic traits.
continuous-integration/drone/push Build is passing Details

This commit is contained in:
Deukhoofd 2022-07-01 17:30:36 +02:00
parent 8f6ecdd4ad
commit 3c8d633be7
Signed by: Deukhoofd
GPG Key ID: F63E044490819F6F
4 changed files with 136 additions and 112 deletions

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@ -41,7 +41,7 @@ rpath = false
[dependencies] [dependencies]
# Used for PrimInt, so we can check if a generic is an integer # Used for PrimInt, so we can check if a generic is an integer
num-traits = "0.2" num-traits = "0.2"
atomic_prim_traits = "0.2.0" atomig = "0.4.0"
# Allow us to assert whether floats are approximately a value # Allow us to assert whether floats are approximately a value
assert_approx_eq = "1.1.0" assert_approx_eq = "1.1.0"
# Used for time based code (i.e. randomness) # Used for time based code (i.e. randomness)

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@ -1,5 +1,4 @@
use std::fmt::Debug; use std::fmt::Debug;
use std::sync::atomic::AtomicU32;
use crate::dynamic_data::Pokemon; use crate::dynamic_data::Pokemon;
use crate::static_data::Statistic; use crate::static_data::Statistic;
@ -8,11 +7,11 @@ use crate::static_data::StatisticSet;
/// A battle stat calculator is used to calculate stats for a Pokemon. /// A battle stat calculator is used to calculate stats for a Pokemon.
pub trait BattleStatCalculator: Debug { pub trait BattleStatCalculator: Debug {
/// Calculate all the flat stats of a Pokemon, disregarding stat boosts. /// Calculate all the flat stats of a Pokemon, disregarding stat boosts.
fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>); fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>);
/// Calculate a single flat stat of a Pokemon, disregarding stat boost /// Calculate a single flat stat of a Pokemon, disregarding stat boost
fn calculate_flat_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32; fn calculate_flat_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32;
/// Calculate all the boosted stats of a Pokemon, including stat boosts. /// Calculate all the boosted stats of a Pokemon, including stat boosts.
fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>); fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>);
/// Calculate a single boosted stat of a Pokemon, including stat boosts. /// Calculate a single boosted stat of a Pokemon, including stat boosts.
fn calculate_boosted_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32; fn calculate_boosted_stat(&self, pokemon: &Pokemon, stat: Statistic) -> u32;
} }
@ -64,7 +63,7 @@ impl Gen7BattleStatCalculator {
} }
impl BattleStatCalculator for Gen7BattleStatCalculator { impl BattleStatCalculator for Gen7BattleStatCalculator {
fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>) { fn calculate_flat_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>) {
stats.set_stat(Statistic::HP, self.calculate_health_stat(pokemon)); stats.set_stat(Statistic::HP, self.calculate_health_stat(pokemon));
stats.set_stat(Statistic::Attack, self.calculate_other_stat(pokemon, Statistic::Attack)); stats.set_stat(Statistic::Attack, self.calculate_other_stat(pokemon, Statistic::Attack));
stats.set_stat( stats.set_stat(
@ -90,7 +89,7 @@ impl BattleStatCalculator for Gen7BattleStatCalculator {
} }
} }
fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<AtomicU32>) { fn calculate_boosted_stats(&self, pokemon: &Pokemon, stats: &StatisticSet<u32>) {
stats.set_stat(Statistic::HP, self.calculate_boosted_stat(pokemon, Statistic::HP)); stats.set_stat(Statistic::HP, self.calculate_boosted_stat(pokemon, Statistic::HP));
stats.set_stat( stats.set_stat(
Statistic::Attack, Statistic::Attack,

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@ -1,5 +1,5 @@
use std::ops::{Deref, DerefMut}; use std::ops::{Deref, DerefMut};
use std::sync::atomic::{AtomicBool, AtomicI8, AtomicU32, AtomicU8, Ordering}; use std::sync::atomic::{AtomicBool, AtomicU32, AtomicU8, Ordering};
use std::sync::{Arc, Weak}; use std::sync::{Arc, Weak};
use atomic::Atomic; use atomic::Atomic;
@ -67,16 +67,16 @@ where
height: Atomic<f32>, height: Atomic<f32>,
/// The stats of the Pokemon when disregarding any stat boosts. /// The stats of the Pokemon when disregarding any stat boosts.
flat_stats: StatisticSet<AtomicU32>, flat_stats: StatisticSet<u32>,
/// The statistics boosts of the Pokemon. Will prevent the value from going above 6, and below /// The statistics boosts of the Pokemon. Will prevent the value from going above 6, and below
/// -6. /// -6.
