Added ScriptBuilder that gives us access to conditional compilation and metadata attributes.
All checks were successful
continuous-integration/drone/push Build is passing
All checks were successful
continuous-integration/drone/push Build is passing
This commit is contained in:
@@ -49,7 +49,8 @@ void AngelScripResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg) {
|
||||
throw CreatureException("Registering print function failed.");
|
||||
RegisterScriptHandle(_engine);
|
||||
|
||||
_mainModule = _engine->GetModule("pkmn", asGM_ALWAYS_CREATE);
|
||||
_builder.StartNewModule(_engine, "pkmn");
|
||||
_mainModule = _builder.GetModule();
|
||||
|
||||
RegisterTypes();
|
||||
RegisterExceptionRoutines(_engine);
|
||||
@@ -131,10 +132,10 @@ CreatureLib::Battling::Script* AngelScripResolver::LoadScript(ScriptCategory cat
|
||||
return new AngelScriptScript(scriptName, typeInfo, obj, _contextPool);
|
||||
}
|
||||
void AngelScripResolver::FinalizeModule() {
|
||||
int r = _mainModule->Build();
|
||||
int r = _builder.BuildModule();
|
||||
if (r < 0)
|
||||
throw CreatureException("Building Script Module failed.");
|
||||
}
|
||||
void AngelScripResolver::CreateScript(const char* name, const char* script) {
|
||||
_mainModule->AddScriptSection(name, script);
|
||||
_builder.AddSectionFromMemory(name, script);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user