Added ScriptBuilder that gives us access to conditional compilation and metadata attributes.
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continuous-integration/drone/push Build is passing
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#ifndef SCRIPTBUILDER_H
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#define SCRIPTBUILDER_H
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//---------------------------
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// Compilation settings
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//
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// Set this flag to turn on/off metadata processing
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// 0 = off
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// 1 = on
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#ifndef AS_PROCESS_METADATA
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#define AS_PROCESS_METADATA 1
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#endif
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// TODO: Implement flags for turning on/off include directives and conditional programming
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//---------------------------
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// Declaration
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//
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#ifndef ANGELSCRIPT_H
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// Avoid having to inform include path if header is already include before
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#include <angelscript.h>
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#endif
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#if defined(_MSC_VER) && _MSC_VER <= 1200
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// disable the annoying warnings on MSVC 6
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#pragma warning (disable:4786)
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#endif
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#include <string>
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#include <map>
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#include <set>
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#include <vector>
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#include <string.h> // _strcmpi
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BEGIN_AS_NAMESPACE
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class CScriptBuilder;
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// This callback will be called for each #include directive encountered by the
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// builder. The callback should call the AddSectionFromFile or AddSectionFromMemory
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// to add the included section to the script. If the include cannot be resolved
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// then the function should return a negative value to abort the compilation.
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typedef int (*INCLUDECALLBACK_t)(const char *include, const char *from, CScriptBuilder *builder, void *userParam);
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// This callback will be called for each #pragma directive encountered by the builder.
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// The application can interpret the pragmaText and decide what do to based on that.
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// If the callback returns a negative value the builder will report an error and abort the compilation.
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typedef int(*PRAGMACALLBACK_t)(const std::string &pragmaText, CScriptBuilder &builder, void *userParam);
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// Helper class for loading and pre-processing script files to
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// support include directives and metadata declarations
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class CScriptBuilder
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{
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public:
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CScriptBuilder();
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// Start a new module
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int StartNewModule(asIScriptEngine *engine, const char *moduleName);
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// Load a script section from a file on disk
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// Returns 1 if the file was included
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// 0 if the file had already been included before
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// <0 on error
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int AddSectionFromFile(const char *filename);
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// Load a script section from memory
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// Returns 1 if the section was included
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// 0 if a section with the same name had already been included before
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// <0 on error
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int AddSectionFromMemory(const char *sectionName,
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const char *scriptCode,
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unsigned int scriptLength = 0,
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int lineOffset = 0);
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// Build the added script sections
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int BuildModule();
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// Returns the engine
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asIScriptEngine *GetEngine();
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// Returns the current module
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asIScriptModule *GetModule();
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// Register the callback for resolving include directive
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void SetIncludeCallback(INCLUDECALLBACK_t callback, void *userParam);
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// Register the callback for resolving pragma directive
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void SetPragmaCallback(PRAGMACALLBACK_t callback, void *userParam);
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// Add a pre-processor define for conditional compilation
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void DefineWord(const char *word);
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// Enumerate included script sections
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unsigned int GetSectionCount() const;
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std::string GetSectionName(unsigned int idx) const;
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#if AS_PROCESS_METADATA == 1
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// Get metadata declared for classes, interfaces, and enums
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std::vector<std::string> GetMetadataForType(int typeId);
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// Get metadata declared for functions
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std::vector<std::string> GetMetadataForFunc(asIScriptFunction *func);
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// Get metadata declared for global variables
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std::vector<std::string> GetMetadataForVar(int varIdx);
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// Get metadata declared for class variables
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std::vector<std::string> GetMetadataForTypeProperty(int typeId, int varIdx);
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// Get metadata declared for class methods
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std::vector<std::string> GetMetadataForTypeMethod(int typeId, asIScriptFunction *method);
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#endif
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protected:
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void ClearAll();
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int Build();
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int ProcessScriptSection(const char *script, unsigned int length, const char *sectionname, int lineOffset);
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int LoadScriptSection(const char *filename);
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bool IncludeIfNotAlreadyIncluded(const char *filename);
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int SkipStatement(int pos);
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int ExcludeCode(int start);
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void OverwriteCode(int start, int len);
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asIScriptEngine *engine;
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asIScriptModule *module;
