Adds support for modifying volatile scripts after adding them.
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@ -31,6 +31,7 @@ public:
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} else {
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ctx->PopState();
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}
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printf("%s\n", err.str().c_str());
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throw ArbUt::Exception(err.str());
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}
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if (newContext) {
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@ -32,7 +32,10 @@ static void TranslateException(asIScriptContext* ctx, void* /*userParam*/) {
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try {
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// Retrow the original exception so we can catch it again
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throw;
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} catch (std::exception& e) {
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} catch (ArbUt::Exception& e) {
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// Tell the VM the type of exception that occurred
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ctx->SetException(e.what());
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}catch (std::exception& e) {
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// Tell the VM the type of exception that occurred
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ctx->SetException(e.what());
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} catch (...) {
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@ -84,7 +84,10 @@ public:
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asITypeInfo* t;
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auto v = _baseTypes.TryGet(name);
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if (!v.has_value()) {
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t = this->_engine->GetTypeInfoByDecl(name.c_str());
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t = _mainModule->GetTypeInfoByName(name.c_str());
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if (t == NULL){
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t = _engine->GetTypeInfoByDecl(name.c_str());
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}
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_baseTypes.Insert(name, t);
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} else {
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t = v.value();
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@ -25,6 +25,8 @@ public:
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~AngelScriptScript() override { _obj->Release(); }
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inline asIScriptObject* GetRawAngelscriptObject() const noexcept { return _obj; }
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[[nodiscard]] const ArbUt::StringView& GetName() const noexcept override { return _type->GetName(); }
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const AngelScriptTypeInfo* GetType() const noexcept { return _type; }
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@ -2,6 +2,7 @@
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#include <CreatureLib/Battling/Models/Battle.hpp>
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#include <CreatureLib/Battling/Models/BattleSide.hpp>
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#include "../../../../Battling/Battle/Battle.hpp"
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#include "../../AngelScriptScript.hpp"
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#include "../HelperFile.hpp"
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void RegisterBattleClass::Register(asIScriptEngine* engine) {
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@ -50,6 +51,11 @@ CreatureLib::Battling::BattleSide* GetBattleSideWrapper(PkmnLib::Battling::Battl
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return battle->GetSides()[index];
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}
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static asIScriptObject* AddVolatileWrapper(PkmnLib::Battling::Battle* obj, const ArbUt::StringView& name) {
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auto* scriptObject = (AngelScriptScript*)obj->AddVolatileScript(name);
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return scriptObject->GetRawAngelscriptObject();
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}
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void RegisterBattleClass::RegisterBattleSide(asIScriptEngine* engine) {
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int r = engine->RegisterObjectMethod(
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"BattleSide", "bool SwapPositions(uint8 a, uint8 b)",
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@ -81,9 +87,8 @@ void RegisterBattleClass::RegisterBattle(asIScriptEngine* engine) {
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r = engine->RegisterObjectMethod("Battle", "ChoiceQueue@ get_TurnQueue() const property",
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asFUNCTION(GetCurrentTurnQueueWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod(
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"Battle", "void AddVolatile(const constString &in name) const",
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asMETHODPR(PkmnLib::Battling::Battle, AddVolatileScript, (const ArbUt::StringView&), void), asCALL_THISCALL);
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r = engine->RegisterObjectMethod("Battle", "ref@ AddVolatile(const constString &in name) const",
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asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod(
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"Battle", "void RemoveVolatile(const constString &in name) const",
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@ -1,8 +1,11 @@
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#include "RegisterPokemonClass.hpp"
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#include <CreatureLib/Battling/Models/LearnedAttack.hpp>
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#include "../../../../../extern/angelscript_addons/scriptarray/scriptarray.h"
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#include "../../../../../extern/angelscript_addons/scripthandle/scripthandle.h"
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#include "../../../../Battling/PkmnDamageSource.hpp"
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#include "../../../../Battling/Pokemon/Pokemon.hpp"
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#include "../../AngelScriptResolver.hpp"
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#include "../../AngelScriptScript.hpp"
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#include "../HelperFile.hpp"
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// Hack to handle AngelScript not recognizing different sized enums on fields, and returning invalid values due to it.
