153 lines
8.7 KiB
C++
153 lines
8.7 KiB
C++
#ifndef PKMNLIB_ANGELSCRIPTSCRIPT_HPP
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#define PKMNLIB_ANGELSCRIPTSCRIPT_HPP
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#include <CreatureLib/Battling/ScriptHandling/BattleScript.hpp>
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#include <CreatureLib/Battling/ScriptHandling/ScriptCategory.hpp>
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#include <angelscript.h>
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#include "../../../extern/angelscript_addons/scriptarray/scriptarray.h"
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#include "../../../extern/angelscript_addons/scripthandle/scripthandle.h"
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#include "../../Battling/PkmnScript.hpp"
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#include "AngelScriptTypeInfo.hpp"
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#include "TypeRegistry/NativeArray.hpp"
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class AngelScriptResolver;
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class ContextPool;
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class AngelScriptScript final : public PkmnLib::Battling::PkmnScript {
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private:
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AngelScriptResolver* _resolver = nullptr;
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AngelScriptTypeInfo* _type = nullptr;
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ContextPool* _ctxPool = nullptr;
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asIScriptObject* _obj = nullptr;
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NativeArray<ArbUt::List<CreatureLib::Library::EffectParameter*>>*
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GetEffectParameters(const ArbUt::List<CreatureLib::Library::EffectParameter*>& ls);
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public:
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AngelScriptScript(const ArbUt::OptionalBorrowedPtr<void>& owner, asITypeInfo* ownerType,
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AngelScriptResolver* resolver, AngelScriptTypeInfo* type, asIScriptObject* obj,
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ContextPool* ctxPool);
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~AngelScriptScript() override { _obj->Release(); }
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BattleScript* Clone(const ArbUt::OptionalBorrowedPtr<void>& owner) override;
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inline asIScriptObject* GetRawAngelscriptObject() const noexcept { return _obj; }
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[[nodiscard]] const ArbUt::StringView& GetName() const noexcept override { return _type->GetName(); }
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const AngelScriptTypeInfo* GetType() const noexcept { return _type; }
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asIScriptFunction* PrepareMethod(const ArbUt::BasicStringView& name, asIScriptContext* ctx) {
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auto func = _type->GetFunction(name);
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ctx->Prepare(func);
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ctx->SetObject(_obj);
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return func;
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}
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ContextPool* GetContextPool() { return _ctxPool; }
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CScriptHandle* GetAngelscriptOwner();
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void OnInitialize(const ArbUt::List<CreatureLib::Library::EffectParameter*>& parameters) override;
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void Stack() override;
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void OnRemove() override;
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void OnBeforeTurn(const CreatureLib::Battling::BaseTurnChoice* choice) override;
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void ChangeAttack(CreatureLib::Battling::AttackTurnChoice* choice, ArbUt::StringView* outAttack) override;
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void ModifyNumberOfHits(CreatureLib::Battling::AttackTurnChoice* choice, u8* numberOfHits) override;
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void PreventAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override;
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void FailAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outFailed) override;
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void StopBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack, bool* outResult) override;
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void OnBeforeAttack(CreatureLib::Battling::ExecutingAttack* attack) override;
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void FailIncomingAttack(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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bool* outResult) override;
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void IsInvulnerable(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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bool* outResult) override;
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void OnAttackMiss(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target) override;
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void ChangeAttackType(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber, uint8_t* outType) override;
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void BlockCritical(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber, bool* blockCritical) override;
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void ChangeEffectiveness(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber, float* effectiveness) override;
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void PreventSecondaryEffects(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber, bool* outResult) override;
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void OnIncomingHit(const CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitNumber) override;
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void OnFaintingOpponent(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, u8 hitNumber) override;
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void OnSecondaryEffect(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hitNumber) override;
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void OnAfterHits(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target) override;
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void PreventSelfSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override;
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void ModifyEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, float* chance) override;
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void ModifyIncomingEffectChance(const CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, float* chance) override;
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void OverrideBasePower(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, uint8_t* basePower) override;
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void ChangeDamageStatsUser(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, CreatureLib::Battling::Creature** statsUser) override;
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void BypassDefensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, bool* bypass) override;
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void BypassOffensiveStat(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, bool* bypass) override;
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void ModifyStatModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, float* modifier) override;
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void ModifyDamageModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, float* modifier) override;
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void OverrideDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, uint32_t* damage) override;
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void OverrideIncomingDamage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hitIndex, uint32_t* damage) override;
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void ChangePriority(CreatureLib::Battling::AttackTurnChoice* choice, int8_t* priority) override;
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void OnFail(CreatureLib::Battling::Creature* target) override;
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void OnOpponentFail(CreatureLib::Battling::Creature* target) override;
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void PreventRunAway(const CreatureLib::Battling::FleeTurnChoice* choice, bool* result) override;
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void PreventOpponentRunAway(const CreatureLib::Battling::FleeTurnChoice* choice, bool* result) override;
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void PreventOpponentSwitch(const CreatureLib::Battling::SwitchTurnChoice* choice, bool* outResult) override;
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void OnEndTurn() override;
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void OnDamage(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source,
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[[maybe_unused]] u32 oldHealth, [[maybe_unused]] u32 newHealth) override;
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void OnFaint(CreatureLib::Battling::Creature* creature, CreatureLib::Battling::DamageSource source) override;
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void OnSwitchIn(CreatureLib::Battling::Creature* creature) override;
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////////////////////
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// PkmnLib methods//
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////////////////////
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void ModifyCriticalStage(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hit, uint8_t* critStage) override;
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void OverrideCriticalModifier(CreatureLib::Battling::ExecutingAttack* attack,
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CreatureLib::Battling::Creature* target, uint8_t hit, float* critModifier) override;
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void OverrideSTABModifier(CreatureLib::Battling::ExecutingAttack* attack, CreatureLib::Battling::Creature* target,
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uint8_t hit, float* stabModifier) override;
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void ModifyExperienceGain(CreatureLib::Battling::Creature* faintedMon, CreatureLib::Battling::Creature* winningMon,
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uint32_t* experienceGain) override;
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void DoesShareExperience(CreatureLib::Battling::Creature* faintedMon, CreatureLib::Battling::Creature* winningMon,
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bool* shareExperience) override;
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void BlockWeather(CreatureLib::Battling::Battle* battle, bool* blockWeather) override;
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};
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#undef CALL_HOOK
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#endif // PKMNLIB_ANGELSCRIPTSCRIPT_HPP
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