stat_boost: ClampedStatisticSet<AtomicI8, -6, 6>, stat_boost: ClampedStatisticSet<i8, -6, 6>,
/// The stats of the Pokemon including the stat boosts /// The stats of the Pokemon including the stat boosts
boosted_stats: StatisticSet<AtomicU32>, boosted_stats: StatisticSet<u32>,
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon. /// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
individual_values: ClampedStatisticSet<AtomicU8, 0, 31>, individual_values: ClampedStatisticSet<u8, 0, 31>,
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon. /// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
effort_values: ClampedStatisticSet<AtomicU8, 0, 252>, effort_values: ClampedStatisticSet<u8, 0, 252>,
/// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon. /// The [nature](https://bulbapedia.bulbagarden.net/wiki/Nature) of the Pokemon.
nature: &'own Nature, nature: &'own Nature,
@ -304,11 +304,11 @@ impl<'own, 'library> Pokemon<'own, 'library> {
} }
/// The stats of the Pokemon when disregarding any stat boosts. /// The stats of the Pokemon when disregarding any stat boosts.
pub fn flat_stats(&self) -> &StatisticSet<AtomicU32> { pub fn flat_stats(&self) -> &StatisticSet<u32> {
&self.flat_stats &self.flat_stats
} }
/// The stats of the Pokemon including the stat boosts /// The stats of the Pokemon including the stat boosts
pub fn boosted_stats(&self) -> &StatisticSet<AtomicU32> { pub fn boosted_stats(&self) -> &StatisticSet<u32> {
&self.boosted_stats &self.boosted_stats
} }
/// Get the stat boosts for a specific stat. /// Get the stat boosts for a specific stat.
@ -365,11 +365,11 @@ impl<'own, 'library> Pokemon<'own, 'library> {
} }
/// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon. /// The [individual values](https://bulbapedia.bulbagarden.net/wiki/Individual_values) of the Pokemon.
pub fn individual_values(&self) -> &ClampedStatisticSet<AtomicU8, 0, 31> { pub fn individual_values(&self) -> &ClampedStatisticSet<u8, 0, 31> {
&self.individual_values &self.individual_values
} }
/// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon. /// The [effort values](https://bulbapedia.bulbagarden.net/wiki/Effort_values) of the Pokemon.
pub fn effort_values(&self) -> &ClampedStatisticSet<AtomicU8, 0, 252> { pub fn effort_values(&self) -> &ClampedStatisticSet<u8, 0, 252> {
&self.effort_values &self.effort_values
} }

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@ -1,6 +1,7 @@
use std::sync::atomic::Ordering; use std::sync::atomic::Ordering;
use atomic_prim_traits::AtomicInt; use atomig::impls::{PrimitiveAtom, PrimitiveAtomInteger};
use atomig::{Atom, AtomInteger, Atomic};
use num_traits::{clamp, NumCast, PrimInt}; use num_traits::{clamp, NumCast, PrimInt};
use super::statistics::Statistic; use super::statistics::Statistic;
@ -9,75 +10,76 @@ use super::statistics::Statistic;
/// type, and can be modified at will. /// type, and can be modified at will.
/// ///
/// As all data in this type is atomic, threaded access to this struct is completely legal. /// As all data in this type is atomic, threaded access to this struct is completely legal.
#[derive(Default, Eq, PartialEq, Clone, Debug)] #[derive(Default, Debug)]
pub struct StatisticSet<T> pub struct StatisticSet<T>
where where
T: AtomicInt, T: PrimitiveAtom,
T: Atom,
T: PrimitiveAtomInteger,
<T as Atom>::Repr: PrimitiveAtomInteger,
T: AtomInteger,
{ {
/// The health point stat value. /// The health point stat value.
hp: T, hp: Atomic<T>,
/// The physical attack stat value. /// The physical attack stat value.
attack: T, attack: Atomic<T>,
/// The physical defense stat value. /// The physical defense stat value.
defense: T, defense: Atomic<T>,
/// The special attack stat value. /// The special attack stat value.
special_attack: T, special_attack: Atomic<T>,
/// The special defense stat value. /// The special defense stat value.
special_defense: T, special_defense: Atomic<T>,
/// The speed stat value. /// The speed stat value.
