Adds support for modifying volatile scripts after adding them.
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@@ -5,7 +5,7 @@
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#include "../TestLibrary/TestLibrary.hpp"
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#define AS_CLASS(name, contents) \
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{ #name, "namespace Pokemon{ [Pokemon effect=" #name "] class " #name " : PkmnScript { " contents "}}" }
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{ #name, "namespace Pokemon{ [Pokemon effect=" #name "] shared class " #name " : PkmnScript { " contents "}}" }
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static std::unordered_map<const char*, const char*> _scripts = std::unordered_map<const char*, const char*>{
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AS_CLASS(blankScript, ),
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@@ -53,8 +53,11 @@ void StopBeforeAttack(ExecutingMove@ attack, bool& result) override{
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R"(void IsInvulnerable(ExecutingMove@ attack, Pokemon@ target, bool& result) override{ result = !result; })"),
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AS_CLASS(OnAttackMissScript,
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"int value = 0; void OnAttackMiss(ExecutingMove@ attack, Pokemon@ target) override { value++; } "
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"int GetValue() { return value; }"),
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R"(
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int value = 0;
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void OnAttackMiss(ExecutingMove@ attack, Pokemon@ target) override { value++; }
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int GetValue() { return value; }
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)"),
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AS_CLASS(
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ChangeAttackTypeScript,
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R"(void ChangeAttackType(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& outType) override{outType = 1; };)"),
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@@ -64,15 +67,31 @@ void StopBeforeAttack(ExecutingMove@ attack, bool& result) override{
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AS_CLASS(
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PreventSecondaryEffectsScript,
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R"(void PreventSecondaryEffects(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& result) override{ result = !result; })"),
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AS_CLASS(OnSecondaryEffectScript, "int value = 0; void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, "
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"uint8 hit) override { value++; } "
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"int GetValue() { return value; }"),
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AS_CLASS(OnSecondaryEffectScript, R"(
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int value = 0;
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override {
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value++;
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}
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int GetValue() { return value; })"),
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AS_CLASS(OnAfterHitsScript,
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"int value = 0; void OnAfterHits(ExecutingMove@ attack, Pokemon@ target) override { value++; } "
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"int GetValue() { return value; }"),
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AS_CLASS(throwScript,
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R"(void PreventAttack(ExecutingMove@ attack, bool& result) override{ throw("test exception"); })"),
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AS_CLASS(AddVolatileModMain,
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R"(
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override {
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auto script = cast<AddVolatileModSecondary>(target.AddVolatile("AddVolatileModSecondary"));
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script.value++;
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};
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)"),
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AS_CLASS(AddVolatileModSecondary,
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R"(
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int value = 0;
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int GetValue() { return value; }
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)"),
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};
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static AngelScriptResolver* _resolverCache = nullptr;
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@@ -354,4 +373,37 @@ TEST_CASE("Handle script exceptions.") {
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throw ArbUt::Exception("Didn't throw");
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}
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TEST_CASE("Add Volatile with return script function") {
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auto statCalc = new PkmnLib::Battling::StatCalculator();
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auto resolver = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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auto mainLib = new PkmnLib::Battling::BattleLibrary(
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TestLibrary::BuildStaticLibrary(), statCalc, new PkmnLib::Battling::DamageLibrary(),
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new PkmnLib::Battling::ExperienceLibrary(), resolver, new PkmnLib::Battling::MiscLibrary());
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resolver->Initialize(mainLib);
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for (auto kv : _scripts) {
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resolver->CreateScript(kv.first, kv.second);
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}
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resolver->FinalizeModule();
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auto script = GetScript(mainLib, "AddVolatileModMain"_cnc);
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auto mon = PkmnLib::Battling::CreatePokemon(mainLib, "testSpecies"_cnc, 30).Build();
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script->OnSecondaryEffect(nullptr, mon, 0);
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auto scriptObjOption = const_cast<CreatureLib::Battling::ScriptAggregator&>(mon->GetScriptIterator()).GetNextNotNull();
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REQUIRE(scriptObjOption.has_value());
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REQUIRE(scriptObjOption.value()->GetName() == "AddVolatileModSecondary"_cnc);
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auto scriptObj = scriptObjOption.value();
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auto script2 = scriptObj.As<AngelScriptScript>();
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auto ctxPool = script2->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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script2->PrepareMethod("GetValue"_cnc, ctx);
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REQUIRE(ctx->Execute() == asEXECUTION_FINISHED);
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REQUIRE(ctx->GetReturnDWord() == 1);
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ctxPool->ReturnContextToPool(ctx);
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delete script;
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}
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#endif
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