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std::string modifiedScript;
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INCLUDECALLBACK_t includeCallback;
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void *includeParam;
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PRAGMACALLBACK_t pragmaCallback;
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void *pragmaParam;
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#if AS_PROCESS_METADATA == 1
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int ExtractMetadata(int pos, std::vector<std::string> &outMetadata);
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int ExtractDeclaration(int pos, std::string &outName, std::string &outDeclaration, int &outType);
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enum METADATATYPE
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{
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MDT_TYPE = 1,
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MDT_FUNC = 2,
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MDT_VAR = 3,
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MDT_VIRTPROP = 4,
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MDT_FUNC_OR_VAR = 5
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};
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// Temporary structure for storing metadata and declaration
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struct SMetadataDecl
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{
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SMetadataDecl(std::vector<std::string> m, std::string n, std::string d, int t, std::string c, std::string ns) : metadata(m), name(n), declaration(d), type(t), parentClass(c), nameSpace(ns) {}
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std::vector<std::string> metadata;
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std::string name;
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std::string declaration;
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int type;
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std::string parentClass;
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std::string nameSpace;
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};
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std::vector<SMetadataDecl> foundDeclarations;
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std::string currentClass;
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std::string currentNamespace;
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// Storage of metadata for global declarations
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std::map<int, std::vector<std::string> > typeMetadataMap;
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std::map<int, std::vector<std::string> > funcMetadataMap;
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std::map<int, std::vector<std::string> > varMetadataMap;
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// Storage of metadata for class member declarations
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struct SClassMetadata
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{
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SClassMetadata(const std::string& aName) : className(aName) {}
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std::string className;
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std::map<int, std::vector<std::string> > funcMetadataMap;
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std::map<int, std::vector<std::string> > varMetadataMap;
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};
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std::map<int, SClassMetadata> classMetadataMap;
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#endif
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#ifdef _WIN32
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// On Windows the filenames are case insensitive so the comparisons to
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// avoid duplicate includes must also be case insensitive. True case insensitive
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// is not easy as it must be language aware, but a simple implementation such
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// as strcmpi should suffice in almost all cases.
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//
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// ref: http://www.gotw.ca/gotw/029.htm
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// ref: https://msdn.microsoft.com/en-us/library/windows/desktop/dd317761(v=vs.85).aspx
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// ref: http://site.icu-project.org/
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// TODO: Strings by default are treated as UTF8 encoded. If the application choses to
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// use a different encoding, the comparison algorithm should be adjusted as well
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struct ci_less
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{
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bool operator()(const std::string &a, const std::string &b) const
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{
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return _strcmpi(a.c_str(), b.c_str()) < 0;
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}
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};
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std::set<std::string, ci_less> includedScripts;
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#else
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std::set<std::string> includedScripts;
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#endif
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std::set<std::string> definedWords;
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};
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END_AS_NAMESPACE
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#endif
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@ -49,7 +49,8 @@ void AngelScripResolver::Initialize(CreatureLib::Battling::BattleLibrary* arg) {
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throw CreatureException("Registering print function failed.");
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RegisterScriptHandle(_engine);
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_mainModule = _engine->GetModule("pkmn", asGM_ALWAYS_CREATE);
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_builder.StartNewModule(_engine, "pkmn");
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_mainModule = _builder.GetModule();
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RegisterTypes();
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RegisterExceptionRoutines(_engine);
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@ -131,10 +132,10 @@ CreatureLib::Battling::Script* AngelScripResolver::LoadScript(ScriptCategory cat
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return new AngelScriptScript(scriptName, typeInfo, obj, _contextPool);
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}
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void AngelScripResolver::FinalizeModule() {
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int r = _mainModule->Build();
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int r = _builder.BuildModule();
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if (r < 0)
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throw CreatureException("Building Script Module failed.");
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}
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void AngelScripResolver::CreateScript(const char* name, const char* script) {
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_mainModule->AddScriptSection(name, script);
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_builder.AddSectionFromMemory(name, script);
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}
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@ -3,6 +3,7 @@
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#include <CreatureLib/Battling/ScriptHandling/ScriptResolver.hpp>
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#include "../../Battling/Library/BattleLibrary.hpp"
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#include "../../../extern/angelscript_addons/scriptbuilder/scriptbuilder.h"
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#define ANGELSCRIPT_DLL_LIBRARY_IMPORT
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#include <angelscript.h>
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asIScriptEngine* _engine = nullptr;
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asIScriptModule* _mainModule = nullptr;
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ContextPool* _contextPool = nullptr;
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CScriptBuilder _builder;
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std::unordered_map<std::string, AngelScriptTypeInfo*> _types;
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static void MessageCallback(const asSMessageInfo* msg, void* param);
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