speed: T, speed: Atomic<T>,
} }
impl<T> StatisticSet<T> impl<T> StatisticSet<T>
where where
T: AtomicInt, T: PrimitiveAtom,
T: Atom,
T: PrimitiveAtomInteger,
<T as Atom>::Repr: PrimitiveAtomInteger,
T: AtomInteger,
{ {
/// Creates a new statistic set with given stats. /// Creates a new statistic set with given stats.
pub fn new( pub fn new(hp: T, attack: T, defense: T, special_attack: T, special_defense: T, speed: T) -> Self {
hp: T::Prim,
attack: T::Prim,
defense: T::Prim,
special_attack: T::Prim,
special_defense: T::Prim,
speed: T::Prim,
) -> Self {
Self { Self {
hp: T::new(hp), hp: Atomic::<T>::new(hp),
attack: T::new(attack), attack: Atomic::<T>::new(attack),
defense: T::new(defense), defense: Atomic::<T>::new(defense),
special_attack: T::new(special_attack), special_attack: Atomic::<T>::new(special_attack),
special_defense: T::new(special_defense), special_defense: Atomic::<T>::new(special_defense),
speed: T::new(speed), speed: Atomic::<T>::new(speed),
} }
} }
/// The health point stat value. /// The health point stat value.
pub fn hp(&self) -> T::Prim { pub fn hp(&self) -> T {
self.hp.load(Ordering::Relaxed) self.hp.load(Ordering::Relaxed)
} }
/// The physical attack stat value. /// The physical attack stat value.
pub fn attack(&self) -> T::Prim { pub fn attack(&self) -> T {
self.attack.load(Ordering::Relaxed) self.attack.load(Ordering::Relaxed)
} }
/// The physical defense stat value. /// The physical defense stat value.
pub fn defense(&self) -> T::Prim { pub fn defense(&self) -> T {
self.defense.load(Ordering::Relaxed) self.defense.load(Ordering::Relaxed)
} }
/// The special attack stat value. /// The special attack stat value.
pub fn special_attack(&self) -> T::Prim { pub fn special_attack(&self) -> T {
self.special_attack.load(Ordering::Relaxed) self.special_attack.load(Ordering::Relaxed)
} }
/// The special defense stat value. /// The special defense stat value.
pub fn special_defense(&self) -> T::Prim { pub fn special_defense(&self) -> T {
self.special_defense.load(Ordering::Relaxed) self.special_defense.load(Ordering::Relaxed)
} }
/// The speed stat value. /// The speed stat value.
pub fn speed(&self) -> T::Prim { pub fn speed(&self) -> T {
self.speed.load(Ordering::Relaxed) self.speed.load(Ordering::Relaxed)
} }
/// Get the value of a specific stat /// Get the value of a specific stat
pub fn get_stat(&self, stat: Statistic) -> T::Prim { pub fn get_stat(&self, stat: Statistic) -> T {
match stat { match stat {
Statistic::HP => self.hp.load(Ordering::Relaxed), Statistic::HP => self.hp.load(Ordering::Relaxed),
Statistic::Attack => self.attack.load(Ordering::Relaxed), Statistic::Attack => self.attack.load(Ordering::Relaxed),
@ -89,7 +91,7 @@ where
} }
/// Modify the value of a specific stat. /// Modify the value of a specific stat.
pub fn set_stat(&self, stat: Statistic, value: T::Prim) { pub fn set_stat(&self, stat: Statistic, value: T) {
match stat { match stat {
Statistic::HP => self.hp.store(value, Ordering::SeqCst), Statistic::HP => self.hp.store(value, Ordering::SeqCst),
Statistic::Attack => self.attack.store(value, Ordering::SeqCst), Statistic::Attack => self.attack.store(value, Ordering::SeqCst),
@ -101,7 +103,7 @@ where
} }
/// Increase the value of a given stat by a value. /// Increase the value of a given stat by a value.
pub fn increase_stat(&self, stat: Statistic, value: T::Prim) { pub fn increase_stat(&self, stat: Statistic, value: T) {
match stat { match stat {
Statistic::HP => self.hp.fetch_add(value, Ordering::SeqCst), Statistic::HP => self.hp.fetch_add(value, Ordering::SeqCst),
Statistic::Attack => self.attack.fetch_add(value, Ordering::SeqCst), Statistic::Attack => self.attack.fetch_add(value, Ordering::SeqCst),
@ -113,7 +115,7 @@ where
} }
/// Decrease the value of a given stat by a value. /// Decrease the value of a given stat by a value.
