Adds OnDamage parameters for old and new health.
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
Details
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0b8ebcc778
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@ -342,11 +342,13 @@ CreatureLib::Battling::BattleScript* AngelScriptScript::Clone(const ArbUt::Optio
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return new AngelScriptScript(owner, GetAngelscriptOwner()->GetType(), _resolver, _type, obj, _ctxPool);
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}
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void AngelScriptScript::OnDamage(CreatureLib::Battling::Creature* creature,
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CreatureLib::Battling::DamageSource source) {
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void AngelScriptScript::OnDamage(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source,
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[[maybe_unused]] u32 oldHealth, [[maybe_unused]] u32 newHealth) {
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CALL_HOOK(OnDamage, {
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ctx->SetArgObject(0, (void*)creature);
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ctx->SetArgDWord(1, (i32)source);
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ctx->SetArgDWord(2, oldHealth);
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ctx->SetArgDWord(3, newHealth);
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})
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}
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void AngelScriptScript::OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) {
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@ -75,15 +75,15 @@ public:
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uint8_t hitNumber, uint8_t* outType) override;
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void BlockCritical(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber, bool* blockCritical) override;
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uint8_t hitNumber, bool* blockCritical) override;
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void ChangeEffectiveness(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber, float* effectiveness) override;
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void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override;
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void OnIncomingHit(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber) override;
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void OnIncomingHit(const CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber) override;
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void OnFaintingOpponent(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, u8 hitNumber) override;
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void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
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@ -124,7 +124,8 @@ public:
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void PreventOpponentRunAway(const CreatureLib::Battling::FleeTurnChoice* choice, bool* result) override;
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void PreventOpponentSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override;
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void OnEndTurn() override;
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void OnDamage(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) override;
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void OnDamage(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source,
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[[maybe_unused]] u32 oldHealth, [[maybe_unused]] u32 newHealth) override;
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void OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) override;
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void OnSwitchIn(CreatureLib::Battling::Creature* creature) override;
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@ -170,7 +170,8 @@ public:
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SCRIPT_HOOK_FUNCTION(PreventOpponentSwitch, "void PreventOpponentSwitch(SwitchTurnChoice@ choice, bool& result)");
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SCRIPT_HOOK_FUNCTION(OnEndTurn, "void OnEndTurn()");
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SCRIPT_HOOK_FUNCTION(OnDamage, "void OnDamage(Pokemon@ pokemon, DamageSource damageSource)");
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SCRIPT_HOOK_FUNCTION(OnDamage,
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"void OnDamage(Pokemon@ pokemon, DamageSource damageSource, uint oldHealth, uint newHealth)");
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SCRIPT_HOOK_FUNCTION(OnFaint, "void OnFaint(Pokemon@ pokemon, DamageSource damageSource)");
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SCRIPT_HOOK_FUNCTION(BlockWeather, "void BlockWeather(Battle@ battle, bool& result)");
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SCRIPT_HOOK_FUNCTION(OnSwitchIn, "void OnSwitchIn(Pokemon@ pokemon)");
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@ -54,7 +54,7 @@ shared abstract class PkmnScript {
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void PreventOpponentRunAway(FleeTurnChoice@ choice, bool& result){};
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void PreventOpponentSwitch(SwitchTurnChoice@ choice, bool& result){};
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void OnEndTurn(){};
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void OnDamage(Pokemon@ pokemon, DamageSource damageSource){};
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void OnDamage(Pokemon@ pokemon, DamageSource damageSource, uint oldHealth, uint newHealth){};
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void OnFaint(Pokemon@ pokemon, DamageSource damageSource){};
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// PkmnLib methods
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