Adds support for modifying volatile scripts after adding them.
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This commit is contained in:
2021-03-27 22:19:18 +01:00
parent 5cfa174396
commit e361507ec9
7 changed files with 91 additions and 14 deletions

View File

@@ -31,6 +31,7 @@ public:
} else {
ctx->PopState();
}
printf("%s\n", err.str().c_str());
throw ArbUt::Exception(err.str());
}
if (newContext) {

View File

@@ -32,7 +32,10 @@ static void TranslateException(asIScriptContext* ctx, void* /*userParam*/) {
try {
// Retrow the original exception so we can catch it again
throw;
} catch (std::exception& e) {
} catch (ArbUt::Exception& e) {
// Tell the VM the type of exception that occurred
ctx->SetException(e.what());
}catch (std::exception& e) {
// Tell the VM the type of exception that occurred
ctx->SetException(e.what());
} catch (...) {

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@@ -84,7 +84,10 @@ public:
asITypeInfo* t;
auto v = _baseTypes.TryGet(name);
if (!v.has_value()) {
t = this->_engine->GetTypeInfoByDecl(name.c_str());
t = _mainModule->GetTypeInfoByName(name.c_str());
if (t == NULL){
t = _engine->GetTypeInfoByDecl(name.c_str());
}
_baseTypes.Insert(name, t);
} else {
t = v.value();

View File

@@ -25,6 +25,8 @@ public:
~AngelScriptScript() override { _obj->Release(); }
inline asIScriptObject* GetRawAngelscriptObject() const noexcept { return _obj; }
[[nodiscard]] const ArbUt::StringView& GetName() const noexcept override { return _type->GetName(); }
const AngelScriptTypeInfo* GetType() const noexcept { return _type; }

View File

@@ -2,6 +2,7 @@
#include <CreatureLib/Battling/Models/Battle.hpp>
#include <CreatureLib/Battling/Models/BattleSide.hpp>
#include "../../../../Battling/Battle/Battle.hpp"
#include "../../AngelScriptScript.hpp"
#include "../HelperFile.hpp"
void RegisterBattleClass::Register(asIScriptEngine* engine) {
@@ -50,6 +51,11 @@ CreatureLib::Battling::BattleSide* GetBattleSideWrapper(PkmnLib::Battling::Battl
return battle->GetSides()[index];
}
static asIScriptObject* AddVolatileWrapper(PkmnLib::Battling::Battle* obj, const ArbUt::StringView& name) {
auto* scriptObject = (AngelScriptScript*)obj->AddVolatileScript(name);
return scriptObject->GetRawAngelscriptObject();
}
void RegisterBattleClass::RegisterBattleSide(asIScriptEngine* engine) {
int r = engine->RegisterObjectMethod(
"BattleSide", "bool SwapPositions(uint8 a, uint8 b)",
@@ -81,9 +87,8 @@ void RegisterBattleClass::RegisterBattle(asIScriptEngine* engine) {
r = engine->RegisterObjectMethod("Battle", "ChoiceQueue@ get_TurnQueue() const property",
asFUNCTION(GetCurrentTurnQueueWrapper), asCALL_CDECL_OBJFIRST);
Ensure(r >= 0);
r = engine->RegisterObjectMethod(
"Battle", "void AddVolatile(const constString &in name) const",
asMETHODPR(PkmnLib::Battling::Battle, AddVolatileScript, (const ArbUt::StringView&), void), asCALL_THISCALL);
r = engine->RegisterObjectMethod("Battle", "ref@ AddVolatile(const constString &in name) const",
asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
Ensure(r >= 0);
r = engine->RegisterObjectMethod(
"Battle", "void RemoveVolatile(const constString &in name) const",

View File

@@ -1,8 +1,11 @@
#include "RegisterPokemonClass.hpp"
#include <CreatureLib/Battling/Models/LearnedAttack.hpp>
#include "../../../../../extern/angelscript_addons/scriptarray/scriptarray.h"
#include "../../../../../extern/angelscript_addons/scripthandle/scripthandle.h"
#include "../../../../Battling/PkmnDamageSource.hpp"
#include "../../../../Battling/Pokemon/Pokemon.hpp"
#include "../../AngelScriptResolver.hpp"
#include "../../AngelScriptScript.hpp"
#include "../HelperFile.hpp"
// Hack to handle AngelScript not recognizing different sized enums on fields, and returning invalid values due to it.
@@ -87,6 +90,15 @@ OPTIONAL_BORROWED_PTR_GETTER_FUNC(PkmnLib::Battling::Pokemon, const CreatureLib:
OPTIONAL_BORROWED_PTR_GETTER_FUNC(PkmnLib::Battling::Pokemon, CreatureLib::Battling::Battle, GetBattle);
OPTIONAL_BORROWED_PTR_GETTER_FUNC(PkmnLib::Battling::Pokemon, CreatureLib::Battling::BattleSide, GetBattleSide);
static CScriptHandle AddVolatileWrapper(PkmnLib::Battling::Pokemon* obj, const ArbUt::StringView& name) {
auto handle = CScriptHandle();
auto *resolver = static_cast<AngelScriptResolver*>(obj->GetLibrary()->GetScriptResolver().get());
auto script = static_cast<AngelScriptScript*>(obj->AddVolatileScript(name))->GetRawAngelscriptObject();
script->AddRef();
handle.Set(script, resolver->GetBaseType("PkmnScript"));
return handle;
}
void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
[[maybe_unused]] int r = engine->RegisterObjectType("Pokemon", 0, asOBJ_REF | asOBJ_NOCOUNT);
Ensure(r >= 0);
@@ -177,9 +189,8 @@ void RegisterPokemonClass::RegisterPokemonType(asIScriptEngine* engine) {
r = engine->RegisterObjectMethod("Pokemon", "int8 GetStatBoost(Statistic stat) const",
asMETHOD(PkmnLib::Battling::Pokemon, GetStatBoost), asCALL_THISCALL);
Ensure(r >= 0);
r = engine->RegisterObjectMethod(
"Pokemon", "void AddVolatile(const constString &in name) const",
asMETHODPR(PkmnLib::Battling::Pokemon, AddVolatileScript, (const ArbUt::StringView&), void), asCALL_THISCALL);
r = engine->RegisterObjectMethod("Pokemon", "ref@ AddVolatile(const constString &in name)",
asFUNCTION(AddVolatileWrapper), asCALL_CDECL_OBJFIRST);
Ensure(r >= 0);
r = engine->RegisterObjectMethod(
"Pokemon", "void RemoveVolatile(const constString &in name) const",