pub fn decrease_stat(&self, stat: Statistic, value: T::Prim) { pub fn decrease_stat(&self, stat: Statistic, value: T) {
match stat { match stat {
Statistic::HP => self.hp.fetch_sub(value, Ordering::SeqCst), Statistic::HP => self.hp.fetch_sub(value, Ordering::SeqCst),
Statistic::Attack => self.attack.fetch_sub(value, Ordering::SeqCst), Statistic::Attack => self.attack.fetch_sub(value, Ordering::SeqCst),
@ -163,7 +165,7 @@ where
} }
} }
/// The health point stat value.= /// The health point stat value.
pub const fn hp(&self) -> T { pub const fn hp(&self) -> T {
self.hp self.hp
} }
@ -201,53 +203,64 @@ where
} }
} }
#[derive(Default, Eq, PartialEq, Clone, Debug)] /// A clamped statistic set holds the 6 normal stats for a Pokemon, but ensures it always remains
/// between two values (inclusive on the two values).
#[derive(Default, Debug)]
pub struct ClampedStatisticSet<T, const MIN: i64, const MAX: i64> pub struct ClampedStatisticSet<T, const MIN: i64, const MAX: i64>
where where
T: AtomicInt, T: PrimitiveAtom,
T: Atom,
T: PrimitiveAtomInteger,
<T as Atom>::Repr: PrimitiveAtomInteger,
T: AtomInteger,
T: NumCast,
T: PrimInt,
{ {
/// The health point stat value. /// The health point stat value.
hp: T, hp: Atomic<T>,
/// The physical attack stat value. /// The physical attack stat value.
attack: T, attack: Atomic<T>,
/// The physical defense stat value. /// The physical defense stat value.
defense: T, defense: Atomic<T>,
/// The special attack stat value. /// The special attack stat value.
special_attack: T, special_attack: Atomic<T>,
/// The special defense stat value. /// The special defense stat value.
special_defense: T, special_defense: Atomic<T>,
/// The speed stat value. /// The speed stat value.
speed: T, speed: Atomic<T>,
} }
/// A clamped statistic set is a collection of each statistics that can be modified, but that will /// A clamped statistic set is a collection of each statistics that can be modified, but that will
/// always remain between two compile time constant values (Min, Max). /// always remain between two compile time constant values (Min, Max). Values here are stored as
/// atomics to ensure thread safety.
impl<T, const MIN: i64, const MAX: i64> ClampedStatisticSet<T, MIN, MAX> impl<T, const MIN: i64, const MAX: i64> ClampedStatisticSet<T, MIN, MAX>
where where
T: AtomicInt, T: PrimitiveAtom,
<T as AtomicInt>::Prim: NumCast, T: Atom,
<T as AtomicInt>::Prim: PrimInt, T: PrimitiveAtomInteger,
<T as Atom>::Repr: PrimitiveAtomInteger,
T: AtomInteger,
T: NumCast,
T: PrimInt,
{ {
pub fn min() -> T::Prim { /// The lowest value a value on the set can have.
<<T as AtomicInt>::Prim as NumCast>::from(MIN).unwrap() pub fn min() -> T {
<T as NumCast>::from(MIN).unwrap()
} }
pub fn max() -> T::Prim { /// The highest value a value on the set can have.
<<T as AtomicInt>::Prim as NumCast>::from(MAX).unwrap() pub fn max() -> T {
<T as NumCast>::from(MAX).unwrap()
} }
fn clamped_cast(v: T::Prim) -> T { /// Takes the underlying primary value, clamp it between the two values, and give it back as
/// atomic.
fn clamped_cast(v: T) -> Atomic<T> {
let v = clamp(v, Self::min(), Self::max()); let v = clamp(v, Self::min(), Self::max());
T::new(v) Atomic::<T>::new(v)
} }
pub fn new( /// Instantiates a new clamped statistic set.
hp: T::Prim, pub fn new(hp: T, attack: T, defense: T, special_attack: T, special_defense: T, speed: T) -> Self {
attack: T::Prim,
defense: T::Prim,
special_attack: T::Prim,
special_defense: T::Prim,
speed: T::Prim,
) -> Self {
Self { Self {
hp: Self::clamped_cast(hp), hp: Self::clamped_cast(hp),
attack: Self::clamped_cast(attack), attack: Self::clamped_cast(attack),
@ -258,26 +271,33 @@ where
} }
} }
pub fn hp(&self) -> T::Prim { /// The health point stat value.
pub fn hp(&self) -> T {
self.hp.load(Ordering::Relaxed) self.hp.load(Ordering::Relaxed)
} }
pub fn attack(&self) -> T::Prim { /// The physical attack stat value.