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@ -87,6 +90,15 @@ OPTIONAL_BORROWED_PTR_GETTER_FUNC(PkmnLib::Battling::Pokemon, const CreatureLib:
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OPTIONAL_BORROWED_PTR_GETTER_FUNC(PkmnLib::Battling::Pokemon, CreatureLib::Battling::Battle, GetBattle);
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OPTIONAL_BORROWED_PTR_GETTER_FUNC(PkmnLib::Battling::Pokemon, CreatureLib::Battling::BattleSide, GetBattleSide);
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static CScriptHandle AddVolatileWrapper(PkmnLib::Battling::Pokemon* obj, const ArbUt::StringView& name) {
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auto handle = CScriptHandle();
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auto *resolver = static_cast<AngelScriptResolver*>(obj->GetLibrary()->GetScriptResolver().get());
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auto script = static_cast<AngelScriptScript*>(obj->AddVolatileScript(name))->GetRawAngelscriptObject();
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script->AddRef();
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handle.Set(script, resolver->GetBaseType("PkmnScript"));
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return handle;
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}
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void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
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[[maybe_unused]] int r = engine->RegisterObjectType("Pokemon", 0, asOBJ_REF | asOBJ_NOCOUNT);
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Ensure(r >= 0);
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@ -177,9 +189,8 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
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r = engine->RegisterObjectMethod("Pokemon", "int8 GetStatBoost(Statistic stat) const",
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asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod(
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"Pokemon", "void AddVolatile(const constString &in name) const",
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asMETHODPR(PkmnLib::Battling::Pokemon, AddVolatileScript, (const ArbUt::StringView&), void), asCALL_THISCALL);
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r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
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asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
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Ensure(r >= 0);
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r = engine->RegisterObjectMethod(
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"Pokemon", "void RemoveVolatile(const constString &in name) const",
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@ -5,7 +5,7 @@
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#include "../TestLibrary/TestLibrary.hpp"
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#define AS_CLASS(name, contents) \
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{ #name, "namespace Pokemon{ [Pokemon effect=" #name "] class " #name " : PkmnScript { " contents "}}" }
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{ #name, "namespace Pokemon{ [Pokemon effect=" #name "] shared class " #name " : PkmnScript { " contents "}}" }
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static std::unordered_map<const char*, const char*> _scripts = std::unordered_map<const char*, const char*>{
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AS_CLASS(blankScript, ),
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@ -53,8 +53,11 @@ void StopBeforeAttack(ExecutingMove@ attack, bool& result) override{
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R"(void IsInvulnerable(ExecutingMove@ attack, Pokemon@ target, bool& result) override{ result = !result; })"),
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AS_CLASS(OnAttackMissScript,
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"int value = 0; void OnAttackMiss(ExecutingMove@ attack, Pokemon@ target) override { value++; } "
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"int GetValue() { return value; }"),
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R"(
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int value = 0;
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void OnAttackMiss(ExecutingMove@ attack, Pokemon@ target) override { value++; }
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int GetValue() { return value; }
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)"),
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AS_CLASS(
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ChangeAttackTypeScript,
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R"(void ChangeAttackType(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint8& outType) override{outType = 1; };)"),
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@ -64,15 +67,31 @@ void StopBeforeAttack(ExecutingMove@ attack, bool& result) override{
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AS_CLASS(
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PreventSecondaryEffectsScript,
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R"(void PreventSecondaryEffects(ExecutingMove@ attack, Pokemon@ target, uint8 hit, bool& result) override{ result = !result; })"),
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AS_CLASS(OnSecondaryEffectScript, "int value = 0; void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, "
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"uint8 hit) override { value++; } "
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"int GetValue() { return value; }"),
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AS_CLASS(OnSecondaryEffectScript, R"(
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int value = 0;
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override {
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value++;
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}
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int GetValue() { return value; })"),
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AS_CLASS(OnAfterHitsScript,
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"int value = 0; void OnAfterHits(ExecutingMove@ attack, Pokemon@ target) override { value++; } "
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"int GetValue() { return value; }"),
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AS_CLASS(throwScript,
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R"(void PreventAttack(ExecutingMove@ attack, bool& result) override{ throw("test exception"); })"),
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AS_CLASS(AddVolatileModMain,
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R"(
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override {
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auto script = cast<AddVolatileModSecondary>(target.AddVolatile("AddVolatileModSecondary"));
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script.value++;
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};
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)"),
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AS_CLASS(AddVolatileModSecondary,
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R"(
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int value = 0;
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int GetValue() { return value; }
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)"),
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};
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static AngelScriptResolver* _resolverCache = nullptr;
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@ -354,4 +373,37 @@ TEST_CASE("Handle script exceptions.") {
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throw ArbUt::Exception("Didn't throw");
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}
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TEST_CASE("Add Volatile with return script function") {
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auto statCalc = new PkmnLib::Battling::StatCalculator();
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auto resolver = dynamic_cast<AngelScriptResolver*>(PkmnLib::Battling::BattleLibrary::CreateScriptResolver());
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auto mainLib = new PkmnLib::Battling::BattleLibrary(
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TestLibrary::BuildStaticLibrary(), statCalc, new PkmnLib::Battling::DamageLibrary(),
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new PkmnLib::Battling::ExperienceLibrary(), resolver, new PkmnLib::Battling::MiscLibrary());
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resolver->Initialize(mainLib);
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for (auto kv : _scripts) {
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resolver->CreateScript(kv.first, kv.second);
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}
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resolver->FinalizeModule();
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auto script = GetScript(mainLib, "AddVolatileModMain"_cnc);
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auto mon = PkmnLib::Battling::CreatePokemon(mainLib, "testSpecies"_cnc, 30).Build();
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script->OnSecondaryEffect(nullptr, mon, 0);
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auto scriptObjOption = const_cast<CreatureLib::Battling::ScriptAggregator&>(mon->GetScriptIterator()).GetNextNotNull();
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REQUIRE(scriptObjOption.has_value());
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REQUIRE(scriptObjOption.value()->GetName() == "AddVolatileModSecondary"_cnc);
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auto scriptObj = scriptObjOption.value();
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auto script2 = scriptObj.As<AngelScriptScript>();
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auto ctxPool = script2->GetContextPool();
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auto ctx = ctxPool->RequestContext();
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script2->PrepareMethod("GetValue"_cnc, ctx);
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REQUIRE(ctx->Execute() == asEXECUTION_FINISHED);
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REQUIRE(ctx->GetReturnDWord() == 1);
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ctxPool->ReturnContextToPool(ctx);
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delete script;
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}
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#endif
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