pub fn attack(&self) -> T {
self.attack.load(Ordering::Relaxed) self.attack.load(Ordering::Relaxed)
} }
pub fn defense(&self) -> T::Prim { /// The physical defense stat value.
pub fn defense(&self) -> T {
self.defense.load(Ordering::Relaxed) self.defense.load(Ordering::Relaxed)
} }
pub fn special_attack(&self) -> T::Prim { /// The special attack stat value.
pub fn special_attack(&self) -> T {
self.special_attack.load(Ordering::Relaxed) self.special_attack.load(Ordering::Relaxed)
} }
pub fn special_defense(&self) -> T::Prim { /// The special defense stat value.
pub fn special_defense(&self) -> T {
self.special_defense.load(Ordering::Relaxed) self.special_defense.load(Ordering::Relaxed)
} }
pub fn speed(&self) -> T::Prim { /// The speed stat value.
pub fn speed(&self) -> T {
self.speed.load(Ordering::Relaxed) self.speed.load(Ordering::Relaxed)
} }
pub fn get_stat(&self, stat: Statistic) -> T::Prim { /// Gets a specific stat.
pub fn get_stat(&self, stat: Statistic) -> T {
match stat { match stat {
Statistic::HP => self.hp.load(Ordering::Relaxed), Statistic::HP => self.hp.load(Ordering::Relaxed),
Statistic::Attack => self.attack.load(Ordering::Relaxed), Statistic::Attack => self.attack.load(Ordering::Relaxed),
@ -288,7 +308,8 @@ where
} }
} }
pub fn set_stat(&self, stat: Statistic, mut value: T::Prim) { /// Modifies a specific stat. This will ensure the value remains within the min/max range.
pub fn set_stat(&self, stat: Statistic, mut value: T) {
if value < Self::min() { if value < Self::min() {
value = Self::min(); value = Self::min();
} else if value > Self::max() { } else if value > Self::max() {
@ -304,11 +325,13 @@ where
} }
} }
fn change_stat<F>(v: &T, f: F) -> bool /// Changes a value to a certain amount. Returns false if the value already has that value. True
/// if the value was changed.
fn change_stat<F>(v: &Atomic<T>, f: F) -> bool
where where
F: FnOnce(T::Prim) -> T::Prim, F: Fn(T) -> T,
{ {
let original_value = v.load(Ordering::Relaxed); let res = v.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |original_value| {
let mut new_value = f(original_value); let mut new_value = f(original_value);
if new_value < Self::min() { if new_value < Self::min() {
new_value = Self::min(); new_value = Self::min();
@ -316,15 +339,18 @@ where
new_value = Self::max(); new_value = Self::max();
} }
if original_value == new_value { if original_value == new_value {
return false; None
} else {
Some(new_value)
} }
v.store(new_value, Ordering::SeqCst); });
true res.is_ok()
} }
pub fn increase_stat(&self, stat: Statistic, value: T::Prim) -> bool /// Increases a stat by a certain amount. Returns false if the stat was not changed.
pub fn increase_stat(&self, stat: Statistic, value: T) -> bool
where where
<T as AtomicInt>::Prim: PrimInt, <T as Atom>::Repr: PrimInt,
{ {
match stat { match stat {
Statistic::HP => Self::change_stat(&self.hp, |a| a + value), Statistic::HP => Self::change_stat(&self.hp, |a| a + value),
@ -336,7 +362,8 @@ where
} }
} }
pub fn decrease_stat(&self, stat: Statistic, value: T::Prim) -> bool { /// Decreases a stat by a certain amount. Returns false if the stat was not changed.
pub fn decrease_stat(&self, stat: Statistic, value: T) -> bool {
match stat { match stat {
Statistic::HP => Self::change_stat(&self.hp, |a| a - value), Statistic::HP => Self::change_stat(&self.hp, |a| a - value),
Statistic::Attack => Self::change_stat(&self.attack, |a| a - value), Statistic::Attack => Self::change_stat(&self.attack, |a| a - value),
@ -350,13 +377,11 @@ where
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use std::sync::atomic::AtomicI32;
use super::*; use super::*;
#[test] #[test]
fn create_get_values() { fn create_get_values() {
let set = StatisticSet::<AtomicI32>::new(1, 2, 3, 4, 5, 6); let set = StatisticSet::<i32>::new(1, 2, 3, 4, 5, 6);
assert_eq!(set.hp(), 1); assert_eq!(set.hp(), 1);
assert_eq!(set.get_stat(Statistic::HP), 1); assert_eq!(set.get_stat(Statistic::HP), 1);
assert_eq!(set.attack(), 2); assert_eq!(set.attack(), 2);
@ -373,7 +398,7 @@ mod tests {
#[test] #[test]
fn create_set_value() { fn create_set_value() {
let set = StatisticSet::<AtomicI32>::new(1, 2, 3, 4, 5, 6); let set = StatisticSet::<i32>::new(1, 2, 3, 4, 5, 6);
set.set_stat(Statistic::HP, 20); set.set_stat(Statistic::HP, 20);
assert_eq!(set.hp(), 20); assert_eq!(set.hp(), 20);
@ -391,21 +416,21 @@ mod tests {
#[test] #[test]
fn create_increase_value() { fn create_increase_value() {
let set = StatisticSet::<AtomicI32>::new(1, 2, 3, 4, 5, 6); let set = StatisticSet::<i32>::new(1, 2, 3, 4, 5, 6);
set.increase_stat(Statistic::SpecialAttack, 5); set.increase_stat(Statistic::SpecialAttack, 5);
assert_eq!(set.special_attack(), 9); assert_eq!(set.special_attack(), 9);
} }
#[test] #[test]
fn create_decrease_value() { fn create_decrease_value() {
let set = StatisticSet::<AtomicI32>::new(1, 2, 3, 4, 5, 6); let set = StatisticSet::<i32>::new(1, 2, 3, 4, 5, 6);
set.decrease_stat(Statistic::SpecialAttack, 5); set.decrease_stat(Statistic::SpecialAttack, 5);
assert_eq!(set.special_attack(), -1); assert_eq!(set.special_attack(), -1);
} }
#[test] #[test]
fn create_clamped_get_values() { fn create_clamped_get_values() {
let set = ClampedStatisticSet::<AtomicI32, { -2 }, 4>::new(-5, 2, 3, 4, 5, 6); let set = ClampedStatisticSet::<i32, { -2 }, 4>::new(-5, 2, 3, 4, 5, 6);
assert_eq!(set.hp(), -2); assert_eq!(set.hp(), -2);
assert_eq!(set.get_stat(Statistic::HP), -2); assert_eq!(set.get_stat(Statistic::HP), -2);
assert_eq!(set.attack(), 2); assert_eq!(set.attack(), 2);
@ -422,7 +447,7 @@ mod tests {
#[test] #[test]
fn create_clamped_set_value() { fn create_clamped_set_value() {
let set = ClampedStatisticSet::<AtomicI32, { -2 }, 4>::new(1, 2, 3, 4, 5, 6); let set = ClampedStatisticSet::<i32, { -2 }, 4>::new(1, 2, 3, 4, 5, 6);
set.set_stat(Statistic::SpecialAttack, 20); set.set_stat(Statistic::SpecialAttack, 20);
assert_eq!(set.special_attack(), 4); assert_eq!(set.special_attack(), 4);
set.set_stat(Statistic::SpecialAttack, -10); set.set_stat(Statistic::SpecialAttack, -10);
@ -431,7 +456,7 @@ mod tests {
#[test] #[test]
fn create_clamped_increase_value() { fn create_clamped_increase_value() {
let set = ClampedStatisticSet::<AtomicI32, { -2 }, 4>::new(1, 2, 3, 2, 2, 6); let set = ClampedStatisticSet::<i32, { -2 }, 4>::new(1, 2, 3, 2, 2, 6);
let mut has_changed = set.increase_stat(Statistic::SpecialAttack, 20); let mut has_changed = set.increase_stat(Statistic::SpecialAttack, 20);
assert!(has_changed); assert!(has_changed);
assert_eq!(set.special_attack(), 4); assert_eq!(set.special_attack(), 4);
@ -442,7 +467,7 @@ mod tests {
#[test] #[test]
fn create_clamped_decrease_value() { fn create_clamped_decrease_value() {
let set = ClampedStatisticSet::<AtomicI32, { -2 }, 4>::new(1, 2, 3, 2, 2, 6); let set = ClampedStatisticSet::<i32, { -2 }, 4>::new(1, 2, 3, 2, 2, 6);
let mut has_changed = set.decrease_stat(Statistic::SpecialAttack, 20); let mut has_changed = set.decrease_stat(Statistic::SpecialAttack, 20);
assert!(has_changed); assert!(has_changed);
assert_eq!(set.special_attack(), -2); assert_eq!(set.special_attack(), -2);